Old World is an epic, historical turn-based strategy game from Soren Johnson, Lead Designer of Civilization 4 and Offworld Trading Company
Set in the classical era, Old World gives players the chance to not just build an empire but to found the greatest dynasty of its age. The game has many innovative features that are worth describing in detail:
Orders
Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.
Legitimacy
Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.
Succession
Every turn in Old World represents a year, and the rulers are mortals who won’t last forever. They will need to get married and produce an heir to continue their line. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself.
Events
Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. The game has over 1,000 unique events, many of which are inspired by historical events from the period. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.
Ambitions
Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your characters. No two games will ever play out the same way, and the wise ruler will know when to change direction.
Politics
Each nation has four noble families who can be granted stewardship of your cities, with each one providing unique and powerful bonuses. You’ll want to balance how to distribute cities among your families carefully as those with too many will begin to think they deserve the throne while those with too few will grow envious of their rivals. Pleased families will keep their citizenry under control while angry ones will incite revolts.
Territories
Cities form cohesive blocks of territory, with an urban center and rural hinterlands. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. This territory grows based on where the player constructs Improvements and trains Specialists on the map.
Resources
Resources in Old World, such as Food, Wood, Stone, and Iron, are stockpiled as they are produced, to be spent on units, improvements, Wonders, and so on. Borrowing some algorithms from Offworld Trading Company, a dynamic marketplace allows players to buy and sell the resources at any time, with the prices fluctuating based on supply-and-demand.
Technology
The technology tree borrows mechanics from card-building games to add variety and create interesting decisions. Each technology available to research is added to the player’s deck, and when it is time to choose the next technology to research, the player draws four cards, chooses one, and then discards the others, which will not reappear until the deck is reshuffled. Thus, choosing between two desirable technologies is a difficult decision as the player knows they will not see the card they just passed over for many more turns.
That does look interesting. Like a simplified Civ game but with political mechanics. Could be interesting.
I've watched a streamer playing an early copy, and this game is absolutely not a simplified Civ game. It has very different mechanics and gameplay, and I'm actually looking forward to playing it.
It does look like Civilization though, maybe too much...it would benefit from more of an unique look, just to stand a part a little and avoid consumer confusion.
^That was my initial thought^ A clone of Civ 6 in the looks department. Might have been better to have it's own look, still, at least this way, it's cheaper too reuse assets
Menu's can be erratic on mouse clicking, a few .xml errors popping up also, but I'm sure they will be fixed. FPS all over the place, and dips to 56fps on full map zoom out, whereas, sits at max (100fps) apart from that.
Reduced UI a notch, as default is far too big on my screen (1440).
Scara did you release this into the Russian Aether or does this have denuvian protection?
Nope, I release nothing now I'm a good boy (I don't want to be seen as a pirate, just a scammer)
There is latest in the 'RED light district' though, no Denuvo, in fact, more up to date than my 'Epic' copy
I have contacted Epic for a refund, (sames rules as Steam), saying I'm disgusted that RED has a more up to date copy, as my excuse, but due to Covid-19, a long waiting time is required, lol
I mean the game isn't too bad at it's base. It does feel rather bland. There is also early access and experimental branch. Not sure which one is more up to date though. I've just played early access one. I can see this game turn into something good but it definitely needs more time.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
For those, who like 4X games. This is a really good one with depth, but doesn't drag on forever. I have around 80 hours on it v. around 30 for Humankind. This is better.
huh , intereting as from what i tried so far from both i would say exact the opposite.
This one feeels superslow and got lots of little annoyance compared to its competitors....
i guess i will give it few monhts of tweaking and patching before trying again.
I love the whole family tree and events dynamic. Makes it feel alive, like actions have consequences sort of thing. Not a big fan of the UI however.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I love the whole family tree and events dynamic. Makes it feel alive, like actions have consequences sort of thing. Not a big fan of the UI however.
I love the UI. Separate buttons to cycle through different type of units/events. One button press filters, that make the map a lot more readable from multiple standpoints.
The game is not a looker. It looks dated. But UI is pretty good, imho.
Check out the announcement trailer for Old World's first expansion, Heroes of the Aegean. This Old World expansion takes us to Ancient Greece, featuring six new historical scenarios. It also lets us take on the roles of notable historical figures: Themistocles, Leonidas, Alexander, and Pausanias, along with more exciting new content. Players can get the full Old World Heroes of the Aegean expansion for free for the first two weeks.
Previously an Epic Games Store exclusive, Old World arrives on Steam and GOG on May 19, 2022.
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