Diablo IV
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Stormwolf




Posts: 23704
Location: Norway
PostPosted: Thu, 8th Jun 2023 00:19    Post subject:
blackeyedboy wrote:
Just got a legendary drop lvl 37.

I am level 46.

Fuck off, game! Mad


I haven't played in a few days due to work and ESO expansion, but i just read someone say it's not the level that matters, it's the other item level stat, which is why you can get high leveel items that suck as well
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zekkere1




Posts: 337

PostPosted: Thu, 8th Jun 2023 00:24    Post subject:
blackeyedboy wrote:
Just got a legendary drop lvl 37.

I am level 46.

Fuck off, game! Mad

why do you care about item level? and more - on legendary? just swap the power if its good to better yellow item, if its not then trash it at blacksmith for mats, thats the way you do it, not looking at item level. also dont focus on it too much, item swap often, craft everything, u will need mats in end game. unfortunately its not THAT easy to swap aspects as in beta lol

keewee23 wrote:
zekkere1 wrote:
keewee23 wrote:
$69.99 for grindfest and after grindfest guess again, another grindfest, enjoy it guys Very Happy

every video game is basically non beneficial from real world perspective activity, so whats the point of you enjoy it, either is competitive fpp, hns grindfest, tetris, fucking adventure games, rts, whatever.


Tetris also cost $69,99? Laughing.


thats some mad level of arguments dude lol


"We're different, bud. Remember that"
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 8th Jun 2023 04:28    Post subject:
I wanted to swap an aspect from one ring to another. Destroyed the ring at the blacksmith and guess what I didn't get the material needed to put it in the other one. Destroyed another amulet i didn't need still nothing. Looks like its rng based if you get the material. So now i cannot put that aspect back... Thanks Blizzaard...


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W123




Posts: 2504
Location: USA
PostPosted: Thu, 8th Jun 2023 04:49    Post subject:
It does seem weird when you salvage rares and don't get the rare upgrade mats all the time.
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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Thu, 8th Jun 2023 06:04    Post subject:
That's not how you swap them in diablo 4, blacksmith has nothing to do with swapping.
At level 40 (I think) you can go to the guy that literally just takes the entire aspect out as an object, you put on another item.

Got an item with "Increase the number of skeletal warriors you can have by +2" you remove it off the item, and you carry around a item that when you point at it says :"Increase the number of skeletal warriors you can have by +2"

Then you go to that same guy, and put it on any item that doesn't have a legendary aspect. Doesnt have to be the same item type. Ive put ring aspects on helms, weapon ones on armor..etc


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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AmpegV4




Posts: 6248

PostPosted: Thu, 8th Jun 2023 06:11    Post subject:
keewee23 wrote:
zekkere1 wrote:
keewee23 wrote:
$69.99 for grindfest and after grindfest guess again, another grindfest, enjoy it guys Very Happy

every video game is basically non beneficial from real world perspective activity, so whats the point of you enjoy it, either is competitive fpp, hns grindfest, tetris, fucking adventure games, rts, whatever.


Tetris also cost $69,99? Laughing

Diablo 4 look nice, but to much grindfest for me and being to much repetitive, i burned out from this genre of games, recently played the shit out of Grim Dawn.


Older style ARPG (basically not always online), weren't grindy. D2 you can beat hell in 1 day, and max endgame gear in less than a week (no trading). The 3 month grind and retarded eSport thing they do now where everyone googles the same build is a Modern Gaming incarnate - seems to have come from WoW/MMO games to maximise MTX sales era.

POE despite liking the game is really shit like this too. I usually make level 90-91 with mediocre gear over a weekend, get bored farming and stop playing. The diehard fans google someone else build, play 10-16 hours a day for 2 months to get 40/40 "achievements", yeah no thanks.
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W123




Posts: 2504
Location: USA
PostPosted: Thu, 8th Jun 2023 06:27    Post subject:
Like i've said before, its a shift from making good games to making slot machine-esque games that are designed to be addictive. IMO D1 and D2 were addictive because they were good games, though D2 turns into a slot machine as well if you do boss runs all day which is basically how you have to get the good uniques.
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AmpegV4




Posts: 6248

PostPosted: Thu, 8th Jun 2023 06:49    Post subject:
Yeah I never really played Vanilla or online in D2 and I hate trading in ARPG's. Modders made it a much better game, like Eastern Sun, Median XL and there were others.

