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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Thu, 9th Mar 2006 21:40 Post subject: |
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DO NOT BRING THAT INTO THIS THREAD
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Posted: Thu, 9th Mar 2006 21:56 Post subject: |
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if there's one game that's worth buying, it's this
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Thu, 9th Mar 2006 22:37 Post subject: |
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i held the box in my hands today ...mwahahaha....i felt the power surge through my veins !!
Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
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Posted: Thu, 9th Mar 2006 23:07 Post subject: wow really? |
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is it in stores already really?what retailer u got it from?
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Thu, 9th Mar 2006 23:22 Post subject: |
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LOL... the boxes for xbox 360 and pc collectors edition are in my local "Game" shop. has stickers on saying reserve ur copy, out soon
Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
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Posted: Thu, 9th Mar 2006 23:22 Post subject: |
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he was probably holding somethen else....
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Ize
Posts: 102
Location: Refridgerator
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Posted: Fri, 10th Mar 2006 00:17 Post subject: |
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BloodAngel wrote: | hoep i can say this...but i been informed that its available now on the scene and be around in about 4 hours..... hope my informer isnt lying ...GRRrrrr !!
even only knowing this, it will give me sleepless night tonight  |
You're doing something that's been done three times in this thread alone. You're getting our hopes up for something that just ain't happening yet.
You see, you think you all know what you're talking about, but you don't. I work for the scene, right in the main office, and I hear everything. You think you know, but you don't... muahahahahahaha.
[thanks, fark]
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-=Cartoon=-
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vurt
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Posted: Fri, 10th Mar 2006 02:21 Post subject: |
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BloodAngel wrote: | hehe
how come they have the boxes in shops 2 weeks before release anyway...wish it was gonan be released next week instead...week early
im gonna go and have sweet dreams now hehe |
seek therapy
/guilty
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Posted: Fri, 10th Mar 2006 03:20 Post subject: |
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From Xbox Magazine a preview article of Oblivions
"Are you in or are you out?"
One of Oblivion's myriad of non-playable characters (NPCs) poses this question to your character during the spectacularly epic fourth chapter in the Elder Scrolls series (and the first since 2002's Morrowind on Xbox). And it's the same question you'll have to ask yourself as you contemplate whether or not to purchase Xbox 360's first true RPG.
Think carefully, because once you feed the Oblivion disc into your Xbox 360, your new console is going to want to chew on it for a long, long time. Oblivion is that good, it's also mind bogglingly grand in scope and colossally huge in size. Fortunately, its breadth does not require the hundreds of hours of commitment (or tedium) the way a massively multiplayer RPG does; indeed, its main story can be completed in 20-25 hours.
But the heaping 100-hour helping of gameplay is there if you want it. And you likely will because the primary story arc is not what you'll remember most about Oblivion. In fact, it's the least awesome part of the game. The driving plotline (which involves the search for a new emperor and the simultaneous race to stop hell itself from spilling into Tamriel - y'know, RPG stuff...) does, to its credit, feature its share of great moments. For instance, once you find the heir to the throne, you'll embark on a 20-minute horseback caravan with the heir and his bodyguard, trekking north into a sanctuary into the mountains, through the snow, and past danger. Another quest has you traveling to all nine of the land’s architecturally unique and culturally diverse cities to recruit aid from each respective governor in advance of a monstrous clash between Tamriel and Oblivion.
However, it’s the rest of Oblivion’s detailed, fleshed-out world that will keep you hooked for months (you can keep playing after the primary plotline is concluded). The vast landscapes are visually breathtaking and unlike anything we’ve ever seen on either Xbox, resplendent with dynamic, region-specific weather, gorgeous lighting 24/7, and diverse geography.
Squeaking of geography, it genuinely takes a long time to hoof it across Tamriel. In fact, were it not for the “fast travel” option (select any visited area from your map to transport there instantly), Oblivion would be a 400-hour bore. Still, don’t neglect the wilderness entirely. As you explore the great outdoors, you’ll discover all kinds of surprises, including shrines you can pray at for star buffs, caves to plunder, mines to clean out, forts to investigate, and even entire hidden towns to explore. Fortunately, both required and optional quests do a decent job of occasionally forcing you out into uncharted territory. But these pilgrimages only scratch the surface of what’s out there.
That same depth is applied to all aspects of Oblivion – even your character. Ways to customize your avatar are endless, cramming in enough skills, specializations, and combinations to satisfy any roleplayer (you can even create a custom character class and ive it a unique name). And layers upon layers of activities ensure that you always have something to try your hand at. How about joining a mage’s guild and following its entire quest arc, crafting your own spells (in one or more of several schools of magic) staves along the way? Or becoming a master in all things mercantile, wooing shopkeepers, honing your social skills, and sweet talking your way to incredible wealth? Perhaps, like us, you could take the larcenous route, perfecting the art of lock picking and thieving your way to a big bank account, selling your stolen wares to fences who will move them for you (then buy your own house in each city with the profits)?
For a quick but relevant aside, it’s worth nothing that because of its exclusive nature, we did not evaluate Oblivion by traditional means. Rather, we went to Bethesda’s studio to play the game literally just as the finishing touches had been applied – Microsoft hadn’t even gotten their hands on it yet. This meant going on a gaming binge over our four-day stay during which we clocked 44 hours in Tamriel. We didn’t think we could take any game for that long, no matter how good it was, but delightfully, the hours and days flew by. There was always something to do – our quest log usually had a dozen or more active tasks available – and somehow it never felt overwhelming. There never was a dull moment.
Unless, that is, you count loading screens as dull moments. Though never unforgivably long individually, the sheer amount of them you’ll look at during a 40-hour adventure adds up. Some, like when you venture between rooms in a house, are quick. When you enter a city or fast-travel, however, consider having the collector’s edition’s Pocket Guide to the Empire novella handy.
A couple of the other minor – primarily technical – issues keep Oblivion from being truly legendary, but they certainly don’t strip it of must-buy status. While you won’t find any of the crushing bugs or head-scratching glitches that have always plagued the series, the aforementioned loading times are joined by noticeable framerate choppiness in large or busy areas, as well as quest “quirks” that manifest themselves out of the NPCs’ otherwise laudable 24/7 schedules. Yes, the world is populated with the folks who live their own lives, but sometimes that makes your quest more annoying to complete, such as when a countess won’t take her ring off and put it in her jewelry box so you can steal it – even at bedtime! (Hint: just come back some other night when her routine is different.)
Furthermore, the latter portion of the main quest – particularly the last boss – gets controller hurlingly tough, though to the game’s credit, you can adjust the difficulty on the fly.
But to think wishfully about an Oblivion that’s loading time free or has a locked 60 frames per second would be to take for granted the envelope-pushing marvel that it ultimately is. Oblivion raises the bar so high that most RPGs would be (and have been) satisfied with a fraction of what’s here. After 44 hours with Oblivion, what higher compliment can we pay it than to say we can’t wait to play it again, create a new character with an entirely different skill set, and visit every nook and cranny there is to see in Tamriel? So take heed when staring at Oblivion on a store shelf: Your $60 will go farther than it ever has, but prepare to get hooked for the long haul.
-Author-Ryan McCaffrey
Side Notes:
With brimstone-spawned monsters and frequent trips into hell, we couldn’t help but be reminded of the classic action/RPG series Diablo when playing Oblivion. That is to say, it reminds us of Diablo if Diablo were made into a 3D, full-blown, hardcore RPG. Anyway, the fiery planes of Oblivion look a lot like Diablo II’s forth act, so there’s plenty of lava, broken concrete, and imposing black towers to ascend. At the top of each tower is a Sigil Stone that permanently closes the gate, and the stones can be applied to weapons to give them magical properties.
Reference to a snowy northern city called ‘Bruma’.
The reviewer's stats:
Hours played – 44 +
Number of saved games – 400 +
Number of days passed in game – 80 +
Number of quests completed – 56
Number of quests we’d taken but hadn’t completed when we had to leave – 14
Number of items stolen - 1529
Number of locks picked - 117
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headshot
VIP Member
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Location: UK
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Posted: Fri, 10th Mar 2006 03:30 Post subject: |
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Rxsazabi wrote: | From Xbox Magazine a preview article of Oblivions
Squeaking of geography, it genuinely takes a long time to hoof it across Tamriel. |
Did it really say squeaking of geography in the magazine?! lol. Doesnt sound right and Im quite sure it should be "speaking of geography".
Thanks for the information tho. That was really quite interesting to read but I reckon a few people might complain about that console excerpt being in the PC game thread.
May the NFOrce be with you always.
Last edited by headshot on Fri, 10th Mar 2006 03:37; edited 1 time in total
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Posted: Fri, 10th Mar 2006 03:37 Post subject: |
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Quote: | Thanks for the information tho that was really quite interesting to read but I reckon a few people might complain about that console excerpt being the PC game thread.
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Hope I didn't just start another flame war
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