Cyberpunk 2077 (CD Projekt RED)
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Thu, 29th Apr 2021 12:09    Post subject:
scaramonga wrote:
SpykeZ wrote:

all the witcher games were a mess when they came out lol


People have short memories, conveniently Wink

I played W3 about 6 months after release and had a very good experience. It was nowhere near as problematic as CP2077 still is today (and close to 6 months since release).


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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The_Zeel




Posts: 14922

PostPosted: Thu, 29th Apr 2021 12:18    Post subject:
I played Witcher 3 on release and while buggy, it was nowhere near the same ballpark, league or even world of Cyberpunk 2077.
If you really believe W3 was comparable to CP on release then you must be looking at it with typical hump-tinted glasses of butthurt.
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Thu, 29th Apr 2021 14:00    Post subject:
Witcher 3 had bugs, but it was nowhere close to Cyberpunk...
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jackbomb




Posts: 2535
Location: Tortilla de patatas
PostPosted: Thu, 29th Apr 2021 14:25    Post subject:
Witcher had better buttocks than Male V, Trans V and Female V combined at first 6 months


MAG B650 Tomahawk / Ryzen 9 7950X CU -20 5.5GHz / TR PS120SE / Corsair 2x16GB DDR5 6000 CL30 / TUF 3080 OC / Cubase Pro 14
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Cash




Posts: 32

PostPosted: Fri, 30th Apr 2021 03:36    Post subject:
Bugs will get fixed eventually. The problem here is that the world is dead. I feel like Jim Carry in the truman show. Uninstalled deep into the story. I'll finish it on youtube.
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Fri, 30th Apr 2021 04:23    Post subject:
Ill just wait until patch 1.6 or something Laughing
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scaramonga




Posts: 9800

PostPosted: Fri, 30th Apr 2021 06:08    Post subject:
Get's better with every patch Smile
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gordonash




Posts: 293

PostPosted: Sat, 1st May 2021 03:08    Post subject:
I started when 1.2 come out. Really enjoying it. Very few and minor bugs so far.
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scaramonga




Posts: 9800

PostPosted: Sun, 2nd May 2021 04:17    Post subject:
It's a fine game, far from perfect, and it is what it is Smile

Those waiting for the game to 'get better with patch 1.99.1.407', lol Laughing
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 2nd May 2021 07:02    Post subject:
I'd like it to be more difficult.
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Sun, 2nd May 2021 12:54    Post subject:
Sin317 wrote:
I'd like it to be more difficult.


You wouldn't want to deny the masses their easy quick rewarding mechanics now, wouldn't you?!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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friketje




Posts: 2125

PostPosted: Sun, 2nd May 2021 13:32    Post subject:
Sin317 wrote:
I'd like it to be more difficult.


It's the same in the Witcher 3, the game becomes easier when leveling up to a point that everything becomes a cakewalk. They didn't fix this in the Witcher 3, so they are not gonna do it with this game. This game needs level scaling.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 2nd May 2021 13:50    Post subject:
Cp77 starts out easy and never gets any more difficult.
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Mikey5449
Superdad



Posts: 3408

PostPosted: Sun, 2nd May 2021 13:50    Post subject:
I’m not a fan of scaling at all. It kills the entire purpose of leveling up, IMO. You’re essentially asking for large numbers to appear on screen while the mobs HP is through the roof essentially fighting a rat with a dagger but both of you are level 100 or whatever. If people want to spend time to level up and face roll an area or mob, I say let them.

I prefer the dragons dogma approach in mob “scaling” where a lower level could still fight a difficult mob if they were good enough to employ tactics and maybe a little luck. Throw in some extreme mobs specifically designed for those that have grinded levels or are just good players and you’re good.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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qqq




Posts: 1518

PostPosted: Sun, 2nd May 2021 13:57    Post subject:
friketje wrote:
Sin317 wrote:
I'd like it to be more difficult.


It's the same in the Witcher 3, the game becomes easier when leveling up to a point that everything becomes a cakewalk. They didn't fix this in the Witcher 3, so they are not gonna do it with this game. This game needs level scaling.



The game is like you're on god mode from start to finish. You're butchering everyone from the first minute of the game until the last. Theres no design or effort placed into combat situations or their design. This aspect is one of many where the game is poorly made. And its one of the reasons why it will never be a proper good game, no matter how many patches they put out to remove bugs. The biggest problems are baked into its design.
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AmpegV4




Posts: 6248

PostPosted: Sun, 2nd May 2021 14:25    Post subject:
Scaled leveling is uninstall and refund bad for me, completely ruins the RPG experience, your either handcrafting the content or don't even have numbers and levelling.. just choose one.
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friketje




Posts: 2125

PostPosted: Sun, 2nd May 2021 17:48    Post subject:
It's either scaling or don't give xp for mobs/side quests. Otherwise this game is impossible to balance. An open world action game like approach for a RPG just doesn't work.
Leveling doesn't make sense in 95% of cRPG's anyway. It doesn't add anything to gameplay and hurts balance for most. Might and magic x had a system that made sense were leveling had an impact for the game being hard as fuck and there was little room to grind, although it felt more like a puzzle to find places to grind and level up then a true RPG. Or you get the true jRPG grind monsters to progress type of game, that sucks.
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bringiton




Posts: 3720

PostPosted: Mon, 3rd May 2021 11:18    Post subject:
They should have just tied skill points to completing certain (main) missions. That way you can easily control the progess.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Mon, 3rd May 2021 11:29    Post subject:
friketje wrote:
An open world action game like approach for a RPG just doesn't work.

Nonsense. There are so many solutions that I won't even bother to spell them.

It is what it is today due to the process of streamlining the game. We could not upset little Jimmy by making a zone in the city too hard to access, now, couldn't we?!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Mon, 3rd May 2021 15:08    Post subject:
@blackeyedboy
I agree, taking away the linear aspect of it to make it open it isnt what makes the ones that fail at it bad.
A open world RPG works just fine, it's the foundational ideology of tabletop RPG games that have been around since the 70's.
So the concept of it working is well established, its publishers stumbling to actually create a viably open one that is the problem.

They OVER restrict it, making it a shoddy linear game with random outside stuff tacked on to emulate open world..not really 'open': Partially because you cant have customers not having a fixed main story to lead them by the hand on. Which in turn makes it a linear story with fluff tossed in to give the illusion of open. And partially from limitations of the technology to do 'dynamic world' that reacts to you.

So its not that open world action RPG isn't a viable combination. Just the way its done in video games suck.
Why I cant play them myself (Dorky AD&D nerd since the 80s). All computer RPG games feel so restrictive and flat, they boil down to "First person/full party control Diablo, with NPC dialog chains" vibe to me. Or a simplistic "Choose your own adventure book" with real time graphics Razz


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Mon, 3rd May 2021 18:18    Post subject:
DXWarlock wrote:
"Choose your own adventure book" ...

Hehehe... there's a whole book that can be written about this.

In today's age we are not trusted to choose our own path. Others have to set it for us. I wonder why...

Mobster with a Fag


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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vurt




Posts: 13864
Location: Sweden
PostPosted: Fri, 7th May 2021 10:59    Post subject:
So they were granted 7 million from their government for AI, city creation, MP...

From 2016...

https://www.vg247.com/2016/12/19/cd-projekt-awarded-a-7-million-government-research-grant-to-make-their-games-even-more-awesome/

Also from the article:

"Money well spent."

That didn't age too well...
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PredOborG




Posts: 1937
Location: BG
PostPosted: Fri, 7th May 2021 13:21    Post subject:
Well, they were given money to make a game and they did it. It's money to boosts tech and research companies (even gaming ones). Not that Cyberpunk 2077 wasn't gonna happen without those pitiful for such a big studio 7 millions. Would've been better to give them to some indies studio/s instead. But then I guess many gamers in Poland and around the world would've cried: "Oh, look the Polish government doesn't even care about the biggest game dev in the country!"
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FireMaster




Posts: 13510
Location: I do not belong
PostPosted: Mon, 10th May 2021 21:53    Post subject:
cd project:

a few modders in their bedrooms:
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 10th May 2021 22:02    Post subject:
FireMaster wrote:
cd project:

a few modders in their bedrooms:
Careful with that particular shill's bullshit exagerated videos though...

Example:

Subtitle: ERMAHGURD HUGE LEAK
Reality: a fucking drawing leaked
Facepalm Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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FireMaster




Posts: 13510
Location: I do not belong
PostPosted: Mon, 10th May 2021 22:03    Post subject:
I'm not subbed to the guy it's just a mods list you can skip through as far as I'm concerned.
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 10th May 2021 22:06    Post subject:
Well I am subbed to the guy and warning you to temper your expectations based on his track record, lately Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Mon, 10th May 2021 23:43    Post subject:
Yeah he makes a TON of news from very little usually when it's not about Mods Laughing
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Tue, 11th May 2021 11:28    Post subject:
Expertly expanding a sentence long news into a 13.38 min video.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 28th May 2021 17:07    Post subject:
https://www.eurogamer.net/articles/2021-05-28-cyberpunk-2077-gets-a-new-game-director

Meanwhile, all silent regarding the next magic patches, DLC and whatnot. Sounds good.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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