We just played mods with LAN for about a week or two whenever we had the ARPG itch. I couldn't imagine anything worse than shitty ping to US servers, rubber banding and teleport running Pindleskin / Baal 7000 times.

Even D3, we were forced on hot garbage 400 ping US servers to play solo.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 8th Jun 2023 07:10    Post subject:
DXWarlock wrote:
That's not how you swap them in diablo 4, blacksmith has nothing to do with swapping.
At level 40 (I think) you can go to the guy that literally just takes the entire aspect out as an object, you put on another item.

Got an item with "Increase the number of skeletal warriors you can have by +2" you remove it off the item, and you carry around a item that when you point at it says :"Increase the number of skeletal warriors you can have by +2"

Then you go to that same guy, and put it on any item that doesn't have a legendary aspect. Doesnt have to be the same item type. Ive put ring aspects on helms, weapon ones on armor..etc


So another merchant than occultist can remove/add aspects with no specific materials requirements for adding?

Edit: I just saw a video so if you extract aspect from inventory then it doesn't need that rare material only if you use the "permanent" ones you have from dungeons.


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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Thu, 8th Jun 2023 08:07    Post subject:
Stormwolf wrote:
blackeyedboy wrote:
Just got a legendary drop lvl 37.

I am level 46.

Fuck off, game! Mad


I haven't played in a few days due to work and ESO expansion, but i just read someone say it's not the level that matters, it's the other item level stat, which is why you can get high leveel items that suck as well


I know what you're saying.

But stats sucked big time and haven't got a weapon upgrade since... 1999.

Good thing I'm not playing anymore mainly for 'GIEFV EPIX'.
_

@demde

At Blacksmith -> you destroy the legendary and get upgrade materials*.

At Enchanter -> you destroy the legendary and ONLY get the aspect / special ability.

* the upgrade materials salvaged from a destroyed legendary at the Blacksmith will be used to imprint (at the enchanter) aspects into other items (this is how you 'switch' special abilities from a legendary to another item that is not necessarily legendary)


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Stormwolf




Posts: 23704
Location: Norway
PostPosted: Thu, 8th Jun 2023 08:35    Post subject:
blackeyedboy wrote:
Stormwolf wrote:
blackeyedboy wrote:
Just got a legendary drop lvl 37.

I am level 46.

Fuck off, game! Mad


I haven't played in a few days due to work and ESO expansion, but i just read someone say it's not the level that matters, it's the other item level stat, which is why you can get high leveel items that suck as well


I know what you're saying.

But stats sucked big time and haven't got a weapon upgrade since... 1999.

Good thing I'm not playing anymore mainly for 'GIEFV EPIX'.
_

@demde

At Blacksmith -> you destroy the legendary and get upgrade materials*.

At Enchanter -> you destroy the legendary and ONLY get the aspect / special ability.

* the upgrade materials salvaged from a destroyed legendary at the Blacksmith will be used to imprint (at the enchanter) aspects into other items (this is how you 'switch' special abilities from a legendary to another item that is not necessarily legendary)


That sucks. I was quite lucky with the blue currency thing. Soon 50 though so i'll probably stop leveling there since i'm a story player first and foremost.
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Thu, 8th Jun 2023 08:44    Post subject:
Almost ready with the story and I'm curious to see how the game will keep my interest in the... 'endgame'.

We'll see.


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zekkere1




Posts: 337

PostPosted: Thu, 8th Jun 2023 11:03    Post subject:
im blown away with serious tone of the story, heard ending is kinda meh but oh well, gonna find out.


AmpegV4 wrote:
keewee23 wrote:
zekkere1 wrote:

every video game is basically non beneficial from real world perspective activity, so whats the point of you enjoy it, either is competitive fpp, hns grindfest, tetris, fucking adventure games, rts, whatever.


Tetris also cost $69,99? Laughing

Diablo 4 look nice, but to much grindfest for me and being to much repetitive, i burned out from this genre of games, recently played the shit out of Grim Dawn.


Older style ARPG (basically not always online), weren't grindy. D2 you can beat hell in 1 day, and max endgame gear in less than a week (no trading). The 3 month grind and retarded eSport thing they do now where everyone googles the same build is a Modern Gaming incarnate - seems to have come from WoW/MMO games to maximise MTX sales era.

