The Last of Us Part I (Remake)
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Interinactive
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Posts: 29414

PostPosted: Thu, 25th May 2023 14:03    Post subject:


Does anyone know how I can get past this area? The box keeps bugging out. I tried telling the game it's fixed, but it won't listen Sad

Apologies for the poor video quality, for some reason when this game is on my PC refuses to record at a decent size.

Edit: every time I restart checkpoint, the box is in a different area / fucked up position

https://i.imgur.com/g6oZxj8.jpg
https://i.imgur.com/DQdRX4f.jpg
https://i.imgur.com/mM9FcNW.jpg

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blackeyedboy




Posts: 9947
Location: Transylvania
PostPosted: Thu, 25th May 2023 14:40    Post subject:
The sentient box has beaten you.

Bubar* game.

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29414

PostPosted: Thu, 25th May 2023 15:03    Post subject:
As I finished the DLC (5 crashes in 2.5hrs), it crashed again as the credits started to roll



It felt strangely appropriate. Water fight was completely bugged as well, no matter how much I hit her with water, the meter didn't move a pixel. Now the wait for the 2nd game begins Sad
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Interinactive
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Posts: 29414

PostPosted: Fri, 26th May 2023 00:56    Post subject:
The fourth post-fixed unneeded patch has arrived. Issues that didn't need fixing in this patch:

Quote:
Patch 1.0.5.1 Release Notes
General stability improvements
Fixed a crash on boot impacting all Intel Arc GPUs
Stability improvements for some AMD GPUs during extended playthrough


Previous issues that didn't need attention:

 Spoiler:
 
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trollpower




Posts: 2309

PostPosted: Fri, 26th May 2023 10:06    Post subject:
so crash saga continues Laughing Laughing Laughing

the game was quite ok, hopefully we will get Last of Us 2 this year Smile


Ryzen 7 7800X3D, Noctua NH D15 Chromax, GIGABYTE RTX 5070 Ti Windforce, GIGABYTE X670 AORUS ELITE AX, Corsair 2x16GB DDR5 CL30
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StEFaN7




Posts: 5811
Location: them swamps
PostPosted: Fri, 26th May 2023 12:01    Post subject:
i want tlou2 now


I can see your soul at the edges of your eyes..
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TheZor
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Posts: 5991

PostPosted: Fri, 26th May 2023 12:06    Post subject:
Considering how poorly this has sold (it's their own fault for releasing a buggy game + everyone that wanted to play it either played it a long time ago, or just watched the TV show to be done with it.. the timing couldn't have been worse), they might take their sweet time with it Razz


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nikaragua




Posts: 82

PostPosted: Thu, 1st Jun 2023 20:46    Post subject:
Never played this game or seen the tv series, so i guess im the target audience. Pretty cool game.
Like half way in i vaguely remembered the ending, because of that whole tlou2 controversy Crying or Very sad

On 1.5v had 1 crash total. Did have some graphical glitches at first, but that was caused by the almost 1 year old gpu driver.

By accident discovered that a midget pun was removed/censored from dlc Smile Who knows what else was tampered with, it really is a whole new industry censoring old stuff.

 Spoiler:
 
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me7




Posts: 3939

PostPosted: Thu, 1st Jun 2023 20:54    Post subject:
I think this will sell well during its first sale, now that the it's playable.
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Przepraszam
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Posts: 14474
Location: Poland. New York.
PostPosted: Tue, 13th Jun 2023 21:24    Post subject:
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Interinactive
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Posts: 29414

PostPosted: Tue, 13th Jun 2023 23:01    Post subject:
Thanks Prepzmzpm, I hope you don't mind but I will include the patch notes as there's quite a lot that didn't need fixing in this patch.

Issues that didn't need fixing in the fifth post-fixed uneeded patch:

Quote:
Patch v1.1.0 Release Notes
A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more.

Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.

Downloading this patch will trigger a full shader rebuild.

