Whatever feature of DX12 you are talking about (I hear it for the first time btw) - it wont eliminate base overhead of CPU resources required for data reading from SSD.
If it's something that hasn't been utilized by engines before no one can say what SSD's can add or not, i'm pretty sure we've been held back a bit by HDD's.. Not too interested in the whole PC vs console topic, i use both...
Update to this: I know what feature you were talking about, but it isnt really DirectX12 one so that's why I've got confused.
Yes, this is game changer. As I mentioned before, consoles have shared memory with GPU because loading data once and then passing memory-pointers between GPU/CPU is MEGAfast and super-efficient. For PC, this is not possible due to modular nature. However, if you could just load the data into GPU directly from storage - that is as close to the console setup, as it gets.
Last edited by Civ01 on Fri, 5th Jun 2020 23:35; edited 1 time in total
You bet your ass current high end (not even top) PCs with fast SSDs will handle just fine any "netxgen"game.
Nah I tend to not trust some random gamer forum people on tech matters. Tech and business are more complicated than what the average idiot on this board seems to know about.
Sony and Epic are money hags but they also sure enough have a good deal of talented smart engineering people on there. I think every sane company will try to push the envelope, its what sells consoles. And sony did pretty well in these regards in the past.
The console gamers have got their eyes opened by new games with 4k but only 30fps. Thats what weve been expecting for years. What the pc can handle with 40 to 60fps or sth. the console can at 30. SSD out of this universe or not...
But this aint the topic here is it. I remember the Unreal Engine 3 development discussions damn it was fucking wild. Now UE5....the jump isnt that big its all more in the details Id say.
The console gamers have got their eyes opened by new games with 4k but only 30fps. Thats what weve been expecting for years. What the pc can handle with 40 to 60fps or sth. the console can at 30. SSD out of this universe or not...
But this aint the topic here is it. I remember the Unreal Engine 3 development discussions damn it was fucking wild. Now UE5....the jump isnt that big its all more in the details Id say.
Still way less than 1% of PC gamers can do 4k 60. And that is IF the game is properly optimized.
Still way less than 1% of PC gamers can do 4k 60. And that is IF the game is properly optimized.
That's not just because of the prohibitive prices and unavailability of high-end components but, also, because a lot of people don't give a fuck about '4k'.
With my not so fast 1660 Ti I do play some games at 4K. Some simply run fine, others you need to tweak a bit with settings, and some also have the ability to change render resolution (which is nice as you can keep proper HUD scaling).
4K is just resolution, nothing else, it also has 16:9 box aspect ratio.
Sigh... 4k is a delicate subject. It is also just a debatable 'reason' to buy the same, partially justified, beyond reasoning expensive "upgraded" hardware.
I get it: they NEED to sell their CPU's and GPUs to exist, they need to keep feeding their employees and investors. I respect and understand that...
BUT they chose the wrong way, IMO, to ensure demand for their products:
"Boys, we can't enlarge screen size anymore, bigger screens simply don't fit on the table/wall. Sooo... to justify buying our new GPUs, let's go with... *drums*... pixel density!"
Native 8K is 4x4K so.... 3090 performance needs atleast to be doubled and even then its not gonna be enough for 60fps gaming on heavy titles with maxed out settings.
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