POE despite liking the game is really shit like this too. I usually make level 90-91 with mediocre gear over a weekend, get bored farming and stop playing. The diehard fans google someone else build, play 10-16 hours a day for 2 months to get 40/40 "achievements", yeah no thanks.



lets be honest, normal dude CANT beat d2 hell in 1 day, maybe if youre uber expert player doing some no sleep marathon without even sitting up from the game. the same for end game gear - ive played shitton of d2r and droppend only one shako, some well knows items i didnt even saw - but i was playing "normally", not doing crazy human bot project ie 10000 runs of the same mob lol. anyway it looks intererting to me, no one is forcing to play it constantly and grind, like you dont grind lets say skyrim endlessly, u finish it and thats it. guess i will just jump in to check new season once in 3 months and its great - its free, its additional content to good game. even without it the story, classes, world, ald the dungeons - game is literally packed with content if you wanna do smth without grinding the so called end game (in largely single player rpg)

W123 wrote:
It does seem weird when you salvage rares and don't get the rare upgrade mats all the time.



yeah drops from crafting are random, dunno if i like it but then again - legendaries drop often later on, and it all gives meaning to aspects - not like you can swap them on the fly just as regular items, some thought and consideration should be put into that. as for legends - have more than i could use, guess i will just craft them to have the mats for ones i really need to swap later on in the game. also same as in previous diablo games - if you arent on the last difficulty you basically shouldnt care much about your items lol just play, swap them, craft them and so on. good they skipped on magic find prefix, playing that way is just shitty game design


"We're different, bud. Remember that"
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 8th Jun 2023 12:48    Post subject:
blackeyedboy wrote:

@demde

At Blacksmith -> you destroy the legendary and get upgrade materials*.

At Enchanter -> you destroy the legendary and ONLY get the aspect / special ability.

* the upgrade materials salvaged from a destroyed legendary at the Blacksmith will be used to imprint (at the enchanter) aspects into other items (this is how you 'switch' special abilities from a legendary to another item that is not necessarily legendary)


This is what i though, but there is a catch. The special material (Abstruse Sigils) required to imprint codex of power aspect to jelwerly might NOT drop after salvage in blacksmith. In fact i didn't get any, smashing two legendary items. If you get the aspect from the item via the occultist then it does not require this special material.


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Asgarion




Posts: 338
Location: Norway
PostPosted: Thu, 8th Jun 2023 13:14    Post subject:
Just tried the Reflection server, very Alpha atm, not much works. Game looks good, I have to admit.
Did'nt like D3 much, so I guess I'll wait and let them patch the server before I test and decide if i buy.
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jermore




Posts: 1088

PostPosted: Thu, 8th Jun 2023 13:46    Post subject:
Asgarion wrote:
Just tried the Reflection server, very Alpha atm, not much works. Game looks good, I have to admit.
Did'nt like D3 much, so I guess I'll wait and let them patch the server before I test and decide if i buy.

doesn't seem much like D3 honestly, more like a faster paced version of wow. seems better than 3 in any case, although it also feels like it has an even slower pace than D3. still no match for good old D2..

not played it a lot admittedly, bought it for everyone but myself Laughing
can't stand blizzards mtx shit and dumbed down mechanics of late.
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Thu, 8th Jun 2023 13:51    Post subject:
demde wrote:
blackeyedboy wrote:

@demde

At Blacksmith -> you destroy the legendary and get upgrade materials*.

At Enchanter -> you destroy the legendary and ONLY get the aspect / special ability.

* the upgrade materials salvaged from a destroyed legendary at the Blacksmith will be used to imprint (at the enchanter) aspects into other items (this is how you 'switch' special abilities from a legendary to another item that is not necessarily legendary)


This is what i though, but there is a catch. The special material (Abstruse Sigils) required to imprint codex of power aspect to jelwerly might NOT drop after salvage in blacksmith. In fact i didn't get any, smashing two legendary items. If you get the aspect from the item via the occultist then it does not require this special material.


The only place to salvage stuff (as in receive crafting mats from it) is the Blacksmith.

