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Posted: Sat, 25th Feb 2023 03:41 Post subject: |
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Przepraszam
VIP Member
Posts: 14513
Location: Poland. New York.
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Posted: Sat, 25th Feb 2023 03:51 Post subject: |
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Stormwolf wrote: | Przepraszam wrote: | Fuck me...I just deleted my profile on Main Menu...
Is there way to recover that shit?WTF...I was like 30 hours in already with completed 2nd trial...
I was just trying to change settings with Y but had I guess button was hovering over my profile which deleted my profile... |
Do not make a new save and try getdataback or similar software. Dont be surprised if the recivered save is corrupt though |
Was able to recover saves HL-00-01.sav but it's not showing up when I start the game..
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Posted: Sat, 25th Feb 2023 04:01 Post subject: |
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Might be more files connected. Just try recovering the whole folder
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Przepraszam
VIP Member
Posts: 14513
Location: Poland. New York.
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Posted: Sat, 25th Feb 2023 04:09 Post subject: |
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Yea. Game is crashing when I try to load my save.
Think I am out of luck.
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Przepraszam
VIP Member
Posts: 14513
Location: Poland. New York.
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Posted: Sat, 25th Feb 2023 04:13 Post subject: |
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Tried also creating new game and replacing HL-00-10 or HL-00-11 but no luck and then doing load but it crashes.
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Posted: Sat, 25th Feb 2023 04:25 Post subject: |
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Probably corrupted. It works sometimes, but usuaøly not. Was worth a shot
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Przepraszam
VIP Member
Posts: 14513
Location: Poland. New York.
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Posted: Sat, 25th Feb 2023 04:32 Post subject: |
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Interinactive wrote: | I have a save maybe 30 mins after the 2nd trial if you want it  |
Yes. If you willing to share.
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Posted: Sat, 25th Feb 2023 04:41 Post subject: |
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PM'd
It's on hard but pretty sure you can change it to whatever
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Przepraszam
VIP Member
Posts: 14513
Location: Poland. New York.
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Posted: Sat, 25th Feb 2023 16:31 Post subject: |
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Interinactive wrote: | PM'd
It's on hard but pretty sure you can change it to whatever |
Yea. I also played on hard.
Your save works perfectly. Thank you very much!
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Posted: Sat, 25th Feb 2023 17:18 Post subject: |
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Really impressed with this, actually. One of the best AAA games out of the box i can remember in a long while. Haven't had any bugs, only slowdown i have is the doors(1 second loading most of the time). Got an GTX 1660 and an I5 6500 3.2 ghz, the cpu is usually my achilles heel.
Was recommended low, but now have textures on ultra and rest on medium, still smooth playing.
Really surprised, especially as its without a day 1 patch.
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tonizito
VIP Member
Posts: 51445
Location: Portugal, the shithole of Europe.
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Posted: Sat, 25th Feb 2023 17:41 Post subject: |
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Asgarion wrote: | Really impressed with this, actually. One of the best AAA games out of the box i can remember in a long while. Haven't had any bugs, only slowdown i have is the doors(1 second loading most of the time). Got an GTX 1660 and an I5 6500 3.2 ghz, the cpu is usually my achilles heel.
Was recommended low, but now have textures on ultra and rest on medium, still smooth playing.
Really surprised, especially as its without a day 1 patch. | Nice try, but I'm not trying that cracled version! 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 25th Feb 2023 18:51 Post subject: |
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But why toni? 'tis actually a really cozy gaem
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Przepraszam
VIP Member
Posts: 14513
Location: Poland. New York.
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Posted: Sat, 25th Feb 2023 18:58 Post subject: |
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pho08 wrote: | But why toni? 'tis actually a really cozy gaem |
He too woke 
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Posted: Sat, 25th Feb 2023 19:20 Post subject: |
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It's not the 'gaem', it's the 'cracl'.
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Posted: Sat, 25th Feb 2023 20:30 Post subject: |
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Non-binary code.
Must I teach you everything... ?! 
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Posted: Sun, 26th Feb 2023 05:51 Post subject: |
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Fun game for 10 or so hours but gets boring after that with repetitive stuff. The dialogues and characters are lame, boring cutscenes, the open-world experience is a soulless copy-pasted standard aaa open-world game, lacks enemy variety, filler side quests, bad menu UI with so many clicks to get rid of !, nothing to role-play, bloated with collectibles, choices don't matter, etc,.
The loot/gear system is useless randomized crap and you rarely stick with any gear for more than 10-20 minutes.
