all the witcher games were a mess when they came out lol
People have short memories, conveniently
I played W3 about 6 months after release and had a very good experience. It was nowhere near as problematic as CP2077 still is today (and close to 6 months since release).
There must have been a door there in the wall, when I came in.
Truly gone fishing.
I played Witcher 3 on release and while buggy, it was nowhere near the same ballpark, league or even world of Cyberpunk 2077.
If you really believe W3 was comparable to CP on release then you must be looking at it with typical hump-tinted glasses of butthurt.
Bugs will get fixed eventually. The problem here is that the world is dead. I feel like Jim Carry in the truman show. Uninstalled deep into the story. I'll finish it on youtube.
It's the same in the Witcher 3, the game becomes easier when leveling up to a point that everything becomes a cakewalk. They didn't fix this in the Witcher 3, so they are not gonna do it with this game. This game needs level scaling.
I’m not a fan of scaling at all. It kills the entire purpose of leveling up, IMO. You’re essentially asking for large numbers to appear on screen while the mobs HP is through the roof essentially fighting a rat with a dagger but both of you are level 100 or whatever. If people want to spend time to level up and face roll an area or mob, I say let them.
I prefer the dragons dogma approach in mob “scaling” where a lower level could still fight a difficult mob if they were good enough to employ tactics and maybe a little luck. Throw in some extreme mobs specifically designed for those that have grinded levels or are just good players and you’re good.
couleur wrote:
Everything I don't understand is a mental disorder.
couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s
russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
It's the same in the Witcher 3, the game becomes easier when leveling up to a point that everything becomes a cakewalk. They didn't fix this in the Witcher 3, so they are not gonna do it with this game. This game needs level scaling.
The game is like you're on god mode from start to finish. You're butchering everyone from the first minute of the game until the last. Theres no design or effort placed into combat situations or their design. This aspect is one of many where the game is poorly made. And its one of the reasons why it will never be a proper good game, no matter how many patches they put out to remove bugs. The biggest problems are baked into its design.
Scaled leveling is uninstall and refund bad for me, completely ruins the RPG experience, your either handcrafting the content or don't even have numbers and levelling.. just choose one.
It's either scaling or don't give xp for mobs/side quests. Otherwise this game is impossible to balance. An open world action game like approach for a RPG just doesn't work.
Leveling doesn't make sense in 95% of cRPG's anyway. It doesn't add anything to gameplay and hurts balance for most. Might and magic x had a system that made sense were leveling had an impact for the game being hard as fuck and there was little room to grind, although it felt more like a puzzle to find places to grind and level up then a true RPG. Or you get the true jRPG grind monsters to progress type of game, that sucks.
An open world action game like approach for a RPG just doesn't work.
Nonsense. There are so many solutions that I won't even bother to spell them.
It is what it is today due to the process of streamlining the game. We could not upset little Jimmy by making a zone in the city too hard to access, now, couldn't we?!
@blackeyedboy
I agree, taking away the linear aspect of it to make it open it isnt what makes the ones that fail at it bad.
A open world RPG works just fine, it's the foundational ideology of tabletop RPG games that have been around since the 70's.
So the concept of it working is well established, its publishers stumbling to actually create a viably open one that is the problem.
They OVER restrict it, making it a shoddy linear game with random outside stuff tacked on to emulate open world..not really 'open': Partially because you cant have customers not having a fixed main story to lead them by the hand on. Which in turn makes it a linear story with fluff tossed in to give the illusion of open. And partially from limitations of the technology to do 'dynamic world' that reacts to you.
So its not that open world action RPG isn't a viable combination. Just the way its done in video games suck.
Why I cant play them myself (Dorky AD&D nerd since the 80s). All computer RPG games feel so restrictive and flat, they boil down to "First person/full party control Diablo, with NPC dialog chains" vibe to me. Or a simplistic "Choose your own adventure book" with real time graphics
-We don't control what happens to us in life, but we control how we respond to what happens in life.
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Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Well, they were given money to make a game and they did it. It's money to boosts tech and research companies (even gaming ones). Not that Cyberpunk 2077 wasn't gonna happen without those pitiful for such a big studio 7 millions. Would've been better to give them to some indies studio/s instead. But then I guess many gamers in Poland and around the world would've cried: "Oh, look the Polish government doesn't even care about the biggest game dev in the country!"
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