Nice. Just played this a few weeks back, what a superbly looong game, Loved every minute even tho it must have been about my 3rd or 4th playthrough of HL1.
Increased SATHURRATIONNN and KONTHRASTT, way too many details and a cluttered environment that's overall way too colorful, vivid and... too gamey compared to the true HL2 style.
They started wonderfully. I played years ago a Black Mesa version that was a spitting image of the true HL2. Then... something went (aw)full: "COLORS! COLORS EVERYWHERE!"...
You have to forgive them, they wanted to go nuts with the engine and succeeded from a technical standpoint, visual not so much.. I can only agree, they went full "next-gen" retard on the colors You can still tone it down and return to a more OG look ! Aren't we PC gamers ?
I can't blame them for trying Xen out either, what they came up with remains commendable, imo.
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Older versions of games aren't exactly easy to come by if you're not pirating
You can try this out to download precious deposits https://steamcommunity.com/sharedfiles/filedetails/?id=2353930763, check if they still got beta branches too, they used to have older builds available then - they might not be available anymore as they went for a deep engine rework.
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
It does look nice, but basically they need to redo all the textures and a lot of the assets by hand. I envy their effort, but somehow I feel that as with so many mods, it will be hard for them to see it through to completion.
Don't get me wrong, I don't blame anybody for not finishing a free mod. These people do not owe anybody anything. But people also shouldn't get too excited about it either just yet.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
With that kind of attention i do think they will finish it, too much to lose by not! But yeah, it will take a while. The assets is an easy thing to just use subdivision on, seconds of work and you will have a smoother looking asset, like the bench they showed for example. you can absolutely automate such a thing too.. for fun i tried it with Morrowind.
Redoing the textures by hand is crazy in this day and age, imo..
Imagine doing this one by hand (Gothic 2):
even very blotchy and noisy textures can be fixed with AI (morrowind):
you can always fix tiny issues in photoshop and usually in seconds.
One issue vs tons of blotches, smear, noise and color bleed is a really great outcome. It improved the main material and made it look more like cloth with quite realistic wrinkles.
The outcome can then be put into an AI again, to be improved further and get more details or better looking details, because now it has something that much closer resembles cloth so the new outcome might be a 2x improvement.
tons of work nevertheless (many months) though of course that is nothing vs creating each texture by "hand" or by sourcing stock photos, that's years of work for around 3500 textures (morrowind). Not entirely sure how many textures BM is.
imo if it's mostly an improvement over the predecessor that's a win in my book. There will always be small things that aren't an exact match but an exact match is also a 54 x 54 px blurry vomit.
can't have the exact art style without a very expensive art team and a loooooong time.
Yup. Basically you need to hire people who are professionals and already earn a ton money by doing what they do, because they are pro's. There's is very, very little chance you will find such people and that they will instead start doing it for free, and for months upon months.
But you Vurt seemed to have already (and hopefully still) have created mode with the technique you so often talked about, and with great results.
I don't doubt that you're very talented, but how comes this type of techniques aren't widespread for remakes/redos/you name it?
Again, not saying it's simple, but if it's available for a "private customer", why can't well funded, well staffed studios replicate this type of stuff?
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
First and foremost you need to not hate AI, many people still do, or they are afraid to use it because they're going to get bullied, boycotted etc. There is bias against AI for sure.
Many will feel like its stealing, not an issue for a big studio who could train great models on their existing textures for various games they own the copyright to. Since I have done mods for 15+ years i had a decent library to train on. But you can use a commercially available model and it will still look good or even great, depending on the model and what textures you need.
I think another reason is just a lack of interest and engagement. They do what they've always done, and AI is not a part of that.
People working with graphics (getting paid, they're happy already) vs people who are passionate and want to stand out and (hopefully) impress without financial gain.
But i do think there must be studios using it, there's no way there aren't tons of Chinese studios using AI
I actually did went on Beamdogs forum and asked them straight out, this was months ago, zero replies. I replied in a super old thread though.
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