its just clips from VFX artist for his demo reel. There is no context to the gameplay, there is no explanation, and all the footage is to show off his work
and still no info what evolved from Furious 4
After HH i dont really trust them to do proper BiA - but nuts Inglorious basters game they could do
Quote:
It appears Brothers in Arms: Furious 4, which was announced during E3 2011, has gone back to the drawing board now that the BiA brand has been removed from the title. Gearbox is reportedly working on an unannounced new franchise, but it appears Furious 4 isn’t said project as that game “is not a thing anymore,” according to Pitchford.
Matter of fact, Furious 4 character Montana is now in Gearbox’s upcoming game, Battleborn.
“Creative development is a trip,” he said. “The idea that something that started as a Brothers in Arms game through some absurd convolution ended up as Battleborn is evidence of what’s possible. Montana exists only in the Battleborn universe.
“He never existed in the Brothers in Arms universe, because that game never happened.”
Attaching this concept to BIA was stupid in the first place. I never liked the concept in the first place and now we already have a lot of 4 player co-op games so bring on the new BIA.
Gearbox has confirmed that a new entry in the Brothers in Arms series is in development, but with the memory of the troubled launch of Aliens: Colonial Marines still fresh in its mind, the studio is taking a more cautious approach for the inevitable reveal.
"That's so unusual because we all tend to wait to announce anything," Pitchford added. "I mean, I didn't announce Borderlands 3 until it was beta. And it sucks because I know there's a lot of people… we're working on another Brothers in Arms game, but I'm not saying sh** until we have it, you know. And we have fans that really love that [series] and they're just gonna have to suffer."
Thing is, the original game was a derpy piece of shit back in 2005. You were going through static tunnel-like enviroments, closed at every step except forward. Once the fighting started, we were standing in cover and shooting at the little circles which were pointing every enemy and their state, so helpfull.
Funny actually, it was a cover shooter a year before Gears led us to the dark ages. And it was filled with more assists than anything i can remember before
I remember playing the two original games on the highest difficulty (the one without markers nor checkpoints), it made the experience less game-y although the limited consolish nature was clearly still omnipresent. The repetitiveness of the formula didn't help either, but I liked the writing and its genuine atmosphere, much more interesting than whatever the various Cow-a-Doody's were doing. I actually had high hopes for Hell's Highway, but that one was more akin to a sad trombone for obvious reasons.
At least we had Hidden and Dangerous 2 on PC back then, the true king of the genre gameplay-wise. I wish we had something like that today
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