I think they optimized it at one point for Let's Game It Out, so unless you go more insane than him, I'd say you're good no matter what you build
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Just tried this factorio3d a couple of weeks ago and its addicting to say the least like the 2d one.
Made this "Three Mile Island" bcos apparently processing and procuring uranium is like the deadliest job in the galaxy. That tube transport lifted from oxygen not included probably
Spoiler:
Pro perfect layout
Spoiler:
Would be nice if it had some endgame without mods and making goals urself.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I forgot about this game, I loved the time I had in it with a couple friends.
Only if it had procedural/random map. Granted it wouldn't be as visually lush as handmade always looks better. But I'm the type once I figure out the 'best' way to do and layout something, on repeat playthrough I can't help but repeat it no matter how hard I try thinking: Why do it different when I know the way I did it before was the most efficient I can get?
As my whole last playthrough was spending countless hours tweaking and refining belts/trains/ratios and distances between resources I need from known locations until I cannot get it any more efficient and streamlined.
So I end up trying something new on a fresh start, but end up building the same things, in the same places, with the same compacted optimized configs I did each time I play.
I play this like I played factorio I guess: Figure out the best, most compact, and highest throughput with least resources and belts/trains for this map layout you can manage. When I/we have everything and nothing left, restart on new map and repeat. But cant repeat here Which is a shame (for me) as I love the gameplay.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Only if it had procedural/random map. Granted it wouldn't be as visually lush as handmade always looks better. But I'm the type once I figure out the 'best' way to do and layout something, on repeat playthrough I can't help but repeat it no matter how hard I try thinking: Why do it different when I know the way I did it before was the most efficient I can get?
yeah puts this leagues behind Factorio and every other factory game. i don't recall the terrain being particularly exciting in satisfactory so wouldn't miss it being handcrafted personally.
can't go back to the old static challenges like having a fixed map, particularly in a game of logic/efficiency.
with a bit of luck someone will manage to hack up a new map at some point, if it doesn't exist already.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I am willing to try it, but seeing the "endgame" makes me think it becomes too hectic and complex. My 2 brain cells can't handle too many stuff nowadays. Even in RimWorld had to pause the game every 5 secs.
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
I'm hooked again, gents. The new additions make it a bit less tedious and more streamlined. I like it.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I am willing to try it, but seeing the "endgame" makes me think it becomes too hectic and complex. My 2 brain cells can't handle too many stuff nowadays. Even in RimWorld had to pause the game every 5 secs.
It's actually much easier than it looks since the mechanics are defined and often automatized, but it's like having a second job
Pretty much the same applies to Factorio also, they're well-oiled and polished games that bring the concept of time-wasting to a whole new level with no limits to creativity. They're as satisfying as you want them to be, though the by-the-numbers virtual worlds don't quite tickle my pickle since I like having some proper lore/narrative to complement the busywork, and Satisfactory's story content sadly is lighter than I expected in that regard.
I putting this in my backlog for when I'm retired and in a nursery home and have enough time to go for the mega-factory I have in my mind
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
So fluid trucks, and node randomization?
I love this game, but 1/2 of that video was stuff that that isn't gameplay related. Rain, toilets, and selfie cam?
Did the video need that much time dedicated to selfie cam if at the end they said "And other changes we didnt fit in the video"
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Took a while (and a couple tries) to get into this one, but really like it now, especially with so many changes since I last played it. Happened with 2 other games too, but happy to clear these off my backlog for once.
Randomized the nodes to get some late game stuff in the earlier areas and turned down some of the cost to make progress a bit quicker, still takes a while to get stuff going but kinda getting the hang of it now.
Whatever I build still looks pure shit but it works somehow
I dunno how you do that "it looks like shit but works".
I build a huge processing area, didnt realize i had something off 1/2 a square until I hook conveyors and one is slightly angled different, and everything else is in the way of a fix? Tear it ALL down and start over.
Ive also tore down an entire ore processing area because it ended up being one square longer than I expected. And I didnt have room for a walk path in the back. Tear it down, move it up one.
But also I will never finish the game, hit a part where I realize "I can make ALL this 1% better" quit start new game...lol
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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