Playing RDR2 again last night and tonight, an old-gen multiplatform game from 2018, and I'm still flawed by its visuals. From the lighting, to the animation, to the environments. There are so few game development companies you can put your faith into for innovation these days.
wait a minute , did you say rockstar and inovation in same post :-O
pouring millions into "shrinking balls of a horse animation" isnt really inovation ... its just throwing monstrous ammount of money on visual presentation ...
Spoiler:
too bad they are still stuck in the early 00s mission design in 2018
Sorry but that is just bullshit. Its not only the shrinking balls, its the overall attention to detail that is innovative paired with story telling and graphics. No matter how much money it costs, it was always worth it to make their games stand out.
And about your offtopic statement, you where the one who went in with R*, so dont face away now just to leave your point.
@swebarb: Noone knows, could be a week or a month or never. Depends if the D is flawed or if they put a ton of extra crap into it.
yet their actual mission design is same shit it was 20 years ago
Interinactive wrote:
I'm still flawed by its visuals. From the lighting, to the animation, to the environments.
I never said I was flawed by the mission design
No other game comes close to the visuals, environments or level of detail in an open world like that.
Looking at the DL2 videos, it's nothing the first Dying Light + Mirror's Edge hadn't shown us years ago. It looks like a step down in some places. Maybe I'm missing something. I guess I'll find out when it goes on sale for a decent price
No other game comes close to the visuals, environments or level of detail in an open world like that.
i guess its just not enough for me ... its "nice to have and all" and yes very impressie ... its just too annoying to actually play for me and believe me i tried so hard
swebarb wrote:
any idea how long to crack this ? fuck denuvo
from what i read they went nuts with the D on this one .... apparently it needs new denuvo licence after every restart of pc
My god the writing is so baaaad, it's starting to piss me off lol.
I've just finished the mission with the watertower and ...
Spoiler:
I can already tell that Hakon is the one who killed Lucas and is using me to pit the Peacekeepers against the Bazaar to take it over
Spoiler:
Yeah, I'm there as well, just doing a lot of side activities and side quests, but it seems so painfully obvious, especially with the placement of the skin with the tattoo, I mean he was just there before me and gave me the all clear, lol. At the same time it makes me feel like there is more to it, they can't possibly be that stupid, can they now?
and in the end rdr2 is still better than all modern open world games like from ubisoft or this shit...jeez i wonder why...cenrtanly not because of the graphics
everyone wanks like its second coming of jesus ... yet i cant finish it after 2 years because the missions are just so fucking overdirected bullcrap .... but yeah good for you that you are able to enjoy it , congrats
yeah i dropped RDR2 after a couple hours myself, ended up playing the multiplayer for a bit with friends. the open world is top tier but the moment-to-moment gameplay is not particularly exciting and the missions are utter shit due to railroading. i really hope the next rockstar game can actually merge their missions with the open world next time.. so i can play it as a game and not a movie.
i really hope the next rockstar game can actually merge their missions with the open world next time.. so i can play it as a game and not a movie.
I doubt it'll ever happen.
Spoiler:
Most of GTAV missions are completely scripted, completely on rails, like in RDR2. You can tell during most chases by the way vehicles move, particularly if you catch up or crash into your target. Then all of a sudden you reach the part where the scripts are turned off and the AI is activated, and suddenly they're extremely easy to catch / kill / whatever. It was much more noticeable in the PS2 GTA games, they're just better at masking it now.
I can't think of any open world story based game that doesn't work this way for story missions. Including Dying Light. I was hoping Cyberpunk would be different, yet it didn't even manage to trump PS2 era games. AI hasn't been impressive in years, and until that changes I think things will stay that way. It's not as if most gamers want to be challenged anymore anyway, the cinematic approach to everything seems to sell extremely well (God of War, Last of us, Uncharted etc).
What always gets me is playing a modern game, then going back to something like STALKER, Crysis 1 or the Metal Gear games. The AI and gameplay in those games, where things are random and often unpredictable, should have been stepping stones for what we see today. But obviously that didn't happen
People like to clamour on about FEAR's AI, but that AI only works in the small environments it was designed for. The games I mentioned all have open world iterations and are years old at this point. Anyway... it would be nice to be beyond this sort of thing. I'd happily stick with ~2010 level graphics if it meant games would be more interesting to play.
i really hope the next rockstar game can actually merge their missions with the open world next time.. so i can play it as a game and not a movie.
I doubt it'll ever happen.
Spoiler:
Most of GTAV missions are completely scripted, completely on rails, like in RDR2. You can tell during most chases by the way vehicles move, particularly if you catch up or crash into your target. Then all of a sudden you reach the part where the scripts are turned off and the AI is activated, and suddenly they're extremely easy to catch / kill / whatever. It was much more noticeable in the PS2 GTA games, they're just better at masking it now.
I can't think of any open world story based game that doesn't work this way for story missions. Including Dying Light. I was hoping Cyberpunk would be different, yet it didn't even manage to trump PS2 era games. AI hasn't been impressive in years, and until that changes I think things will stay that way. It's not as if most gamers want to be challenged anymore anyway, the cinematic approach to everything seems to sell extremely well (God of War, Last of us, Uncharted etc).
