Remake of HL2 "Dear Esther" mod goes commercial
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consolitis
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PostPosted: Fri, 11th Feb 2011 20:36    Post subject: Remake of HL2 "Dear Esther" mod goes commercial
http://dear-esther.com/

The guy (that was an environment artist in Mirror's Edge) that was working on remaking Dear Esther has been granted a license by Valve to use the Source Engine and sell the game on Steam.

Video from when it was simply a mod and utilized the aged "Source 2007" version of the engine:

Coming in Summer 2011 Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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human_steel




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PostPosted: Fri, 11th Feb 2011 20:38    Post subject:
It does look amazingly good. Hope it doesn't end up being a vaporware as Black Mesa for instance.
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ixigia
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PostPosted: Fri, 11th Feb 2011 20:54    Post subject:
Very promising, but yeah I'm a bit sceptical about the release date Smile
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LeoNatan
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PostPosted: Fri, 11th Feb 2011 21:31    Post subject:
human_steel wrote:
It does look amazingly good. Hope it doesn't end up being a vaporware as Black Mesa for instance.

Well I assume the commercial incentive does give him a push to finish it. Smile
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human_steel




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PostPosted: Mon, 22nd Aug 2011 16:15    Post subject:
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consolitis
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PostPosted: Mon, 22nd Aug 2011 16:24    Post subject:
On the plus side:

Quote:
The new water shader for example is now much more sophisticated and has optimisations which Jack and I had planned to add but were already implemented – saving us a lot of work. There's also a neat vertex wind shader that will allow me to add realistic sway to static prop foliage along with the detail sprites, proper multicore support, fast model rendering and a queued material system and much more which results in super-speedy render times that in some cases improved performance by 50-60fps! (And we haven't even added in our detail sprite optimisations yet!) This is exciting as it means DE should be able to run smoothly at full detail on even the most moderate of PCs, and hopefully at some point, Macs! – Also made possible with the new Engine.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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chiv




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Location: Behind You...
PostPosted: Mon, 22nd Aug 2011 16:26    Post subject:
thats looking really beautiful actually... and the concept art, both in concept and from an artistic side are stunning.

im actually quite interested in this... the idea behind it, the story and the way its pitched, sound really cool. thnx for posting/bumping it.


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dsergei




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PostPosted: Mon, 22nd Aug 2011 16:27    Post subject:
consolitis wrote:
The new water shader for example is now much more sophisticated and has optimisations which Jack and I had planned to add but were already implemented – saving us a lot of work. There's also a neat vertex wind shader that will allow me to add realistic sway to static prop foliage along with the detail sprites, proper multicore support, fast model rendering and a queued material system and much more which results in super-speedy render times that in some cases improved performance by 50-60fps! (And we haven't even added in our detail sprite optimisations yet!) This is exciting as it means DE should be able to run smoothly at full detail on even the most moderate of PCs, and hopefully at some point, Macs! – Also made possible with the new Engine.


You forgot to bold the important part.

Cool Face
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pikachupi




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PostPosted: Mon, 22nd Aug 2011 16:35    Post subject:
fall...m..not that far away and it looks good:)
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consolitis
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PostPosted: Wed, 23rd Nov 2011 20:40    Post subject:
Beta is ready, scheduled to release January-February 2012.

http://dear-esther.com/?p=389

It’s been a while without any updates as we’ve ported Dear Esther across to the Portal 2 engine, but we’re finally done, and work has now started on integrating Steamworks. So we’ve started discussions with Valve about a launch window, and this is looking very likely to be either the end of January or the beginning of February next year.

There’s still a bunch of stuff to be done –lots of testing on lots of machines, tweaking and fine-tuning the environment and audio, getting all the surrounding work done that goes along with launching a game but isn’t the actual build itself. But it’s very close –we’re pretty comfortably at beta (without Steamworks) so it’s a major milestone for us.

Right now,we’re being judged for IGF and fingers crossed we make the final there. We’re also going to be presenting at GDC in the main conference track,which is brilliant,so it’s all hopefully shaping up for a great 2012.


 Spoiler:
 
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KillerCrocker




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PostPosted: Wed, 23rd Nov 2011 21:07    Post subject:
looks great


3080 | ps5

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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DarkRohirrim




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PostPosted: Wed, 18th Jan 2012 15:14    Post subject:
First Trailer, First Review – Steam Store!

http://dear-esther.com/?p=535


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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human_steel




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PostPosted: Wed, 18th Jan 2012 15:21    Post subject:
Looks beautiful. And February 14th is the release date?
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Pixieking




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PostPosted: Wed, 18th Jan 2012 15:24    Post subject:
Bloody gorgeous!

