Dled the yarr version and doesnt seem to have any hickups on my ancient machine with high settings.
Thats not somethings that can exist. The stuttering in the game is ingrained in the engine, there's no such thing as my computer doesnt have it. Its not based on computer hardware, its in the game itself. If you would enable the frametime graph in afterburner, you will 100% see spikes in the lines through your playthrough
Yeah, assuming that the cracl bypasses the anti-cheat system which was what was referenced earlier in this thread as being one of the possible culprits, then we'd already have seen significant differences between the legit and cracled version.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I don't think it bypasses anything the anti-cheat just kicks in and forces game to offline mode, but probably still works under the hood. I've played for an hour with the cracl just to see how it runs on PC while i was waiting for my PS5 copy to arrive and it was a stuttering fest with 1070ti, Seemingly runs on 60fps but there are brutal drops in framerate at certain point.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
All of this combines to produce an off-putting experience that high specs cannot overcome - I was testing on a top-end rig with a Core i9 10900K and an RTX 3090. Even running the game at 720p with the lowest settings didn't give me a smooth experience. It gets worse the less capable your PC is, particularly on the CPU side. On more mainstream hardware, I noticed that in addition to stutter, there's slow-down to contend with, adding to the game's woes.
Quote:
v-sync is the default and there's no way to turn it off in-game - you'll need to resort to your GPU control panel to do that, whereupon you discover that the game artificially caps itself to 60fps anyway. This is a big issue: since the launch of Dark Souls, the PC audience has been begging From Software to embrace arbitrary frame-rates. This is brought up vocally with every single new release from the firm, yet once again, we're reliant on mods to allow the game to run at higher frame-rates. Ultrawide support is also missing, making it two for two in terms of basic PC upgrades From Software should have provided on day one.
Doesn't matter if it's open world or not. If these problems only existed on the PS4, fine. But consoles are a generation ahead now, and if a high end PC can't run it at fucking 720p without hiccups, then these lazy devs should be called out everywhere for it. The visuals absolutely do not justify any of this.
It's not like the open world does anything amazing either, by comparison Morrowind's / Oblivion's mechanics are still far more advanced when it comes to NPC inventories, paths, routines, interactions and so on. Performance aside, and from all accounts, I've yet to read or see why this game deserves anything near a perfect score.
its not deserving of a fucking 9, even if the tech part was the most perfect in existence. I have no idea what sort of drugs the jounos are on. This just reinforces my point that souls games just have a standard script for reviews that everyone just makes small changes here and there
It's not like the open world does anything amazing either, by comparison Morrowind's / Oblivion's mechanics are still far more advanced
Shill Up's preview like 4 months ago was hilarious when he said this was just beyond anything else in terms of AI etc.
To prove his point he showed a clip of when a dragon sees him. Yes. It sees him. How does people fall for this? lol.. Say anything and sound thrilled "it actually sees me, oh this feels so scary!" and people will be like "ohhhhh shiIIIIT!! It - THE AI - actually SEES HIM! MY GODDDDDDDDDDD!! First time ever in a game!!!"
so what will be done about all these bribed reviewers ? no blacklist, nobody calling them out by their names ? no gamersgate 2022?
doesnt the combat get superdull after a while always repeating the same patern of slice slice dodge run run slice dodge run run ?
also dx12 needs to be banned by gamers, it has dx12 , i aint touching it, nocare if u took microsnots money ,ur dead to me, all of them dx12 titles have serious isseus , ALL OF THEM
All of this combines to produce an off-putting experience that high specs cannot overcome - I was testing on a top-end rig with a Core i9 10900K and an RTX 3090. Even running the game at 720p with the lowest settings didn't give me a smooth experience. It gets worse the less capable your PC is, particularly on the CPU side. On more mainstream hardware, I noticed that in addition to stutter, there's slow-down to contend with, adding to the game's woes.