What always gets me is playing a modern game, then going back to something like STALKER, Crysis 1 or the Metal Gear games. The AI and gameplay in those games, where things are random and often unpredictable, should have been stepping stones for what we see today. But obviously that didn't happen
People like to clamour on about FEAR's AI, but that AI only works in the small environments it was designed for. The games I mentioned all have open world iterations and are years old at this point. Anyway... it would be nice to be beyond this sort of thing. I'd happily stick with ~2010 level graphics if it meant games would be more interesting to play.
well the key here is that i actually have fun playing Dying light's missions (and even Cyberpunk) and i don't in RDR 2, its too restrictive. i mostly get to dictate the pace and i don't get deleted for walking 1 meter too far to the right, RDR just wouldn't let me approach any mission how i wanted to, really infuriating babysitting just so they can force the player through whatever critical experience they wanted.
Dying light itself is hardly the bastion of freedom in missions, but I have only hit these restrictions once or twice.. not every single mission that's what caused my patience for RDR to dry up so quickly. just let me play the gaaaame
RDR had some pretty amazing procedural systems and AI from what i played and saw, they just didn't put 1 iota into trying to use them for missions.. i think at their level they could have integrated it much better, or at least relaxed mission design to a point where i'm not wondering if i should just go watch tv instead.
Managed to finish this and actually got the good ending....with a little help from save scumming.
Ending spoilers!
Spoiler:
HAHA, damn JRPG boss fight...4 fucking times in a row.
Initially I tried to save Lawan at the end, but turns out that was the wrong choice for the good ending, just had to let her blow herself up. But with a little help from Hakon, Lawan was also saved and we "rode" to the sunset together while the city was saved and ruled by survivors.
Still wondering if the ending would have been a bit different if you didn't take so many inhibitors...I'm guessing no.
Was an ok game overall and some of the antenna missions did have me on the edge on my seat for some reason, but I find myself doing more of the main missions in these kinds of open world games.
Can't spend too much time doing pointless sidemissions or running around from one end of the map to another. Just unlock the fast travel points and get on with it.
Yet I still managed to play it like 50 hours, damn.
Most negatives posted are perceivable just from watching some walkthrough online.
At the moment there's review bombing going on, done mostly by Italians, cause a game done by a Polish studio has Polish dubbing, but not Italian...
And we all know that "the absence of Italian language and inclusion of all other languages in the game is a heavy offence to Italian culture and people".
Ya the end of the game is more than a little buggy. The first ending I got had me sit there watching a black screen for minutes...after which I just shut it down.
On steam forums they say you have to wait over 5 minutes for the cutscene to appear.
On the second ending it took only about a minute. So not bad considering to the first choice.
To be honest, the more I play this, the more I feel sorry for Cyberpunk. The latter got destroyed on the internet and it has better qualities than this mess. At least in Cyberpunk you get some compelling characters, some cohesive writing, some cool missions here and there, good graphics, etc.
To be honest, the more I play this, the more I feel sorry for Cyberpunk. The latter got destroyed on the internet and it has better qualities than this mess. At least in Cyberpunk you get some compelling characters, some cohesive writing, some cool missions here and there, good graphics, etc.
yes, character shadows are exactly the same dumb looking Like CP.
Anyway, good game so far if you like collecting everything.
performancei is really bad,
parkour movement is really bad.
To be honest, the more I play this, the more I feel sorry for Cyberpunk. The latter got destroyed on the internet and it has better qualities than this mess. At least in Cyberpunk you get some compelling characters, some cohesive writing, some cool missions here and there, good graphics, etc.
yes, character shadows are exactly the same dumb looking Like CP.
Anyway, good game so far if you like collecting everything.
performancei is really bad,
parkour movement is really bad.
but jim avelone got fired because of woke people, game is so bad
To be honest, the more I play this, the more I feel sorry for Cyberpunk. The latter got destroyed on the internet and it has better qualities than this mess. At least in Cyberpunk you get some compelling characters, some cohesive writing, some cool missions here and there, good graphics, etc.
yes, character shadows are exactly the same dumb looking Like CP.
Anyway, good game so far if you like collecting everything.
performancei is really bad,
parkour movement is really bad.
but jim avelone got fired because of woke people, game is so bad
Fired from techland? who is this jim avelolne?
I really don't care about who made the game.
Avellone twitted that he only wrote about 5 reactive quests, new vegas style. Nothing more than that. It would've still been more or less the same game if he was there or not. He probably was a consultant for his name, nothing more
He said in one tweet that he wrote some story drafts alongside other people. He said none of those stories or the stories written by the other people are in the game now.
starts off much slower, but it's just as good. can't say if it's better or not but it's definitely up there once it gets going, especially the parkour elements.
it's pretty shitty that for 2 hours i was chasing a brass knuckles (main storyline) that belongs to someone and when you ask around everyone knows that brass knuckles.
Also I'm searching for Mia yet I can't ask whether they know about it or not.
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