Optimizations to improve global CPU and GPU performance throughout the game
Overall improvements to texture and environment loading
Improved shader compilations times
Fixed a crash that could occur after changing custom controller settings
Fixed a crash that could occur in Photo Mode when saving images in 4K
Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
Fixed a crash that could occur when using a mouse with a high DPI
Fixed a crash that could occur when entering Options > Graphics
Fixed multiple crashes affecting players with Intel GPUs
Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
Fixed issues where players could see outside the game world in some locations
Addressed issues where screen tearing could still occur with V-Sync enabled
Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
Added support for players using third-party audio drivers
Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
Updated the QTE button UI to correctly display when using Xbox controllers
Corrected several in-game, menu, and text-to-speech translation errors
GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
Fixed an issue where the game could reset a user’s Monitor setting when launching the game
Fixed an issue where the shader loading could be shown as complete before it actually was
Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
Display settings are now saved per device and not shared through cloud saves
[The Suburbs] Fixed a crash that could occur in the sniper fight
[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
Added a new AI Quality setting in the graphics menu (Options > Graphics)
Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD

Fixed an issue where the game could crash while shaders were building on AMD hardware
Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store

Fixed a crash that could occur when quitting to the main menu
Fixed an issue where vibrations did not work for some players
Steam

Fixed a crash affecting players missing a Steam user folder
Steam Deck

Overall improvements to performance while playing on Steam Deck
Addressed a memory leak issue that could cause crashes
Fixed an issue where certain button prompts would be misaligned
Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
Fixed a crash that could occur during loading screens
Effects Density now defaults to Very Low instead of Low
[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
[Pittsburgh] Fixed a crash that could occur at certain checkpoints
[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects


Previous issues that didn't need attention:

 Spoiler:
 


soe much wasted time by these devs, game was fine Facepalm
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Przepraszam
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Posts: 14474
Location: Poland. New York.
PostPosted: Tue, 13th Jun 2023 23:43    Post subject:
I couldn't paste them. I was on mobile phone and was just complicated to copy them to this non-friendly mobile forum.

Laughing Laughing Laughing


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M4trix




Posts: 9240
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Wed, 14th Jun 2023 16:15    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 05:02; edited 1 time in total
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jackbomb




Posts: 2526
Location: Tortilla de patatas
PostPosted: Wed, 14th Jun 2023 22:52    Post subject:
M4trix wrote:
The.Last.of.Us.Part.I.v1.1.0-RUNE

No torrent file so far.


Available on the leet site.
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blackeyedboy




Posts: 9947
Location: Transylvania
PostPosted: Wed, 14th Jun 2023 23:33    Post subject:
The amount of time it takes to create the shader cache is out of this fucking world.

10 minutes in and only ~30%... Wasn't this derpoola shit supposed to be fixed by now?!



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29414

PostPosted: Wed, 14th Jun 2023 23:43    Post subject:
It is all fixed.
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M4trix




Posts: 9240
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Wed, 14th Jun 2023 23:52    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 05:01; edited 1 time in total
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blackeyedboy




Posts: 9947
Location: Transylvania
PostPosted: Thu, 15th Jun 2023 08:52    Post subject:
Interinactive wrote:
It is all fixed.

Interinactive ALSO previously wrote:
Let's not say things we can't take back


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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PostPosted: Thu, 15th Jun 2023 08:54    Post subject:
BLACKEYEDBOOOOOY IT WAS FIXED PAGES AGO

Please pay attention.
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blackeyedboy




Posts: 9947
Location: Transylvania
PostPosted: Thu, 15th Jun 2023 09:06    Post subject:
Failed Troll

y u troll me?


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65047
Location: Italy
PostPosted: Tue, 20th Jun 2023 19:10    Post subject:
I was too curious and decided to test the freshly updated isodemo on my poor potato for shits and giggles. It..runs (I suppose you can say that), albeit at a pseudo-cinematic framerate on Medium details/1080p/FSR with traversal stuttering due to the risible VRAM available. That didn't stop me from finishing it though, just like in the 90s

While the story itself is rather ordinary and often melodramatic for the sake of it, the remarkable attention to detail throughout the game and the believable characters with their flaws and charming traits made it worthwhile till the end. The constant interactions between the two protagonists felt genuine and never annoying, one can tell it's a product created before the industry became Resetera Z's extension cord.

