i went straight to offline mode after the first couple of shitty messages, they compromised their own game with the shitty tagging everywhere.. it just wasn't this toxic in Demon's souls.
i have to say the offline invasion stuff is cool, and can even have defenders popping up.. although these invasions are really rare and i'm still not sure if they're scripted to specific areas or not... i've had that few encounters. one of them one-shotted me, so it's true to the real experience
What is with the weapons in this game? Have almost 15 hours so far and still playing with the starting Uchigatana. Found only 2 other dexterity weapons - a claw and some short sword - but both are worse. That Godrick boss takes forever to kill, I do about 100 damage per hit while he seems to have 5k hp and can kill me in 3 hits. Am level 22. Almost killed kill the dragon in the lake but stupid auto-aim (playing with gamepad) is ridiculously retarded and for some reason always aims closer to the ground.
What is with the weapons in this game? Have almost 15 hours so far and still playing with the starting Uchigatana. Found only 2 other dexterity weapons - a claw and some short sword - but both are worse. That Godrick boss takes forever to kill, I do about 100 damage per hit while he seems to have 5k hp and can kill me in 3 hits. Am level 22. Almost killed kill the dragon in the lake but stupid auto-aim (playing with gamepad) is ridiculously retarded and for some reason always aims closer to the ground.
what you find can be a bit random, make sure you haven't missed opening chests (rare but unmarked) and have searched areas thoroughly (also farm any enemy group that uses dex weapons), i don't know about actual better weapons but i found at least three dexterity weapons so far in early limgrave..
i think the uchigatana is one of the better base weapons, but i can feel the bias toward strength equipment in my playthrough. i still can't decide if i want to go strength or dex yet
16 str/16 dex here gives me a lot of variety with not much loss in damage (quite interesting seeing how different weapons affect different enemies), but i'll probably end up going strength and give up on using all these sweet looking flails.
i'm level 35 and i didn't even think about trying to kill the dragon might want to wait until you have something that screams dragonslayer before suffering through that.
What is with the weapons in this game? Have almost 15 hours so far and still playing with the starting Uchigatana. Found only 2 other dexterity weapons - a claw and some short sword - but both are worse. That Godrick boss takes forever to kill, I do about 100 damage per hit while he seems to have 5k hp and can kill me in 3 hits. Am level 22. Almost killed kill the dragon in the lake but stupid auto-aim (playing with gamepad) is ridiculously retarded and for some reason always aims closer to the ground.
Yeah i went with Dex pretty much same thoughts, beat 2 bosses and maybe 10 minibosses and only find STR weapons. Been using broadsword from the start of the game.
The unlimited cache tweak combined with the few mini-patches have improved my situation a bit, it's still a technical mess in terms of frame pacing and average framerate but at least I can slay beasts in sequence without having to resort to Spiderman's predictive superpowers. There's a long way to go, though.
As for the game itself, it's one of the (extremely rare) cares where the expectations are actually met without any sad trombones playing in the background. I'm in awe at the size of this lad, the open-world Dark Souls that lives up to its reputation, with rewarding exploration, no modern tripe-A automatized antics or cinederpmatic sins, and with plenty of moments that genuinely subvert your expectations(tm)
The initial area doesn't quite give the right impression, it's after I cleared the castle(s) and accidentally discovered the more evocative locations and their peculiar NPCs that the game started showing its typical multi-layered structure and the level design that the series is famous for. Still about ~30 hours in spent exploring and murdering folks with Lordworn's sword enhanced by the bloody special slash, so I only scratched the surface. And yet many dio porco's were already uttered as per tradition..but with a smile on my face which is always a good sign.
i'm level 35 and i didn't even think about trying to kill the dragon might want to wait until you have something that screams dragonslayer before suffering through that.
I find it easier to kill the dragon than Godwick... Because I mostly use the bow on it. Last night got the dragon down to 10% hp but the damn game screwed with the stupid auto-aim shooting at the ground instead of the fudking 20 meters dragon in front. I did open all chests in the area before and in the castle, I think. Got some nice sword from killing that invisible-teleporting-hound mini-boss East of the dragon. But it still needs 18 STR when I have 22 DEX and only 13 STR...
ixigia wrote:
discovered the more evocative locations and their peculiar NPCs that the game started showing its typical multi-layered structure and the level design that the series is famous for.
