clickbait i guess. they know RPG and fallout fans will link to it, some RPG game sites might even consider it newsworthy and link to it etc. if it was a more "standard" list no one would obviously care, zero clicks.
A DLC-sized expansion to Sim Settlements 2 featuring the Gunners as a fleshed out faction, continuing the story of Sim Settlements 2. Adds new disease mechanics, multiple large questlines, and a brand new game mode where you establish your own faction headquarters.
Quote:
When is it coming out?
Sometime in the Fall of 2021. The scope of the project is massive and we’re still hard at work. We’re close enough to commit to sometime in the next 3 months though! Once we’re certain of a date, we’ll make it known.
As always, it's remarkable how the community is single-handedly keeping the game afloat, without all the patches/fixes and additions/survival modules I would have never finished Fallout 4 - or any post-Morrowind Bethesda game for that matter. Looks like another playthrough is on the way, although I'll need a better rig to handle the Bryoian beast.
From Reddit: "This is a entirely seperate project from F4NV, lead 3d guy seems to have taken a bunch of team members from F4NV after disagrements and they've made their own project (with Blackjack and hookers) so i think it's the Mojave but in Fallout 4's time.
I hope it's not the case but to me this appears to be a very petty screw you to the F4NV team since the author seems to deliberately be giving away as little information as possible in order to encourage confusion, the message at the end is hardly an answer to the many questions people are gonna have about this."
Huh
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Fallout 4: Point Lookout
Welcome to Fallout 4: Point Lookout! This mod is a full, faithful recreation of the Fallout 3 DLC, Point Lookout. This includes every quest, location, NPC, enemy, and nearly every item/weapon from the DLC.
Features:
Faithfully recreated the entire Point Lookout worldspace
Entire main quest, and all side-quests
All original map locations (and one brand new location with a workshop!)
All Point Lookout NPCs
6+ recreated creatures and 3 new critters
25+ weapons, many returning from Fallout 3
50+ clothing items, many returning from Fallout 3
15+ consumables, many returning from Fallout 3
Various Point Lookout themed workshop items
A whole lot of Punga!
Note: Fallout 4 Point Lookout requires loose files to be enabled for F4SE scripts to be loaded. See here for details on how to do so.
Note: There will be missing voice acting/voicelines for a few minor Point Lookout NPCs, so they will have no voices. These voicelines will be patched in at a later date. In the meantime we recommend using F4z Ro D-oh so you aren't waiting on blank voice lines.
FAQ:
What is Fallout 4 Point Lookout?
Fallout 4 Point Lookout is a recreation mod that lets you travel to the locale of Point Lookout with your Fallout 4 character, where you can play and explore (featuring all of the original Point Lookout quests).
We have tailored this experience to the Sole Survivor, and are treating this experience as if the Lone Wanderer never arrived at Point Lookout. However, fair warning: in order to let you play the original quests, we have had to ignore the time difference between FO3 and FO4.
What do I need to have to install Fallout 4 Point Lookout?
You need to own Fallout 4, all Fallout 4 add-ons, and have the I mod installed (Extended Dialogue Interface).
Why does Fallout 4 Point Lookout require I?
We require I as Point Lookout has multiple instances of conversations that have more than 4 dialogue options.
What if I own Fallout 4, but not the add-ons?
We rely on various assets from all of the Fallout 4 add-ons, so playing without these add-ons installed may result in many items/assets being missing/broken in Fallout 4 Point Lookout; do so at your own discretion.
How do I install Fallout 4 Point Lookout?
Install with your preferred mod manager, or manually if that is your preference.
How do I know if Fallout 4 Point Lookout is installed?
When you load into the game, there should be a pop-up in the top left corner saying 'F4CW: Point Lookout Installed Successfully!'.
Where can I start Point Lookout?
The Riverboat Landing (where the questline begins) is south of the South Boston High School. The quest will also give you a marker directing you there (quest begins shortly after leaving Vault 111).
Can I take my existing character into Point Lookout?
Yes.
Can I bring companions to Point Lookout?
Your companions will not be able to travel to Point Lookout until the main questline of Point Lookout is completed.
Is Fallout 4 Point Lookout lore friendly?
We have done our best to make sure Fallout 4 Point Lookout fits the Sole Survivor (see the 'Noteworthy Differences' section below). We are treating this experience as if the Lone Wanderer never arrived at Point Lookout.
Fallout 4 is 10 years after Fallout 3. Why hasn't Point Lookout aged or changed?
We ask that you suspend your disbelief on this one. It was important for us to keep Point Lookout's iconic quests, but to do so we had to ignore the time difference; we decided it was more important that Point Lookout feel the same, rather than perfectly obey the timeline. That said, we have still made some small changes here and there (see the 'Noteworthy Differences' section below).
Why is (insert example here) different and/or missing? Didn't you just copy+paste this all from Fallout 3?
We recreated Point Lookout by hand, from scratch, so things that are different/missing are likely that way because of our own limitations, an artistic/stylistic/design choice, or a simple oversight/mistake. We have done our best to keep these differences/mistakes to a healthy minimum.
First release of the FO3 remake. Wonder if they'll keep releasing all other DLC's before the "proper" FO3 basegame.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Silent Protagonist - Actually be able to have a role and not have to deal with Bethesda's atrocious voice "acting" for the player character. Use this version as it doesn't require any patches to work with anything else.
https://www.nexusmods.com/fallout4/mods/61732
Extended Dialogue Interface - Forces the game to recognize more than four responses and gives back a system similar to what FO3/FNV had. It's already required for the Point Lookout mod and will be required for all the upcoming total conversion mods like The Capital Wasteland, F4NV, Fallout Miami, etc. Pair it up with Silent Protagonist and set the dialogue camera in the options to always remain in first person if you want the old dialogue experience back.
https://www.nexusmods.com/fallout4/mods/27216
LevelUpMenuEx - Brings back a Fallout 3 style system of handling skills and perks. Needed for the next mod below. Perfect mod for adding new perks.
https://www.nexusmods.com/fallout4/mods/28822
Be Exceptional - Completely overhauls how perks work to make them work more like they did in FO3 and FNV. Brings back tag skills and skill points. Adds new perks and tweaks or reworks existing perks.
https://www.nexusmods.com/fallout4/mods/28222
Start Me Up Redux - Best alternative start mod. No more having to be a parent looking for Shaun. After character creation, you get the option to "wake up from a dream" and set your stats, your profession, and reintroduces traits. Once done, you can choose how much gear you'll spawn with, what your level is, and where you will spawn.
https://www.nexusmods.com/fallout4/mods/56984
Bullet Count Reloaded - Fixes the annoying bug the Lever Action Rifle from Far Harbor that has you reload your entire gun after firing a single shot.
https://www.nexusmods.com/fallout4/mods/41178
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