Not sure how much I'd be willing to pay for what appears to be a prettier, better version of Myst (which is what it kind of looks like), but definitely interested in it.


Pixieking
----------
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ixigia
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PostPosted: Wed, 18th Jan 2012 15:26    Post subject:
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human_steel




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PostPosted: Wed, 18th Jan 2012 15:27    Post subject:
Quote:
- I throw my money at the screen but nothing happens

- Throw it at our steam store page (link in description) on Feb 14th Smile


Laughing Very Happy
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garus
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PostPosted: Wed, 18th Jan 2012 15:52    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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Roger_Young




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PostPosted: Wed, 18th Jan 2012 15:54    Post subject:
It looks great.
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consolitis
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PostPosted: Wed, 18th Jan 2012 16:10    Post subject:
Recommended reqs:

Quote:
OS:Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz or higher
Memory:1 GB RAM
Graphics:DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
DirectX®:dx90c
Hard Drive:2 GB HD space
Sound:DirectX 9.0c compatible sound card


Very Happy
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pikachupi




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PostPosted: Wed, 18th Jan 2012 16:30    Post subject:
human_steel wrote:
Looks beautiful. And February 14th is the release date?


+1?

looks very good:)

what kind of game is this?
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Cedge




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PostPosted: Wed, 18th Jan 2012 19:23    Post subject:
pikachupi wrote:
what kind of game is this?


It's often referred to as an "interactive ghost story." By exploring the environment, you discover more pieces of the mysterious backstory, which are presented as voice-acted journal entries from an unknown narrator. There aren't any enemies, and I don't remember there being any puzzles. You just explore, and try to piece together in your own mind what happened, because it doesn't really spell it all out for you.
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consolitis
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PostPosted: Wed, 18th Jan 2012 19:51    Post subject:
Yeah, there are no puzzles.

Most people think "ohhh, so it's an adventure, right?"..... before they hear there are no puzzles and you just walk, listen to the naration (which varies a little every time you play) and try to piece together the (a) story.

It has more in common with a(n interactive) movie than a game. There's no "game" (eg the goal to win) in this game.
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pikachupi




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PostPosted: Wed, 18th Jan 2012 20:19    Post subject:
consolitis wrote:
Yeah, there are no puzzles.

Most people think "ohhh, so it's an adventure, right?"..... before they hear there are no puzzles and you just walk, listen to the naration (which varies a little every time you play) and try to piece together the (a) story.

It has more in common with a(n interactive) movie than a game. There's no "game" (eg the goal to win) in this game.


sounds to me like waste of sources and beautifull graphic design :/
the first thing came into my mind after i read your coment,was the old quests i played on my c64 with minimal graphic images and alot of text to read and type (some were only text with no visuals) and you had to use your imagination to complete the "missed" visuals...it is actualy like book:)
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Cedge




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PostPosted: Wed, 18th Jan 2012 20:47    Post subject:
pikachupi wrote:
sounds to me like waste of sources and beautifull graphic design :/

No. It's just beautiful graphic design being used for something other than a traditional game. Computers offer so much potential for new kinds of artistic projects, and this is a great example. If it's not for you, that's fine, but you have to understand that just because something has 3D graphics, doesn't mean something is going to be a traditional videogame.
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Roger_Young




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Location: Portugal
PostPosted: Wed, 18th Jan 2012 21:11    Post subject:
Cedge wrote:
No. It's just beautiful graphic design being used for something other than a traditional game. Computers offer so much potential for new kinds of artistic projects, and this is a great example. If it's not for you, that's fine, but you have to understand that just because something has 3D graphics, doesn't mean something is going to be a traditional videogame.

Right.
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me7




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PostPosted: Wed, 18th Jan 2012 21:17    Post subject:
Any information on the price or price range?
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pikachupi




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PostPosted: Wed, 18th Jan 2012 21:17    Post subject:
@Cedge
i guess i will check it out when it will be out just to see what is it about or how it feels,but right now from the descriptions,it sounds like it is not for me but it is nice to see new idea's and creativity:)
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human_steel




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PostPosted: Wed, 18th Jan 2012 21:24    Post subject:
me7 wrote:
Any information on the price or price range?

Something along the lines of 20 bucks...?
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consolitis
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PostPosted: Wed, 18th Jan 2012 21:25    Post subject:
me7 wrote:
Any information on the price or price range?


$10 http://dear-esther.com/?p=445
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VGAdeadcafe




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PostPosted: Thu, 19th Jan 2012 03:58    Post subject:
No puzzles to further the story ? Pffftt.
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