Sherlock loves solving mysteries. And plucking his eyebrows.
Just found some details about the actual structure, it sounds interesting albeit risky:
Quote:
Building upon the detective work from The Sinking City and Sherlock Holmes: The Devil's Daughter, Chapter One has an open-ended approach to solving mysteries that allows you to uncover clues and suspects in your way. Described as "Global Investigation," the developers explained that the city would feature different avenues to discover many secrets and events, all of which can lead back to your current investigation, sometimes in unexpected ways. Using these clues, along with some advice from Jonathan, Sherlock will be able to use his mind palace--an internal nexus of all the clues and research--to piece together the evidence to close the case.
"The main principles that we try to instill and develop in our games is the investigation principle, where all the details, minor or otherwise, are presented to the player," said Martyniuk. "So there are a lot of places in this city which contain different information on different matters. This can be used in the investigation to define and formulate which evidence you want to search for to build your evidence. This free investigation [format] is for you to decide where to go on your own. Our intent is that players who understand [the world] will feel connected to the game's investigation--[getting players] to feel smart and active within the investigation is very critical in getting into the game's story."
In addition to taking on different investigations throughout the city, Sherlock will also run afoul of some of the city's more unsavory individuals. While combat is a crucial part of Chapter One, it won't be as pronounced as it was in The Sinking City, which featured gunfights in the city streets against eldritch monsters and cultists. Chapter One's combat system has been completely revamped and focuses more on hand-to-hand engagements that lean into Sherlock's particular skill set. In a fight, Sherlock will be able to use his deductive skills to pinpoint weak points on enemies to end battles easily. According to the devs, battles take place where they make sense, and certain areas of town will have individuals looking for a scrap.
Who's that dude with Sherlock? Is that supposed to be Watson? Is he a ghost? Because he's presented oddly during that trailer, like he's teleporting around the place. And the blinking.
Who's that dude with Sherlock? Is that supposed to be Watson? Is he a ghost? Because he's presented oddly during that trailer, like he's teleporting around the place. And the blinking.
They're being vague about that, he is not Watson but at the same time, he's called Jon and he's Sherlock's only bestboyfriend.
It could be a tribute to the legendary creepy Watson, though!
Loved the last 3 games. But looked to me they are trying to turn it into a fully open-world detective game with more action and I am not sire if that's a good direction for the series. There were even some kind of boss battles in Devil's Daughter. Was kind of weird controlling different characters with their unique abilities and doing stealth but personally I found it also interesting.
Just wishing they expand the clue system and make it even better. And hoping they don't turn this one into some detective Assassin's Creed.
The "jogging" animation looks awkward/weird. I did enjoy some of the previous Holmes games even though they had some issues with the clues and esp. when you chose a solution and it seemed like it didn't really matter which solution you chose.
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