'Abstruse Sigils' come from salvaging jewelry at the Blacksmith. If you didn't get any from salvaging, then you must be... 'grateful' to the RNG gods. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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zekkere1




Posts: 337

PostPosted: Thu, 8th Jun 2023 14:58    Post subject:
Asgarion wrote:
Just tried the Reflection server, very Alpha atm, not much works. Game looks good, I have to admit.
Did'nt like D3 much, so I guess I'll wait and let them patch the server before I test and decide if i buy.

dude go full game, u wont regret it if ure d1-d2 fan


"We're different, bud. Remember that"
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Thu, 8th Jun 2023 15:23    Post subject:
I personally should wait for some official game patches before going full mode.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 8th Jun 2023 15:36    Post subject:
I'm sure you're gonna think another excuse even after the patches Laughing


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zekkere1




Posts: 337

PostPosted: Thu, 8th Jun 2023 16:09    Post subject:
JackQ wrote:
I personally should wait for some official game patches before going full mode.

theres been already few from the early access, what patches do you want?


"We're different, bud. Remember that"
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W123




Posts: 2504
Location: USA
PostPosted: Thu, 8th Jun 2023 17:03    Post subject:
blackeyedboy wrote:
Almost ready with the story and I'm curious to see how the game will keep my interest in the... 'endgame'.

We'll see.


Im lvl 42 in act 3 and from what I’ve read the end game sounds pretty boring. But we’ll see. Watching people do Helltides looks boring AF. Not sure what these devs were thinking with some of the end game content.
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friketje




Posts: 2111

PostPosted: Thu, 8th Jun 2023 18:43    Post subject:
W123 wrote:
blackeyedboy wrote:
Almost ready with the story and I'm curious to see how the game will keep my interest in the... 'endgame'.

We'll see.


Im lvl 42 in act 3 and from what I’ve read the end game sounds pretty boring. But we’ll see. Watching people do Helltides looks boring AF. Not sure what these devs were thinking with some of the end game content.


Endgame is a boring grind by definition. It's the whole point of endgame: grinding.
That's not for everyone (and not for me)

What is lacking is the campaign. I hoped it would give an interesting playthrough at its own: it's not. At world tier 2 it's just left click and kill everything. Boss (with a rougue): stand still, left kill, kill boss. And press some numbers for skills, all will do, you can't die anyway. So the whole game feels like a prologue for "endgame".
You should clear content asap to get to "the good stuff" cause grinding is fun, or something. Every modern MMO/action RPG is the same though, devs are focusing on "endgame", cause youtubers say that's the real game, and those people make or brake a game. No endgame, bad game. No branching skill three with a gazillion options, boo, to easy (like if even 5 % of people even care for that stuff).
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cyclonefr




Posts: 7014

PostPosted: Thu, 8th Jun 2023 19:09    Post subject:
zekkere1 wrote:
JackQ wrote:
I personally should wait for some official game patches before going full mode.

theres been already few from the early access, what patches do you want?


isodemo patch Laughing
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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Thu, 8th Jun 2023 19:25    Post subject:
friketje wrote:
You should clear content asap to get to "the good stuff" cause grinding is fun, or something. Every modern MMO/action RPG is the same though, devs are focusing on "endgame", cause youtubers say that's the real game, and those people make or brake a game. No endgame, bad game. No branching skill three with a gazillion options, boo, to easy (like if even 5 % of people even care for that stuff).

I blame WoW as the reason this is a 'thing'. Like 95% of the blame for why its a pervasive thing in MP/MMO/level based games.
Might be my bias to WoW (I think it's the worst thing to happen to MMOs Razz )

I played nearly every MMO before it and many many after it, MMOs was my 'thing' up until about 8 years ago when they started dying/sucking. Name one I probably played it or at least tried it.
But before WoW they was all based on the progress to level up was the game. Slowly trying out different combinations of dump truck loads of options, skills, playstyles, setups and such to find the one that fits you perfectly. Finding how to setup your character that feels good to you exactly how you want each level WAS the gameplay. Max level was 'the end' far far off in the future you didn't worry about.

Not rush to endgame to see what's there. Hell some just GETTING to level cap was the accompaniment. Neocron and Asheron's Call for example. You RARELY saw max level people.

Wow is the first MMO where I regularly saw level 1 people standing in town asking "So, whats endgame like now?" or rushing to level so they could do the PvP arenas. As that was the focus of the game: Make it so simple your mom that can't find gmail without a shortcut can play along with everyone else. Which is fine, I guess. More audience. But it takes out the enjoyment of playing, as playing until level cap is now seen as a time sink you do while rushing to cap to get to 'the good stuff'.
And the 'good stuff' is so simplified to appeal to everyone that anyone that enjoys any level of customization is screwed. Because it's based around "we dont want to overwhelm the average person with options, so you get 2-3 simplified trees to pick from, like...everyone...else. Enjoy being generic fire mage #45412 on the server. But hey you can dye your set of armor that everyone also uses so you look different!"