As for the gameplay, with such heavily directed action games I always hear a sad trombone playing in the background that accompanies both the hand-holding and simplistic level design where everything is engineered to be ultra-visceral™, making for an awkward hybrid experience. Despite the popamole-isms and bland puzzles, however, the gory shooting works reasonably well and the lite panthering is serviceable enough to provide some diversion as long as the silly psychic sense remains disabled all the time.

Leaving aside for a moment the dire state the port was released and the various sins gameplay-wise coming from the church of the Low Couch, it was a competent ~7/10 action adventure in my cinematic book. It would have been more impressive ten years ago because of the novelty factor, but still far from the inflated Metacordyceps. I'll snag Part II too when it releases, even though I already know the gist of it from all the memes and I don't really look forward to roiding up Cool Face
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M4trix




Posts: 9240
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 20th Jun 2023 19:19    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 04:57; edited 1 time in total
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Przepraszam
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Location: Poland. New York.
PostPosted: Tue, 20th Jun 2023 19:43    Post subject:
Why do Shaders need to be rebuilt after every patch?


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blackeyedboy




Posts: 9947
Location: Transylvania
PostPosted: Tue, 20th Jun 2023 19:55    Post subject:
This game is not bad at all, but... it's bit too... 'Hollywood-esque' for my tastes.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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M4trix




Posts: 9240
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 27th Jun 2023 19:49    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 04:50; edited 1 time in total
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Przepraszam
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Posts: 14474
Location: Poland. New York.
PostPosted: Mon, 3rd Jul 2023 00:31    Post subject:
Finally finished it on PC. After all those fixes game wasnt too bad technically.

But still an amazing ride, forgot how much stuff there was in the game.

Hopefully we will get part 2 eventually as I did not finish it on PS4. Got half way thru.


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me7




Posts: 3939

PostPosted: Mon, 3rd Jul 2023 09:10    Post subject:
M4trix wrote:
Men, I finally got this sucker work !

Reverted AMD Adrenalin drivers ( 22.6.1 ) back to 21.5.2 and bam ! The game started ! It took about 10 minutes to build shaders with 1.0 patch.


I had similar experiences last time I had an AMD card. Thanks for providing an example that such issues still happen. I'll stick with nvidia.
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M4trix




Posts: 9240
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 4th Jul 2023 04:16    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 04:49; edited 1 time in total
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Interinactive
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Posts: 29414

PostPosted: Wed, 19th Jul 2023 04:19    Post subject:
Issues that didn't need fixing in the sixth post-fixed uneeded patch:

Quote:
Patch v1.1.1 Release Notes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals, user experience, crash fixes, and more. It also includes platform and hardware-specific fixes.

Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
Fixed a crash that could occur when rapidly switching through available skins
Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
Fixed missing rock and rock wall textures in several areas
Fixed issues where players could see outside the game world in some locations
Fixed quick turn animations when zooming without a gun equipped
Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
Fixed an issue that could cause graphic settings preview images not to appear
Fixed several camera-related issues that could occur when running the game at high framerates
[Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
[Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
[Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
[The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
[Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
[The University] Adjusted the visual appearance of fog
[Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
[Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions

Left Behind Standalone
Fixed a crash that could occur if Ellie is wearing the Seattle Wear skin when starting Left Behind
[Mallrats] Fixed an issue where the health bar could become stuck on-screen
[Mallrats] Fixed a crash that could occur when switching through multiple skins before loading into the level

Accessibility
Fixed Screen Magnifier zoom functionality when using accessibility chord inputs (Options > Accessibility > Alternate Controls > Input Remap > Accessibility Chord Inputs)

Steam Deck
Fixed directional button controls for behind-the-scenes podcast navigation (Extras > Behind The Scenes)

AMD
Fixed checkerboard patterns that appear on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs


Previous issues that didn't need attention:

 Spoiler:
 
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M4trix




Posts: 9240
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Wed, 19th Jul 2023 04:45    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 04:46; edited 1 time in total
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