Unreal Engine 5
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PostPosted: Tue, 10th May 2022 23:08    Post subject:
Wow ...



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paxsali
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PostPosted: Tue, 10th May 2022 23:10    Post subject:
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PumpAction
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PostPosted: Wed, 11th May 2022 00:58    Post subject:
Surprised Surprised Surprised


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Areius




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PostPosted: Wed, 11th May 2022 11:30    Post subject: *****
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Breezer_




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PostPosted: Wed, 11th May 2022 12:44    Post subject:
I was so amazed for a long time when I played the Matrix demo through on PS5 with OLED television, god damn what graphics and the amount of shit on screen is literally unreal, it looked better than Matrix Resurrection VFX Laughing.

EDIT: is that some next-gen vertical aspect ratio what is on that demo? Laughing


Last edited by Breezer_ on Wed, 11th May 2022 13:59; edited 1 time in total
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bringiton




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PostPosted: Wed, 11th May 2022 13:24    Post subject:
UE5 does have some really great techdemos. Unfortunially we are going to end up again with 1080p30 for most games because of console limitations... Sure, PC can then push higher res but I doubt many developers will put ressources into creating higher detailed assets (even if it's rather easy with nanite and such) when consoles can't use those.


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couleur
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PostPosted: Wed, 11th May 2022 14:20    Post subject:
UE5 Citiy demo ran like shit on my 6900XT/3600XT combo. Well maybe it's the CPU, but still...


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Areius




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PostPosted: Wed, 11th May 2022 14:32    Post subject: *****
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vurt




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PostPosted: Wed, 11th May 2022 14:38    Post subject:
bringiton wrote:
UE5 does have some really great techdemos. Unfortunially we are going to end up again with 1080p30 for most games because of console limitations... Sure, PC can then push higher res but I doubt many developers will put ressources into creating higher detailed assets (even if it's rather easy with nanite and such) when consoles can't use those.


polycount isn't really an issue any more so i doubt the assets themselves will be an issue that anyone would complain about. the most beautiful game i've ever seen in terms of assets and set pieces is Uncharted 4 (2016), both in terms of details, variation and how many there are, this engine can outdo that x100 probably...

I think console vs PC will be about resolution, FPS and raytracing and AA quality.

Areius wrote:
These graphics are mostly for movies/tv, see:


Those scenes should be no problem for a modern PC... but image quality could be a little worse since this isn't real time. if you've seen the other presentations, they're just as good in terms of realistic lighting and such + they use way higher polycount. This is just a demo from some dude, it's done on 1 PC (RTX 2080, Ryzen 7 3700x).. in realtime it can run 30-50 FPS according to his FAQ, he also did no optimization yet.
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PostPosted: Mon, 23rd May 2022 23:59    Post subject:




May the NFOrce be with you always.
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vurt




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PostPosted: Tue, 24th May 2022 00:17    Post subject:
The RDR showcase is incredible. Makes me realize how much i would want a Fallout game with that kind of detail. It also makes me wonder how outdated Starfield will look (and likely the next FO game too :/ )
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Hasjkikker




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PostPosted: Tue, 24th May 2022 00:48    Post subject:
i would absolutely give my life for san andreas in UE5.
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Ankh




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PostPosted: Tue, 24th May 2022 05:58    Post subject:
Hasjkikker wrote:
i would absolutely give my life for san andreas in UE5.


I'd rather see Vice City.


shitloads of new stuff in my pc. Cant keep track of it all.
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vurt




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PostPosted: Wed, 12th Oct 2022 23:47    Post subject:
https://twitter.com/esankiy/status/1580225720361832448

a SWAT game with those graphics + camera pleaseeee
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vurt




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PostPosted: Thu, 17th Nov 2022 10:54    Post subject:
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4treyu




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PostPosted: Thu, 17th Nov 2022 17:25    Post subject:
vurt wrote:
https://twitter.com/Khena_B/status/1592837424358756355

looks unreal Very Happy


Epic comment Cool Face
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couleur
[Moderator] Janitor



Posts: 14366

PostPosted: Thu, 17th Nov 2022 17:54    Post subject:
Ugh, time to replay subnautica again.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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madmax17




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PostPosted: Thu, 17th Nov 2022 19:16    Post subject:
That's Unity engine Mobster with a Fag
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4treyu




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PostPosted: Thu, 17th Nov 2022 19:33    Post subject:
Still reminds him of Subnautica Smile
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TheZor
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PostPosted: Thu, 17th Nov 2022 20:05    Post subject:
Hasjkikker wrote:
i would absolutely give my life for san andreas in UE5.


You already have the full OG collection including SA running on UE4, what's keeping you ? Very Happy Troll Face


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paxsali
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PostPosted: Mon, 28th Nov 2022 01:23    Post subject:
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Interinactive
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PostPosted: Mon, 28th Nov 2022 01:38    Post subject:
22km > 88,000,000km

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headshot
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PostPosted: Fri, 24th Feb 2023 03:03    Post subject:
This fan made Superman trailer in Unreal Engine 5 is pretty awesome.



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pho08




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PostPosted: Sat, 18th Mar 2023 14:06    Post subject:
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spajdr




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PostPosted: Sat, 18th Mar 2023 15:43    Post subject:
Great, but what about shitload of UE4 games which have shader stutters? who will fix that crap Epic?
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pho08




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PostPosted: Sat, 18th Mar 2023 15:58    Post subject:
i guess you already know the answer to that yourself... Very Happy Sad
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qqq




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PostPosted: Sat, 18th Mar 2023 16:21    Post subject:
It's not epic's fault, that's on each individual developer and publisher. What Epic's doing here is trying to solve devs work a bit from their side, to make it easier. But this falls on each invidual game to be worked on on this aspect. Though it should be better as time goes on, theoretically
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vurt




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PostPosted: Wed, 22nd Mar 2023 22:30    Post subject:


looking pretty good of course techdemos usually do, but seeing it from the editor view is pretty mindblowing, how manymany poly's it can push, lighting.
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DaLexy




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PostPosted: Thu, 23rd Mar 2023 02:43    Post subject:






My SysProfile

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Areius




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PostPosted: Thu, 23rd Mar 2023 13:06    Post subject: *****
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