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Thu, 8th Jun 2023 19:33; edited 1 time in total
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Thu, 8th Jun 2023 19:29    Post subject:
I detect a faint smell of boredom after finishing the campaign / quests / exploration.

They went the MMO route, but something's off here.

We'll see. Still in act IV.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 8th Jun 2023 19:37    Post subject:
They fucked up the progression to create an illusion of complexity that fades rather quickly. The runes from Diablo 3 were turned into blessing for items and as a result, the skill tree is barebones.

But by adding the blessings on items, they skipped on uniques and there are just a handful of them per class.
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Thu, 8th Jun 2023 19:53    Post subject:
56 / 100 user score on Metacritic.

https://www.metacritic.com/game/pc/diablo-iv/user-reviews

People aren't forgetting or forgiving that easily. Laughing


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bahurata




Posts: 330
Location: Shibimibi
PostPosted: Thu, 8th Jun 2023 20:06    Post subject:
blackeyedboy wrote:
Just got a legendary drop lvl 37.

I am level 46.

Fuck off, game! Mad


Aww Yeah Aww Yeah
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friketje




Posts: 2111

PostPosted: Thu, 8th Jun 2023 21:08    Post subject:
DXWarlock wrote:
friketje wrote:
You should clear content asap to get to "the good stuff" cause grinding is fun, or something. Every modern MMO/action RPG is the same though, devs are focusing on "endgame", cause youtubers say that's the real game, and those people make or brake a game. No endgame, bad game. No branching skill three with a gazillion options, boo, to easy (like if even 5 % of people even care for that stuff).

I blame WoW as the reason this is a 'thing'. Like 95% of the blame for why its a pervasive thing in MP/MMO/level based games.
Might be my bias to WoW (I think it's the worst thing to happen to MMOs Razz )

I played nearly every MMO before it and many many after it, MMOs was my 'thing' up until about 8 years ago when they started dying/sucking. Name one I probably played it or at least tried it.
But before WoW they was all based on the progress to level up was the game. Slowly trying out different combinations of dump truck loads of options, skills, playstyles, setups and such to find the one that fits you perfectly. Finding how to setup your character that feels good to you exactly how you want each level WAS the gameplay. Max level was 'the end' far far off in the future you didn't worry about.

Not rush to endgame to see what's there. Hell some just GETTING to level cap was the accompaniment. Neocron and Asheron's Call for example. You RARELY saw max level people.

Wow is the first MMO where I regularly saw level 1 people standing in town asking "So, whats endgame like now?" or rushing to level so they could do the PvP arenas. As that was the focus of the game: Make it so simple your mom that can't find gmail without a shortcut can play along with everyone else. Which is fine, I guess. More audience. But it takes out the enjoyment of playing, as playing until level cap is now seen as a time sink you do while rushing to cap to get to 'the good stuff'.
And the 'good stuff' is so simplified to appeal to everyone that anyone that enjoys any level of customization is screwed. Because it's based around "we dont want to overwhelm the average person with options, so you get 2-3 simplified trees to pick from, like...everyone...else. Enjoy being generic fire mage #45412 on the server. But hey you can dye your set of armor that everyone also uses so you look different!"


It's something from the last decade. IMHO is cause of content creators. People base their opinion on theirs. And if playing games is your job, endgame matters. Cause you can't show your fans the campaign every evening. You should offer something advanced, endgame!
And mechanics should be complex. In the past you could just start a game blind, figure the stuff out yourself, diablo 3 was like this. Not diablo 4. Like, you could, but you're gonna hit a wall cause it's impossible to make a sensible build if you don't want to spend hours looking at skill trees. Worse are the sigils. You actualy need the right sigils for a meta build. Imagine the time you need to figure this out on your own. Exploring the map for sensible sigils that match your build. Even if you have the right idea, chosen the right sigils, your idea still has to be "meta".
It started with diablo 3. Vanilla had a good skill system. But content people said: no way, this is barebones and to easy. Then PEO: content people OMG that skill tree, Yes!
So this has become the norm: games get systems so complex that only the effort of a group of competent people with a lot of time can figure it out. So you're gonna look for people explaining the game for you: content creators. And the devs consult those people to develop their game, cause they are the ones that will sell it with their videos.
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