Performance is so-so. A 1060 is doing 40-45 frames at 1080p, even at low. It's a so-so port overall, pretty basic. Nothing awful about it, but also nothing to celebrate here. Performance is lower than normal, as with pretty much all games that were tailored made for a console architecture with zero intention for it to ever be multiplatform.
The mouse input is tied with framerate as in the lower the framerate, the faster the mouse camera is. Running the game at 144hz needs a pretty big increase in dpi from the mouse software. If you lock the framerate lower, at 60, moving the camera with the mouse speeds up like a bullet. Caping it at 30 speeds it up even more. But it's otherwise fine, after you dial in a sensitivity you like. Seems this behaviour made a lot of people on steam to make threads saying the game has acceleration, but it doesnt.
Compared to the money invested for these ports, a very, very, very small amount, all the games returned a profit. Reading how God of War had a main team of just 4 guys over two years was wild. Four employees. With that type of skeleton crew doing the port you were going to make a profit regardless.
But overall every sony game underperformed, relative to the market as a whole. 30K, 50K or 70K players are peanuts these days and compared to the hype they get on playstation, are very mundane numbers. There's very low interest for sony games so far, but we'll have to wait and see when we reach the point where a big release will launch the same day on ps and PC, where the interest is at max.
Some might say that people already played them on playstation, but no, they didn't. There's very little overlap between consoles and PC when you factor the entire global audience and not entushiasts like us who might use more platforms. Also, no, the fact that this is the fourth game is also not the fault. Uncharted 1 sold 2 million, U3 sold 6 million and U4 sold 16 million. The overwhelming majority of players never played the original trilogy, yet bought U4. This type of thing doesnt matter, if the game is enticing enough. Same with Witcher 3. Basically the entirety of the sony ecosystem hasn't played the first 2 games, but W3 still sold 40 million
The online number of players has a direct correlation with the number of copies sold. It's a ballpark area guesswork of course, but a pretty educated one. We can also deduce the total number of copies sold based on the number of reviews. It will not always be accurate, but you can take the max CC steam players of a game near its launch window and multiply it by 8. That will give us a rough estimate of how many copies were sold.
This generally works, though obviously its not set in stone. For example, when you have around 120 000 concurent players at launch, that means you sold around a million copies right then.
That's why having 70K for God of War is decent, in the pretty a'ight cathegory, its at the same time pretty poor when you look at the game doing 10 million in 15 months on playstation.
Plays well on my machine, just finished the prologue.
The hand to hand fighting is really clunky, otherwise works fine on m+kb.
Edit:Well, I said prologue, was actually the first 2 chapters. Felt like 3 prologues, though
What are you specs? Curious to hear more about performance.
My system is really getting old, but can't bother to upgrade at todays prices:
Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz,
16 gb ram
Geforce GTX 1660 super
SSD
Performance is so-so. A 1060 is doing 40-45 frames at 1080p, even at low. It's a so-so port overall, pretty basic. Nothing awful about it, but also nothing to celebrate here. Performance is lower than normal, as with pretty much all games that were tailored made for a console architecture with zero intention for it to ever be multiplatform.
The mouse input is tied with framerate as in the lower the framerate, the faster the mouse camera is. Running the game at 144hz needs a pretty big increase in dpi from the mouse software. If you lock the framerate lower, at 60, moving the camera with the mouse speeds up like a bullet. Caping it at 30 speeds it up even more. But it's otherwise fine, after you dial in a sensitivity you like. Seems this behaviour made a lot of people on steam to make threads saying the game has acceleration, but it doesnt.
The game also bombed on PC. 7900 CC on steam. Same as Scorn. Days Gone, another sony bomb did near 28K.
I'm getting 5 fps on my GTX 680. Unoptimized shit.
At some point game development will leave old cards in the dust and that is the way of things. 1060 is not exactly cream of the crop anymore. I'm surprised you get 40 tbh
Im using a 3080, the 1060 result is what i've seen online. The issue with the port is that it performs lower than it should, lower than its console equivalent. One theory is that it was so tailor made for a unified memory architecture that you have in consoles that it underperforms on PC where we dont have that.
