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Posted: Fri, 2nd Mar 2018 19:51 Post subject: |
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still alive and even coming out in 2 weekd, NICE 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 13th Mar 2018 18:20 Post subject: |
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Posted: Tue, 13th Mar 2018 18:30 Post subject: |
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JBeckman
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Posts: 34862
Location: Sweden
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Posted: Tue, 13th Mar 2018 19:52 Post subject: |
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Can't be too long, there wasn't that big of a area in the beta even with the later forest zone and this update was 1.6 GB so at a guess? Maybe upwards of 10 hours or so depending on the players skill and how much of the side stuff is cleared such as finding the different outfit sets and some side missions and collectible stuff.
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Posted: Tue, 13th Mar 2018 20:05 Post subject: |
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@JBeckman
That sounds more than enough for me.
Better to have a shorter, buy enjoyable game, but a longer one, that consists of mostly filler stuff.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Tue, 13th Mar 2018 20:08 Post subject: |
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Bob Barnsen wrote: | @JBeckman
That sounds more than enough for me.
Better to have a shorter, buy enjoyable game, but a longer one, that consists of mostly filler stuff. |
Entirely agreed.
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Nodrim
Posts: 9484
Location: Romania
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Posted: Tue, 13th Mar 2018 20:09 Post subject: |
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I think the scope of this game has been greatly reduced.
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JBeckman
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Posts: 34862
Location: Sweden
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 13th Mar 2018 22:20 Post subject: |
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well judging by the dev being originally just one guy (not sure if there is more now) ... its probably the time thing
EDIT: oh a bit more
Quote: | Seith is responsible for most of the game (story, art, coding). But he gets invaluable help from several great people including Paul (story, game design), Jeremiah (music), Stephane (marketing), Cyrille (coding), David (your friendly community manager) and a fair share of kind souls who are willing to help the game’s development any way they can. |
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Posted: Wed, 14th Mar 2018 18:49 Post subject: |
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Game crashes of start on RLD version. Meh...
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Posted: Wed, 14th Mar 2018 19:34 Post subject: |
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Reinstall your video card drivers with a clean install if you use NVidia...worked for me
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Posted: Thu, 15th Mar 2018 15:06 Post subject: |
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Judging by the discussions on the Steam forums, the game is still... beta. There's a lot of stuff to fix.
Will skip for now and buy it at a later date.
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Posted: Mon, 19th Mar 2018 16:18 Post subject: |
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He has released 5 patches already 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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JBeckman
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Posts: 34862
Location: Sweden
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Posted: Mon, 19th Mar 2018 16:29 Post subject: |
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Has to be more, v6.30 is what it launched as and today's update is v6.39 so six to eight updates as I think one or two of these might have skipped a number.
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ixigia
[Moderator] Consigliere
Posts: 65038
Location: Italy
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Posted: Sun, 25th Mar 2018 04:41 Post subject: |
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I was about to add the [Early Access] tag in disguise but:
http://steamcommunity.com/games/417290/announcements/detail/1665643240481515344
Quote: | This is by far the biggest patch update (6.5) since the release of the game last week. It takes care of the vast majority of the remaining bugs. I won’t hide that it’s been a very intense period, with a lot of work and very little sleep.
In case some of you are wondering why those bugs were there to start with, the answer is simple (besides the fact that Ghost of a Tale is quite complex under the hood): a dozen persons testing the game on and off over a period of 2 months is simply no match for having thousands of people all starting to play at the same time. That being said, it's my fault of course.
When I realized what was happening it was obviously too late to say “whoops, sorry I’ll put it back in the fridge for moment”. The fact that most sounds didn’t play in the second half of the game furthermore gave the impression that it wasn’t finished. And that sucked.
Of course, 95% of the people who play Ghost of a Tale love it and that feels great. But I’m painfully aware that early adopters (including reviewers to this day) played with builds that were just not at the technical level they should have been. Which was particularly frustrating after an excellent run in early access.
Today, exactly 11 days after release, the game is what it should have been right from the start. So let this serve as an apology to the players who felt the game was not up to their technical standards when it launched, and an invitation to those who've been waiting to come and visit the world of Ghost of a Tale! |
Sounds good
(I shall start playing it again one of these days, the last time for me was in 2016 with the rough beta ).
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oforf
Posts: 205
Location: La isla de la muerte
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Posted: Fri, 30th Mar 2018 05:20 Post subject: |
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Posted: Sat, 31st Mar 2018 16:12 Post subject: |
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The game is now up to 6.51 version!! Holy shit! Talk about working on a game....so I bought it!
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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ixigia
[Moderator] Consigliere
Posts: 65038
Location: Italy
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Posted: Fri, 6th Apr 2018 04:05 Post subject: |
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Couldn't resist and finished the rodentian journey, such a charming and unique one. Forget for a moment about AAAwesome action and visceral Hollybooian effects, this is just about a humble mouse doing mouse things, practically a 3D adventure game where you have to scavenge crannies, talk to folks and solve mini-riddles in order to unwrap the story and progress. It's also quite simply the best looking Unity game to date, every single small location is incredibly well-crafted, the attention to details, quality textures, lighting effects and environments give you that genuine cozy rural feeling
There are tonnes of conceptual flaws, the stealth is based on very simplistic on/off AI mechanics (there's however a way to "skip it" later on through a specific disguise), the RPG elements are extra-thin, there's an awful lot of backtracking involved and the entire ride is practically Fetch Quest: The Game, but...it magically works. It's thanks to the stellar atmosphere, fantastic animations for the lil' cute mouse and rewarding exploration with no hand-holding whatsoever which feels damn good (you can eventually ask the Blacksmith to mark items on your maps for a small fee, though it's more satisfying to just discover them by yourself).
The levels aren't separated, they're all part of a big organic multilayered interconnected hub with shortcuts everywhere that you wouldn't expect, secrets and oohhs similar to Dark Souls' level design. The dialogues (not voiced, a plus here imo) and story are interesting as well, there's humour, good lore and characters, I actually liked reading about them and their bizarre backstories. It took me about 12 hours to complete all the quests, shame about the ending that doesn't quite feel satisfactory with the cliffhanger but who knows, maybe we'll get a sequel one day.
I didn't encounter any game breaking bugs with the latest version (v6.51), but some glitches are definitely still there (UI elements staying occasionally enabled, music playing at the wrong times) - nothing too nasty though since a simple save reload would typically "fix" them. The performance was improved as well, I got (mostly) constant 60fps on reasonably high settings/1080p.
For such a small team and considering the limited budget this is for me an 8/10 title, an original work that made me feel a bit dirty wearing Tilo's pirate costume, but I'll make up for it in the future.
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JBeckman
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Posts: 34862
Location: Sweden
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Posted: Sun, 17th Jun 2018 19:00 Post subject: |
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Posted: Thu, 13th Sep 2018 13:48 Post subject: |
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Im playing 7.33 now and the game is great; cant believe most of it was done by a single person. It reminds me of dark souls without combat for some reason, great atmosphere, great level design with maaaany shortcuts. It has some small things that i love and you are surprised while playing and find them like if you use a light with a map it shows extra info, using disguises you can talk with the enemy, different events depending on the day/night cycle and other things like these. Not having combat, i think its a very big plus. Not to mention, it looks fantastic.
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Posted: Sat, 15th Sep 2018 11:15 Post subject: |
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Any talks about the sequel? The end clearly points to a sequel
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ixigia
[Moderator] Consigliere
Posts: 65038
Location: Italy
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Posted: Sun, 16th Sep 2018 05:11 Post subject: |
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lolozaur wrote: | Any talks about the sequel? The end clearly points to a sequel |
I think there might be an idea brewing but nothing more than that at the moment, though indeed it would make (a lot ) of sense to have a continuation someday.
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ixigia
[Moderator] Consigliere
Posts: 65038
Location: Italy
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ergo28
Posts: 583
Location: Italy
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Posted: Wed, 20th Jul 2022 16:30 Post subject: |
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A battle royale with mice would be nice, thank you.
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