Samurai Shodown will launch worldwide for PlayStation 4 and Xbox One in June, followed by Switch in Q4 2019 and PC at a later date, publisher Athlon Games and developer SNK announced. It will feature Japanese voice-overs and support English, Japanese, Traditional Chinese, Simplified Chinese, Korean, French, Italian, German, Spanish, Pan-American Spanish, and Brazilian Portuguese subtitle language options.
After more than a decade, Samurai Shodown is back! SNK is rebooting one of its most successful series, carrying on the legacy of past titles with a new game that retains the same thrilling battles of past titles in a graphically advanced package. Samurai Shodown’s gameplay is driven by the tense atmosphere of being one strike away from death, and the exhilaration of defeating an opponent with overwhelming power and attacks. Taking place between the events of the original game and Samurai Shodown V, the new game carries on the legacy of the one true weapon-based fighter.
Key Features
Exhilarating Weapons-Based Combat – Samurai Shodown carries on the legacy of the tense battles the series is known for, where players are always one strike away from death, and one powerful attack away from victory.
Evolving the Presentation – Using the power of Unreal Engine 4, SNK is able to modernize the unique atmosphere and setting of past titles in a gorgeously artistic package that achieves a detail and graphical quality like never before.
Unique Cast of Returning and New Warriors – Samurai Shodown welcomes back iconic characters from past iterations, including the swordsman Haohmaru, his rivals Ukyo and Genjuro, the shrine maiden Nakoruru, and fan-favorite Galford. The starting roster will include a total of 16 characters—13 veterans and three newcomers to the franchise.
All New Gameplay – Carrying on some of the key fighting mechanics that made the series popular, such as the Rage Gauge, Rage Explosion, Sword Clash and more, Samurai Shodown will also include several new techniques, including a powerful, one-time use attack from each character called the Super Special Move.
Revolutionary New AI System – Titled Dojo Mode, SNK has developed a proprietary AI system that learns from player patterns and creates a specific Ghost clone from that data. With this system, players can fight against their own Ghost or take on the Ghosts of top players in mock battles.
Samurai Shodown will launch for PlayStation 4 and Xbox One on June 27 in Japan, developer SNK announced. An arcade version will launch this summer, and the Switch and PC versions will follow in winter 2019.
I'm not too fond of the artstyle shift that comes with the 3D conversion, it resembles other cel-shaded japanese fighting games way too much. The game somewhat lacks in terms of grittiness, the attacks' feedback isn't great either.. the characters' models and textures aren't engaging either.
Samurai Shodown is one of my favourite fighting games series, so I'm likely to end up playing this a fair share of time, but I'm definitely not sure I'll enjoy it anything more than the original.
Kuroki director said, some PC download platform wanted an exclusive release on the condition of a pre-order of hundreds of thousands, but SNK CEO rejected because he thought Samurai Shodown will be for sale million copies.
Even if it was a decent fighting game, SNK shot themselves in the foot making it an Epic exclusive originally on PC. I used to really enjoy this series but then SoulCalibur replaced it if I wanted a weapon fighting game.
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