Quote:
v-sync is the default and there's no way to turn it off in-game - you'll need to resort to your GPU control panel to do that, whereupon you discover that the game artificially caps itself to 60fps anyway. This is a big issue: since the launch of Dark Souls, the PC audience has been begging From Software to embrace arbitrary frame-rates. This is brought up vocally with every single new release from the firm, yet once again, we're reliant on mods to allow the game to run at higher frame-rates. Ultrawide support is also missing, making it two for two in terms of basic PC upgrades From Software should have provided on day one.
The trademark of japretard games is the locked framerate, and if you break that with a hack, the physics and animation systems go haywire. It’s like those dumbos are just incapable of coming you with generic solutions. Or optimized games for PC. Or good games in general.
Enjoying this game so far (~9 hours), it's exactly what I wanted it to be based on previews I've seen. I'm not overly in to the souls formula, I only beat Dark Souls 3 last month to get familiar with mechanics for this, and other than that haven't played their games too much.
It basically seems like Dark Souls 4 in an open world and no complaints about that from me. Limgrave has been fun to explore, interesting nooks and crannies and stuff to find which makes exploration feel fun and rewarding. Beat Margit and started on Stormveil, which is massive.
I also came across a trap elsewhere which teleported me far north into another area of the map. Not sure if that's even the northern edge, but if not this game is absolutely incredible in scale.
I'll be surprised if it takes me any less than 80-100 hours to make my way through this at this rate.
Yakuza games are great, as is FFVII (apart from performance in some areas). MGSV works really well but has shitty controls - and again has MANY more complex systems than Elden Ring. Resident Evil is near flawless.
FROM games have had more unofficial fixes than any other Japanese PC game I can think of. After this many years there's no excuse.
All good though, I've gotten pretty good at waiting over the last couple of years, I'm sure others have too. Playing the initial version is like opting for a CAM/DVD of a movie when instead you can wait for the 4K release.
Is there a way to compare equipped gear with shop gear before purchasing it?
I can't seem to see or find a way to see the differences anywhere.
Seems like a massive quality of life oversight if not :/
Is there a way to compare equipped gear with shop gear before purchasing it?
I can't seem to see or find a way to see the differences anywhere.
Seems like a massive quality of life oversight if not :/
This!! I mean 2022, get with the program devs!!
Fastest way to compare is to go to the sell tab and quick look and back to the buy tab loll
Otherwise, game is awesome
Lian-Li XL Dynamic ROG Black - EVGA 1000w - Lian-li Galahad 360 AIO - MSI X570 Meg Ace - Rysen 5950x - G.Skill 4x16GB CL14 3600@3800(14-15-15-34) - Samsung 960 Pro 512 - Samsung 960 Pro 1TB - Kingston HyperX SSD 120gb SATA 3 (6gb/s) - WD Black Caviar 2x 2TB SATA 3 (6gb/s) Raid 0 - WD Black Caviar 2 TB SATA 3 (6gb/s) - EVGA 3090 FTW3 - LG C1 48" 4k120hrz
Enjoying this game so far (~9 hours), it's exactly what I wanted it to be based on previews I've seen. I'm not overly in to the souls formula, I only beat Dark Souls 3 last month to get familiar with mechanics for this, and other than that haven't played their games too much.
It basically seems like Dark Souls 4 in an open world and no complaints about that from me. Limgrave has been fun to explore, interesting nooks and crannies and stuff to find which makes exploration feel fun and rewarding. Beat Margit and started on Stormveil, which is massive.
I also came across a trap elsewhere which teleported me far north into another area of the map. Not sure if that's even the northern edge, but if not this game is absolutely incredible in scale.
I'll be surprised if it takes me any less than 80-100 hours to make my way through this at this rate.
The weird thing is, I'm not seeing any of the minor physics glitches you used to get in the old souls games for playing at higher FPS. I've been using the unlocked fps mod now for at least 10 hours of gameplay.
This all begs the question, why did FROM lock it to 60 in the first place? The Dark Souls 3 engine (which is what Elden Ring uses under the hud) was already far less prone to physics issues. Is this just Jap dev obstinacy? Or did they encounter issues that most of us using the mod have just not observed yet?
I'm at 22 hours, level 47 and loving it. When the game opens up from the first area it starts to get good. 2nd main boss was great. Visuals in the northern part of the map are stunning.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum