Black Mesa
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gordonash




Posts: 293

PostPosted: Fri, 21st Jan 2022 18:04    Post subject:
Nice. Just played this a few weeks back, what a superbly looong game, Loved every minute even tho it must have been about my 3rd or 4th playthrough of HL1.
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Tue, 15th Mar 2022 17:57    Post subject:


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headshot
VIP Member



Posts: 35974
Location: UK
PostPosted: Tue, 15th Mar 2022 18:20    Post subject:
Nice! Noclip make some great documentaries.


May the NFOrce be with you always.
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Wed, 16th Mar 2022 10:58    Post subject:
They ruined Black Mesa for me...

Increased SATHURRATIONNN and KONTHRASTT, way too many details and a cluttered environment that's overall way too colorful, vivid and... too gamey compared to the true HL2 style.

They started wonderfully. I played years ago a Black Mesa version that was a spitting image of the true HL2. Then... something went (aw)full: "COLORS! COLORS EVERYWHERE!"...

Bastards. Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Wed, 16th Mar 2022 15:51    Post subject:
Plus whatever the fuck happened with Xen

Which was never great. But why would you create more of it then
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TheZor
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Posts: 5991

PostPosted: Wed, 16th Mar 2022 20:23    Post subject:
You have to forgive them, they wanted to go nuts with the engine and succeeded from a technical standpoint, visual not so much.. I can only agree, they went full "next-gen" retard on the colors Laughing You can still tone it down and return to a more OG look ! Aren't we PC gamers ? Razz
I can't blame them for trying Xen out either, what they came up with remains commendable, imo.


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PickupArtist




Posts: 9918

PostPosted: Wed, 16th Mar 2022 20:31    Post subject:
are the old versions still out there somewhere or did they go full rockstar retard mode deleting them all
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TheZor
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Posts: 5991

PostPosted: Thu, 17th Mar 2022 19:09    Post subject:
Older versions of games aren't exactly easy to come by if you're not pirating Laughing
You can try this out to download precious deposits https://steamcommunity.com/sharedfiles/filedetails/?id=2353930763, check if they still got beta branches too, they used to have older builds available then - they might not be available anymore as they went for a deep engine rework.


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headshot
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PostPosted: Tue, 29th Jul 2025 20:22    Post subject:


May the NFOrce be with you always.
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bringiton




Posts: 3716

PostPosted: Wed, 30th Jul 2025 13:49    Post subject:
It does look nice, but basically they need to redo all the textures and a lot of the assets by hand. I envy their effort, but somehow I feel that as with so many mods, it will be hard for them to see it through to completion.
Don't get me wrong, I don't blame anybody for not finishing a free mod. These people do not owe anybody anything. But people also shouldn't get too excited about it either just yet.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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vurt




Posts: 13847
Location: Sweden
PostPosted: Wed, 30th Jul 2025 14:37    Post subject:
With that kind of attention i do think they will finish it, too much to lose by not! But yeah, it will take a while. The assets is an easy thing to just use subdivision on, seconds of work and you will have a smoother looking asset, like the bench they showed for example. you can absolutely automate such a thing too.. for fun i tried it with Morrowind.

Redoing the textures by hand is crazy in this day and age, imo..

Imagine doing this one by hand (Gothic 2):



even very blotchy and noisy textures can be fixed with AI (morrowind):

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Iwasfaggotonce




Posts: 542

PostPosted: Wed, 30th Jul 2025 18:57    Post subject:
The AI pretty much removed the material elements of the texture, like rope fixation
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vurt




Posts: 13847
Location: Sweden
PostPosted: Wed, 30th Jul 2025 19:28    Post subject:
you can always fix tiny issues in photoshop and usually in seconds.

One issue vs tons of blotches, smear, noise and color bleed is a really great outcome. It improved the main material and made it look more like cloth with quite realistic wrinkles.

The outcome can then be put into an AI again, to be improved further and get more details or better looking details, because now it has something that much closer resembles cloth so the new outcome might be a 2x improvement.

tons of work nevertheless (many months) though of course that is nothing vs creating each texture by "hand" or by sourcing stock photos, that's years of work for around 3500 textures (morrowind). Not entirely sure how many textures BM is.
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FireMaster




Posts: 13503
Location: I do not belong
PostPosted: Wed, 30th Jul 2025 20:18    Post subject:
imo if it's mostly an improvement over the predecessor that's a win in my book. There will always be small things that aren't an exact match but an exact match is also a 54 x 54 px blurry vomit.

can't have the exact art style without a very expensive art team and a loooooong time.
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vurt




Posts: 13847
Location: Sweden
PostPosted: Wed, 30th Jul 2025 20:22    Post subject:
Yup. Basically you need to hire people who are professionals and already earn a ton money by doing what they do, because they are pro's. There's is very, very little chance you will find such people and that they will instead start doing it for free, and for months upon months.

Praise won't put food on the table...
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HubU
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Posts: 11363

PostPosted: Wed, 30th Jul 2025 21:03    Post subject:
But you Vurt seemed to have already (and hopefully still) have created mode with the technique you so often talked about, and with great results.

I don't doubt that you're very talented, but how comes this type of techniques aren't widespread for remakes/redos/you name it?

Again, not saying it's simple, but if it's available for a "private customer", why can't well funded, well staffed studios replicate this type of stuff?


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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vurt




Posts: 13847
Location: Sweden
PostPosted: Wed, 30th Jul 2025 22:41    Post subject:
Likely a combination of things.

First and foremost you need to not hate AI, many people still do, or they are afraid to use it because they're going to get bullied, boycotted etc. There is bias against AI for sure.

Many will feel like its stealing, not an issue for a big studio who could train great models on their existing textures for various games they own the copyright to. Since I have done mods for 15+ years i had a decent library to train on. But you can use a commercially available model and it will still look good or even great, depending on the model and what textures you need.

I think another reason is just a lack of interest and engagement. They do what they've always done, and AI is not a part of that.
People working with graphics (getting paid, they're happy already) vs people who are passionate and want to stand out and (hopefully) impress without financial gain.

But i do think there must be studios using it, there's no way there aren't tons of Chinese studios using AI Very Happy

I actually did went on Beamdogs forum and asked them straight out, this was months ago, zero replies. I replied in a super old thread though.
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