It was the same with Horizon. After a number of patches Horizon got an uplift in performance of around 65% or so, just from patches running on Pascal cards. When we make fun of magic patches, Horizon is a good benchmark for them. 65% uplift in performance
My i2500k just met its first failure. Won't even start. I'm sure there are some instructions that my old cpu just isn't capable of. Like the old sse/sse2 in the past. Been needing an upgrade but my duct-taped potato has handled everything else of recent. But this is the first time I've had a game shake its finger at my rig and go tsk tsk. I'm sure there will be more.
just started playing this and everything seems like a big step up from the last game. the combat feels more satisfying now, animations and attention to details are top notch, tone seems more serious. i just cant believe this is on pc lol
dont know if they did any remastering but for a 2016 game it just looks amazing
Getting 60fps locked with VSync, arround 120 no vsync. Hardware from sig, using the 522.25 nv driver which they say bumped up fps for everything from 1xxx series. Ultra settings, no DLSS/FidelityFX.
Played a few chapters, very enjoyable ride so far. Falling juuust slightly below 120 FPS most of the time, on ultra settings (RTX 2080, no DLSS & I always play on 1080p).
Playing these PS exclusives from years ago with great visuals always makes me sad about how amazing games could be today, if not for the industry itself.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
There's 2 separate releases by FitGirl now. First for Thief's End and the other - The Lost Legacy. So now we can download and play 1 of the games instead of the full 96 GB collection.
Playing these PS exclusives from years ago with great visuals always makes me sad about how amazing games could be today, if not for the industry itself.
I guess I meant console exclusives in general, although the PS exclusives seem to stand out, visually and overal quality, compared to the (early access) "AAA" crap that we mostly get on pc.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
There's 2 separate releases by FitGirl now. First for Thief's End and the other - The Lost Legacy. So now we can download and play 1 of the games instead of the full 96 GB collection.
that's great, might play lost legacy on PC then since i didn't start playing it yet on the ps5.
a bit disappointed gyro aim wasn't implemented for PS5, works pretty great otherwise.
I guess I meant console exclusives in general, although the PS exclusives seem to stand out, visually and overal quality, compared to the (early access) "AAA" crap that we mostly get on pc.
Eh, It was only naughty dog really and only starting with that year where they had the budget and time to polish the game really well. Just 3 years prior, the last of us was running at 25 frames when just walking around outside and going to 20 when something happened on screen. Just recently horizon 2 had a gazzilion patches over several months
Back in 2016 you had multiple games that looked better, Battlefield 1, Doom, Dishonored 2. And Doom 16 was every bit as polished and refined. We'll probably be able to add Santa Monica next to ND though after Ragnarock comes out, that game should have gotten a hefty increase in budget after the previous game did well financially.
Yeah, I guess that's true. The games you summed are primarily first person shooters, which I kind of grew out of. Perhaps I'm just craving for more (polished) adventure type titles on pc like this, and also God of War.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
finished the main game, was very enjoyable, has little pacing issues at some chapters but other than that everything else was top notch, graphics and animations it just dosent look like a game from 2016, it even puts many games from today to shame, some amazing set pieces as well. was maybe expecting a little more darker tone given the teaser years ago i still remember that, and being directed by druckmann this time, but was mostly a light tone as the rest of the games but with a little more mature characters. a really touching farewell to the series too.
Finished main and DLC too now, very enjoyable indeed. The DLC's "free roam" section made the great direction of the main story even more obvious.
Gameplay-wise it's rather simple, but it doesn't matter much because the story and element of "what will come next?" makes up for it, but I can see where some of the "walking simulator"-comments are coming from.
So between the two (if the comparison even makes any sense, although both can be considered adventure games) God of War is more of a "game" between the two, and I'd rate that still higher than this.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
finished the lost legacy too now and this one was also very good, reminded me more of the older games, and pacing was much better than in 4 but it was also like half the length of 4. chloe is def a good replacement for nate if they ever want to make more uncharted
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