^ The stuttering might be due to the cpu. I watched this guy, he has a performance section in the video where he shows 13 threads from his 5950X being in varying degrees of usage. So the 8/8 configuration of the 9700 might be a bit hammered then
He says sub-stances are gone from the game and most of the actions are contextual now (contextual actions were created for console games because there arent enough buttons to have dedicated actions for everything)
30 euro is a little expensive for a demo that i guess serves as a way for them to test performance, get input.. it should be 10 euro max, but free would make more sense.
i guess they're ashamed because they don't even link to its steam page in their official demos.
Enfusion looks awesome, improved graphics and finally good performance. Albeit we lose out some gameplay like stances (kinda sucks), i'm tipping scope adjustments will be out, guessing all the hud compass etc will get consolised too.
I think it's too early to call it good. Most of what was in Operation Flashpoint / ARMA2 / ARMA3 (game mechanic-wise) is still missing. The AI can't even drive.
If they can add all of those things and a decent amount of AI without the game shitting itself, that would be an impressive start. For now it seems like it's only running better because there's less to process
qqq wrote:
he shows 13 threads from his 5950X being in varying degrees of usage. So the 8/8 configuration of the 9700 might be a bit hammered then
I will not upgrade. I will not upgrade. I will not upgrade
Yep i expect some of that will be stripped/optimised, take for example the ballistics calculations and interaction with different materials in A3, its incredible. Or how stances, the player model and FPS views align in terms of hit-boxes, also incredible.
Sniping in MP is A3/Dayz is fun as well, find a rifle, ammo but no range finder? well unless you can judge distances perfectly or you camp known spots its not so easy to adjust the distance and insta-kill people in a shot, a proper wind system would be awesome as well with the improved animation on grass, foliage etc.. that won't translate to console players to care about implementing.
gun goes pew.. noscope rofl jump, where's my nikes skin..
Although there are aspects that I don't like (UI, Fisher-Price-like editor, streamlinization of the base mechanics), the new engine doesn't give the impression of being too much of a couch fiesta which all joking aside was my genuine concern. I echo what Inter said, it's not particularly impressive visually speaking and the palette often gives that artificial pastel-like aftertaste, but it does feature some improvements and is serviceable overall. There's still a ton of work to do, though.
Wet surfaces are in and the water looks more believable (though it's still noninteractive), the scopes look nice, the animations for driving and entering/getting off vehicles are finally there, the lighting is better. I can't say much about the performance because my rig is objectively too ancient to provide helpful info and this silly demo is way too gimped AI-wise to be considered reliable, however it seems scalable enough with the many settings available.
ArmA 4 will need to have proper single-player contents to tinker with, fully functioning AI, all vehicles, complete modding support and so on, otherwise it will be useless to me. Don't fuck that up men..
*waits for BI's next set of shocking slides*
ArmA 4 will need to have proper single-player contents to tinker with, fully functioning AI, all vehicles, complete modding support and so on, otherwise it will be useless to me. Don't fuck that up men..
*waits for BI's next set of shocking slides*
Sadly I dont think it will have much as far as single player, or much more than any previous one anyway.
If it's anything like the past ones, single player is just a 'showcase' type thing of what it has. Its bread and butter is multiplayer.
If you look at number of people in game, and compare it to the total of people in MP listed servers, its 85%+ are online.
While it is purely subjective input: I myself know about 30-40 people that play arma and none of them have done any of the singleplayer. Its my 2nd most played steam game, and I have never even opened single player in any arma :\ Even to look at new content I start up a sandbox MP me and friends can run around the airport/base in trying everything out.
So HOPEFULLY they add more than they have been for those that want SP experience, but not sure if they will.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
ArmA 4 will need to have proper single-player contents to tinker with, fully functioning AI, all vehicles, complete modding support and so on, otherwise it will be useless to me. Don't fuck that up men..
*waits for BI's next set of shocking slides*
Sadly I dont think it will have much as far as single player, or much more than any previous one anyway.
If it's anything like the past ones, single player is just a 'showcase' type thing of what it has. Its bread and butter is multiplayer.
If you look at number of people in game, and compare it to the total of people in MP listed servers, its 85%+ are online.
While it is purely subjective input: I myself know about 30-40 people that play arma and none of them have done any of the singleplayer. Its my 2nd most played steam game, and I have never even opened single player in any arma :\ Even to look at new content I start up a sandbox MP me and friends can run around the airport/base in trying everything out.
So HOPEFULLY they add more than they have been for those that want SP experience, but not sure if they will.
Honestly, I'll be more than happy if the game will ship with the same amount of single-player content as the previous one(s)
Just give me working AI routines/scripts, some missions, proper modding tools and I'll have my fun with it thanks to the relentless work of the community. Mods such as Dynamic Combat and Recon Ops could keep me busy for dozens of hours much like Stalker Anomaly did, as long as there is a complex and customizable sandbox the possibilities for single-player are endless.