Visually it is very pretty but everything else is just meh.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Posted: Sun, 26th Feb 2023 07:57 Post subject: |
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IamAWESOME wrote: | Fun game for 10 or so hours but gets boring after that with repetitive stuff. The dialogues and characters are lame, boring cutscenes, the open-world experience is a soulless copy-pasted standard aaa open-world game, lacks enemy variety, filler side quests, bad menu UI with so many clicks to get rid of !, nothing to role-play, bloated with collectibles, choices don't matter, etc,.
The loot/gear system is useless randomized crap and you rarely stick with any gear for more than 10-20 minutes.
Visually it is very pretty but everything else is just meh. |
Yeah sounds about right from what I've heard as well, combat apparently becomes a slog after a while unless you go for the overpowered stealth build that just wrecks everything. 
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Nodrim
Posts: 9612
Location: Romania
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Posted: Sun, 26th Feb 2023 10:10 Post subject: |
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IamAWESOME wrote: | Fun game for 10 or so hours but gets boring after that with repetitive stuff. The dialogues and characters are lame, boring cutscenes, the open-world experience is a soulless copy-pasted standard aaa open-world game, lacks enemy variety, filler side quests, bad menu UI with so many clicks to get rid of !, nothing to role-play, bloated with collectibles, choices don't matter, etc,.
The loot/gear system is useless randomized crap and you rarely stick with any gear for more than 10-20 minutes.
Visually it is very pretty but everything else is just meh. |
Pretty much this
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Il_Padrino
Posts: 7580
Location: Greece by the North Sea
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Posted: Sun, 26th Feb 2023 12:46 Post subject: |
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I'm still within those 10 hours, because I'm still walking around being amazed around every corner
Still getting crashes though.
When a game just closes, without any warning message or anything, that's usually a sign of the GPU overheating, right? It always happens when picking up a collectible, like one of those papers flying around, or the butterfly in the mirror thing.
Apart from these crashes, the game actually runs decently here. Some FPS loss when sprinting around the castle, which doesn't seem abnormal, but not having the frequent slowdowns either. But saving the game every 2 minutes before performing any action ain't fun either...
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Sun, 26th Feb 2023 12:54 Post subject: |
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If the game crashes but Windows still works it's probably a game problem, not hardware issue?
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Posted: Sun, 26th Feb 2023 12:55 Post subject: |
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It's a good game, it has collectable game-play that I usually hate/stay well clear of but they havn't gone insane with it. Just when i'm about bored/over collecting something i've completed all the reward that can be had by it. Also lets say you need to collect 30 of X, there's actually 100 of X in the game-world so you won't be wasting 18 hours trying to figure out where 18/30 is hidden which typically suuuuucks.
I think the combat is really fun, you combo chain spells and basic attacks, you have like 18 spells and 12 other combat abilities.. more than most game combat systems. Combat is only difficult for the first 2-4 hours of the game (on hard) and very easy/casual on normal. I don't take stealth abilities because it makes most games boring for me, its not to say i don't use stealth, just very sparingly for fun.
The amount of effort they put into crafting the world is for me what differentiates it from most open-world games (i typically avoid open-world games, i just don't like them). Just about every location you explore has some kind of non-forced animated scenes playing out which keeps it interesting. I also like the amount of effort gone into custom animations revealing secret doors, pathways, bridges, tunnels, every now and then you see something new. Tone of the game is nice and yeah I like just people being polite for a change in a game.
anyway, you can demo it for 2 hours or it if interested.
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garus
VIP Member
Posts: 34197
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Posted: Sun, 26th Feb 2023 13:13 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:18; edited 1 time in total
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Posted: Sun, 26th Feb 2023 13:32 Post subject: |
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ok sorry for bringing this up again but i dont see myself playing this for 10 hours...
all was well until i reached Hogsmeade where everything went to shit.
i get fps drops from 60 to 30 constantly navigating the town. this persists even if i lower settings to the point that the gpu sits only at 50% load.
started out with 1440p no scaling @high preset (no RT). DLSSed it down to "performance" and medium preset but same shit. this is on a 5600x and a 3070.
haven't tried the .ini fixes but not expecting much. how is this bearable for you guys?
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Posted: Sun, 26th Feb 2023 13:37 Post subject: |
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pho08 wrote: | ok sorry for bringing this up again but i dont see myself playing this for 10 hours...
all was well until i reached Hogsmeade where everything went to shit.
i get fps drops from 60 to 30 constantly navigating the town. this persists even if i lower settings to the point that the gpu sits only at 50% load.
started out with 1440p no scaling @high preset (no RT). DLSSed it down to "performance" and medium preset but same shit. this is on a 5600x and a 3070.
haven't tried the .ini fixes but not expecting much. how is this bearable for you guys? |
Just do the .ini line where you specify some memory figure. That single-handedly fixed the FPS drops for me. That doesn't remove the stuttering from Hogwarts or Hogsmeade though, there's no fix for that AFAIK, but at least your FPS shouldn't take a dump.
ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
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Posted: Sun, 26th Feb 2023 13:39 Post subject: |
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because the fixes posted over several pages of the thread stopped the shit your experiencing, well at least with a 3080 10GB.
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Posted: Sun, 26th Feb 2023 13:53 Post subject: |
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ty guise
so i guess we're talking about this (reddit):
Code: |
[SystemSettings]
r.bForceCPUAccessToGPUSkinVerts=True
r.GTSyncType=1
r.javascript-event-stripped1
r.FinishCurrentFrame=0
r.TextureStreaming=1
r.Streaming.PoolSize=3072
r.Streaming.LimitPoolSizeToVRAM=1
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
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there's also this mod on nexus ascendio-something (c.f. below) which proposes different/more elaborate changes. any preferences?
Spoiler: |
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.GPUParticle.Simulate=1
r.GTSyncType=1
r.OneFrameThreadLag=1
r.Shadow.WholeSceneShadowCacheMb=1024
gc.TimeBetweenPurgingPendingKillObjects=900
gc.NumRetriesBeforeForcingGC=5
gc.MinDesiredObjectsPerSubTask=20
r.ShaderPipelineCache.BatchTime=2
r.ShaderPipelineCache.BackgroundBatchTime=0
r.Streaming.Boost=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.FastMath=1
r.Streaming.DefragDynamicBounds=1
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.FastVRam.VelocityFlat=1
r.FastVRam.VelocityMax=1
r.FastVRam.VolumetricFog=1
r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.HistogramReduce=1
r.FastVRam.LPV=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.CombineLUTs=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=0.5
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=2
r.Streaming.NumStaticComponentsProcessedPerFrame=2
r.Streaming.FramesForFullUpdate=1
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4
s.LevelStreamingActorsUpdateTimeLimit=4
s.UnregisterComponentsTimeLimit=4
s.AsyncLoadingUseFullTimeLimit=0
s.IoDispatcherCacheSizeMB=256
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
s.MaxIncomingRequestsToStall=1
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
s.PriorityLevelStreamingActorsUpdateExtraTime=0
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
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(both presets for 8gb VRAM)
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Posted: Sun, 26th Feb 2023 13:58 Post subject: |
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pho08 wrote: | ty guise
so i guess we're talking about this (reddit):
Code: |
[SystemSettings]
r.bForceCPUAccessToGPUSkinVerts=True
r.GTSyncType=1
r.javascript-event-stripped1
r.FinishCurrentFrame=0
r.TextureStreaming=1
r.Streaming.PoolSize=3072
r.Streaming.LimitPoolSizeToVRAM=1
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
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there's also this mod on nexus ascendio-something (c.f. below) which proposes different/more elaborate changes. any preferences?
Spoiler: |
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.GPUParticle.Simulate=1
r.GTSyncType=1
r.OneFrameThreadLag=1
r.Shadow.WholeSceneShadowCacheMb=1024
gc.TimeBetweenPurgingPendingKillObjects=900
gc.NumRetriesBeforeForcingGC=5
gc.MinDesiredObjectsPerSubTask=20
r.ShaderPipelineCache.BatchTime=2
r.ShaderPipelineCache.BackgroundBatchTime=0
r.Streaming.Boost=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.FastMath=1
r.Streaming.DefragDynamicBounds=1
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.FastVRam.VelocityFlat=1
r.FastVRam.VelocityMax=1
r.FastVRam.VolumetricFog=1
r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.HistogramReduce=1
r.FastVRam.LPV=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.CombineLUTs=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=0.5
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=2
r.Streaming.NumStaticComponentsProcessedPerFrame=2
r.Streaming.FramesForFullUpdate=1
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4
s.LevelStreamingActorsUpdateTimeLimit=4
s.UnregisterComponentsTimeLimit=4
s.AsyncLoadingUseFullTimeLimit=0
s.IoDispatcherCacheSizeMB=256
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
s.MaxIncomingRequestsToStall=1
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
s.PriorityLevelStreamingActorsUpdateExtraTime=0
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
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(both presets for 8gb VRAM) |
95% of those ini parameters either don't do anything or are the default values already
But it can't hurt, so might as well
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