Haha indeed, it looks like they just went full-Rico with this one with the extra-quirky tone, arcadey concessions, all sorts of pet companions and some lite RPG-ization too for good measure.
I've never been a fan of the franchise or the Ubiformula in general but I didn't mind 3 and 4 (with Realism mods that disabled the derpy markers and added a more survival-like experience). Back then there was still a reasonable balance between the game-y aspects and the sense of immersion - an improvement over the pesky FC2 but without reaching the OCD-like fest of FC5.
You didn't like FC2 at the time of release? I actually enjoyed it. It had better mechanics than Crysis, for example, which was released at about the same time period, if I remember correctly. It was also the last FC without heavy narrative nonsense, that started with 3.
Haha indeed, it looks like they just went full-Rico with this one with the extra-quirky tone, arcadey concessions, all sorts of pet companions and some lite RPG-ization too for good measure.
I've never been a fan of the franchise or the Ubiformula in general but I didn't mind 3 and 4 (with Realism mods that disabled the derpy markers and added a more survival-like experience). Back then there was still a reasonable balance between the game-y aspects and the sense of immersion - an improvement over the pesky FC2 but without reaching the OCD-like fest of FC5.
You didn't like FC2 at the time of release? I actually enjoyed it. It had better mechanics than Crysis, for example, which was released at about the same time period, if I remember correctly. It was also the last FC without heavy narrative nonsense, that started with 3.
Yes and no, let's say it was a love-hate relationship
I appreciated the no-nonsense approach and freedom, the shooting, its dynamic fire mechanics and the visuals (despite the brown tint), but the respawning enemies at every single checkpoint alongside the repetitive missions which became a burden near the end dragged the game down.
I should reinstall it one of these days out of curiosity, there are recent-ish mods (such as the Redux one) that on paper take care of some of the game's shortcomings, though I don't expect miracles.
I really liked in FC2 that you had a physical map, that you had to get out and read. Had multiple car accidents because I had the map out on the steering wheel, not watching the road.
If they added that back in and removed all the derpy markers it would change the game completely.
I really liked in FC2 that you had a physical map, that you had to get out and read. Had multiple car accidents because I had the map out on the steering wheel, not watching the road.
If they added that back in and removed all the derpy markers it would change the game completely.
Modern gaming bro´s have probably never seen physical map, so it would be impossible game.
I really liked in FC2 that you had a physical map, that you had to get out and read. Had multiple car accidents because I had the map out on the steering wheel, not watching the road.
If they added that back in and removed all the derpy markers it would change the game completely.
No way they will. Just from the trailer, you see that there are many retarded markets as "part of his/her/xis/xer/ox vision" It's a modern Ubitard game.
They did copy a few of Stalker's stuff, like bleeding when hurt and weapon degradation. But infinitely worse implemented, of course. Clint Hocking was talking in an old interview from 2007 about how Stalker and Boiling Point beat them to the punch for the first proper open world fps, so its a fact that he played them and took notice of them.
But FC2 was nowhere near Stalkers quality, nor a good game on its own. Pretty much everyone hated the game at launch. The map thingy only sounds cool on paper, it was the most annoyong thing, you were often with your nose in the map because you constantly needed orienting, due to samey enviroments and lack of any handcrafted landmarks. That instead of having a minimap for convenience you had to press an extra button and have the entire screen filled with the map is in no way some hardcore-ism design, its annoying and nothing else. You literally have the same map as all the "derpy" later games, but its just more cumbersome for you while playing.
The shitty, barren missions that just have you drive from one side of the map to the other for every mission, the braindead AI, diamond collecthaton, malaria bullshit, eternal identical outposts - it was never a good game. It has cool ideas and the unique setting, but everything they went after was poorly implemented
Figure of speech I actually found myself at the time defending the game a bit, in various discussions, because most people hated the game with such passion, that i wanted to point out the various aspects of it that were cool.
Clint Hocking was always a cool dude, he was the director for Chaos Theory after being a designer for the first Splinter Cell. He likes systemic design, he likes Thief The Dark Project. But after FC2 and more recent Watch Dogs Legion, maybe he needs a partner. You cant just have systems going on without a proper structure for them.
I tried to like FC2, but the systems were kinda all lacking. Would have been nice with the dynamic buddy/rival thing and the whole making your name as a merc from nothing.
I wished they'd improved on those mechanics instead for the subsequent games, but they went another route.
Basically I just was Kingdom Come Deliverance, but with guns.
Deliver delicious tacos across Yara with Danny Trejo, fight the Yaran military with an impostor Rambo, and rescue Chorizo from the upside down with the Stranger Things crossover. Play weekly insurgencies and special ops missions for free from day one. Put yourself in the shoes of Vaas, Pagan Min, and Father Joseph and relive their origin stories in a new roguelite game mode with the Far Cry 6 Season Pass, available late 2021.
So in short, a franchise meltingpot clusterfuck, topped off with Rambo Woke Edition.
One might've known. Ubisnot has long been beyond redemption.
I wonder if this will be like Breakpoint, not even worth getting for free.
farcry just banks on the celebrities n weirdo characters these days, but then again, how much can u do in an open world that hasnt been done before ...
It looks good, better than what regular gameplay console videos showed, but all of ubi's tech is so old at this point, the art is carrying everything. You can see the old engine breaking at the seems by now, in all their games, except maybe Ghost Recon.
Are those screenshots with amd's shitty fsr ? They're excedeengly blurry
Oh, wow it has cock fighting mini game and no animal rights activists shit themselves yet. Where is PETA?
Wonder if it will be patch out
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
It looks good, better than what regular gameplay console videos showed, but all of ubi's tech is so old at this point, the art is carrying everything. You can see the old engine breaking at the seems by now, in all their games, except maybe Ghost Recon.
Are those screenshots with amd's shitty fsr ? They're excedeengly blurry
someone fucking delete AMD. After buying Nvidia 3*** seems most new games features that shitty AMD logo
Game seems MUCH heavier than Far Cry 5. That game outputs around 100 frames at 4k maxed out on a 3080 and the above benchmark shows this at 57. And the game is so cpu limited that at 1080p and 1440p it nets the same average framerate. Its the same issue with this particular branch of their engines, it leans on one cpu core massively
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