A new full-fledged campaign in the style of the glorious original Operation Flashpoint + Expansions would obviously be the ultimate dream, but I'd realistically settle for less. Priorities sadly have changed over the years, and so has the target audience. Any type of additional campaign would interest me (Arma 3's was decent as well, albeit limited), I just hope BI will be able to provide an adequate basis for it.
Unfortunately SP content has been trending downwards since the first game
OpFlash had the base game, a campaign, a bunch of single player missions, and was followed by 2 more campaigns (Resistance being the greatest of all time ImmMMoooo)
ARMA has about the same, except there was one campaign and a single DLC campaign. It was all very buggy though. I recall not being able to finish it for a while due to the game stoppers.
ARMA 2 was pretty good, it had a campaign (albeit short) and a few DLCs, but only a couple were worth playing.
ARMA 3 shipped with no campaign, a handful of scenarios, and the DLC was very hit and miss. The COOP focused DLCs were rubbish in SP mode. When the campaign did come, I think I finished it in two nights.
Considering how barebones Reforger currently is, I assume most time will be spent on adding everything back to the game the correct way. For example - no more bouncy tanks, no more planes that can be landed after a nosedive, proper physics, better controls and associated animations (eg: getting in and out of water), and AI that can use the game assets properly (though, I doubt we'll ever really get that one).
Anyway, I don't hate Reforger. It's not great at the moment, but it's far from what I thought it'd be.
I stopped giving a shit about these games when everything became a DLC. I ain't paying for vehicles and jets n shit. Fuck outta here. Maybe when it's "done" i'll gladly pirate it along with all the DLCs in one neat package
General community consensus seems to be pretty positive - lack of content aside. The engine is a massive improvement and basically takes care of the inherent jank of earlier ARMA titles. Performance, lighting, animations, controls, lots of massive improvements, the engine core seems to be pretty much there and the community is really appreciating it. Whats left is actually building a game with proper content on top of it.
I'm also not too scared of the console part - if anything, i'm sure that having to optimize the engine for consoles will have had a positive impact on PC performance too.
The only thing I'm missing badly is proper destruction. While i would never expect a teardown level of detail, it would be great to at least have something closer to the Battlefield system.
The performance can't really be judged objectively right now, considering the game is lacking content and mechanics.
There are however strong indications that it has massively improved. I.e. view distance, dynamic lighting etc. Game consistently achieves higher fps than ARMA 3 in just about any comparable scenario while also looking better and playing more smoothly.
I do agree this is all very early stage. But again I believe its also a consequence of console optimization. And also keeping in mind ARMA 4 is likely years away when hardware gets better, this seems to be a really good starting point.
The game runs with 35-45 frames on series x. There's no console optimization. Its a result of them wanting to do this. They seem to want to license the engine
There are however strong indications that it has massively improved. I.e. view distance, dynamic lighting etc. Game consistently achieves higher fps than ARMA 3 in just about any comparable scenario while also looking better and playing more smoothly.
View distance, details, lighting etc aren't a major problem for performance. Load up an empty map in ARMA 3, turn it all to max and you'll often get over 100FPS. Do the same thing with a bunch of AI running around the place in various vehicles and you'll struggle to hold 50-60 frames.
The things that typically cause the frame rate to plummet do not exist right now. They are literally not in Reforger or have been added without proper functionality.
It'd be like loading up RDR2 at high settings and getting 40FPS. Then someone hands you a version with no wildlife, patrols, encounters, water physics etc and people proclaim it's amazing because it runs better than before. It's no different to what's happening here. When the game at least contains everything that was in ARMA 3, there'd be a point in making a performance comparison between the games.
I'm just going off the performance boost Dayz standalone got from enfusion renderer a long time back now:
I get what your saying and yeah A3 campaign would hit 10-15fps in some missions with decent hardware. Dayz in ARMA 3 also ran terribly as well, 20-30fps max in a lot of area's, and that didn't have AI, tanks etc.
That's 45FPS with enfusion. In a mostly empty map and zombie AI.
It's 100FPS+ outside of cities because the map is empty. As I said, this is a pretty standard thing. Their games have had the same issues for 20 years now. Nobody wants it fixed more than I do, but until they demonstrate it's better with everything that makes an ARMA game 'ARMA', I think it's better to temper expectations.
Remember years ago when they made the 64 bit exe and everyone lost their minds? Barely made a difference at all. When the action kicks off in-game, the computer I used to play the alpha in 2013 runs the game about the same as my PC does in 2022. After 9 years of updates.
i still remember the very first halo preview n teaser stuff when it was stil "announced tod style" for pc before xbox stole it (1997?) where they announced and showed in screenshots terain destruction/craters n stuff, now 25 years later still nada ... , just shitty decals
i love desctruction and still waiting on the terrain version for some real impact craters
Seems to run better with these multithreading updates. I haven't thrown a mission at it with a decent amount of AI yet, but just flying around on a blank map has a difference of ~100FPS
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