Personally, I like this game more than the Dark Souls ones. The latter were too depressing with all that brown and grey colors. I know that's what the atmosphere is but I just can't stand it (similar reason why I never finished Stalker too even tho I like those games ) Elden Ring seems a bit more colorful and somewhat "hopeful".
And about the ad above - Thai ads are damn epic. This one is kind of retarded tho. I wish they made it something like the ad below with Margit instead of the cockroach.
Shitty stuttering/performance problems aside, it would be difficult to buy "better games" considering this is an incredibly good game.
I think you just need to git gud.
Stop hyping it so much, the game has plenty of problems. In fact, every problem inherited throughout the Dark Souls series is present here and then some. If it was another developer, a lot of you would be crying about this or about all the copy/paste content.
What is with the weapons in this game? Have almost 15 hours so far and still playing with the starting Uchigatana. Found only 2 other dexterity weapons - a claw and some short sword - but both are worse. That Godrick boss takes forever to kill, I do about 100 damage per hit while he seems to have 5k hp and can kill me in 3 hits. Am level 22. Almost killed kill the dragon in the lake but stupid auto-aim (playing with gamepad) is ridiculously retarded and for some reason always aims closer to the ground.
Yeah i went with Dex pretty much same thoughts, beat 2 bosses and maybe 10 minibosses and only find STR weapons. Been using broadsword from the start of the game.
you arent force to use stricly dex weapons, put some points in str, enjoy and try different stuff, you can swap ashes/scaling anyway. flail is dex weapon, also nightrider (tho he is harder to beat) has like 24 dex bigger flail, tho i enjoy katana moveset more.
thats the "problem" with the samurai anyway, ugichatana could be end game weapon in previous souls game, ofc after upgrades. i have like 37h of playtime and i run with +3 ugi (saving materials for some other weapon maybe) at least for now. also twinblades can be found quite early and they are decent, same for the all the reapers, scimitars, other thrusting sword. anyway still katana moveset is one of the best for dex stuff.
Funny after so many souls games it suddenly gets so popular. Can certainly be a good or bad thing. Good would be more quality games, bad being lessening the difficulty for accessibility reasons. Certainly they could make certain features more accessible as the games basically tell you nothing and you can struggle through their games without ever knowing important features
I've put in damn near 60 hours already, haven't played a game this much since, well i dunno when. Years probably. Guess games really have turned into shit haven't they, thought maybe i was getting too old.
So far my biggest criticism is how shit the NPC questlines are in the context of the open world. They were never good, but they were manageable in the previous games. Oh, you explored a gigantic area and killed a boss before talking to an NPC? Questline buggered. Didn't talk to the NPC after you killed a boss? Questline fucked. I was intending to go for a blind playthrough thinking i'll play the game 2 or 3 times anyways but i dont know if ill be playing this one again given how gigantic it is.
Also, some of the bosses are a bit too much, they feel like a checkpoint for if you have enough vigor stat. It's understandable that Fromsoft needs to push the envelope since we've played these games for so many years but some of them it's like i feel like i got lucky or tanked the right hits.
There have been some souls-like games already. Nioh, Mortal Shell, The Surge, Lords Of The Fallen, Ghost of Tsushima (dunno if it will ever come to PC) and some indie platformers such as Hollow Knight, Dead Cells, Salt And Sanctuary, Blasphemous and probably Outward.
But yes, it's weird how this borderline masochistic genre is becoming a trend in time when most other games you get 5 hours tutorials before you even see a real enemy.
W123 wrote:
So far my biggest criticism is how shit the NPC questlines are in the context of the open world.
Oh, there's questlines? I know I had that one-eyed girl telling me to get into the castle and then I talked with her at the Roundtable and I guess the next thing to do is kill that Godwick? But I remember some girl outside the castle telling me about talking with some dead people but I never found them inside. Maybe I missed them or they are somewhere else. Also the most-Eastern "Grace checkpoint" points me towards further East but there's nothing there.
Man, that commander o'neill fight was the most frustrating so far... had to use the horse for the last phase to whittle down his friends. Finally was able to duplicate the blood related ash of war, and running around with double scimitars with bleed effect is fun as hell.
Bugthesda better start taking some notes from some of the stuff here if TESVI ever sees the light of day
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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