Cyberpunk 2077 (CD Projekt RED)
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jackasshole




Posts: 1433

PostPosted: Sat, 23rd Jan 2021 18:15    Post subject:
Il_Padrino wrote:
Well, they fixed the Delamain quests, which were all bugged in my game.
But I completed the game already, and really don't feel like going through it again. The quests have little replayability, IMO. Maybe in a year or so, with whatever DLCs that came out by then.


This is why I shelved it's ass.....didn't wanna complete it then not try it out again later when patched up nicely due to no replayability......

Didn't wanna hear about this game not having replayability, but kinda felt it when I initially tried it.

Replayed all the Fallout games, but don't see that happening for this "masterpiece" a decade in the making......

Probably going to stay shelved forever honestly.
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friketje




Posts: 2011

PostPosted: Sat, 23rd Jan 2021 20:35    Post subject:
Seems they fixed the memory leak with 1.1, the game is way more fluent with less lasting frame drop issues in bussy foggy places or while driving.
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pxxxxg




Posts: 175

PostPosted: Sat, 23rd Jan 2021 20:51    Post subject:
friketje wrote:
Seems they fixed the memory leak with 1.1, the game is way more fluent with less lasting frame drop issues in bussy foggy places or while driving.


Yeah driving is definitely smoother.
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ace2kx




Posts: 1990

PostPosted: Sat, 23rd Jan 2021 23:08    Post subject:
Thanks mens for the info.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 24th Jan 2021 02:15    Post subject:
Well, ok now I finished all tasks (including all blue markers for ncpd and gangs) except for the stupid brendan quest which bugged out. All but 4 secret achievments in gog unlocked. Last mission awaits me Smile GOG says 70 hours, the savegame says 75 hours. I'll report back once I have completed the final mission.

I think it took me close to 200 hours to do that in witcher 3 but then again the counter might be very well broken and I'd have to find one of my actual saves...


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AndreaSpooky




Posts: 1260

PostPosted: Sun, 24th Jan 2021 14:10    Post subject:
got GOG 1.06 here, updater says it's not good for 1.1 update...
WTH?
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 24th Jan 2021 16:20    Post subject:
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Hasjkikker




Posts: 229
Location: Random coffeeshop
PostPosted: Sun, 24th Jan 2021 17:15    Post subject:
AndreaSpooky wrote:
got GOG 1.06 here, updater says it's not good for 1.1 update...
WTH?


Need to install all the patches one by one. Start with 1.04 > 1.05 > 1.06 > 1.1
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 24th Jan 2021 17:29    Post subject:
Hasjkikker wrote:
AndreaSpooky wrote:
got GOG 1.06 here, updater says it's not good for 1.1 update...
WTH?


Need to install all the patches one by one. Start with 1.04 > 1.05 > 1.06 > 1.1


which is exactly what I did.
My game version now says 1.06, still won't update to 1.1.
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zapaz




Posts: 147

PostPosted: Sun, 24th Jan 2021 23:48    Post subject:
i updated to 1.1 from 1.06
GOG version

patch_cyberpunk_2077_1.06_(43605)_to_Build_3256355Change_4197920_(44211)

Am i allowed to post links?




Last edited by zapaz on Sun, 24th Jan 2021 23:50; edited 1 time in total
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 24th Jan 2021 23:49    Post subject:
zapaz wrote:
i updated to 1.1 from 1.06
GOG version

patch_cyberpunk_2077_1.06_(43605)_to_Build_3256355Change_4197920_(44211)


same here. I even dloaded it twice to be sure.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 25th Jan 2021 02:41    Post subject:
zapaz wrote:
i updated to 1.1 from 1.06
GOG version

patch_cyberpunk_2077_1.06_(43605)_to_Build_3256355Change_4197920_(44211)

Am i allowed to post links?

Nope.

BTW, finished the game. Fucking depressing ending. I'll try another one Sad
 Spoiler:
 


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DCB




Posts: 5410

PostPosted: Mon, 25th Jan 2021 04:55    Post subject:
The gift is just some cybernetics. I think it might be each ending gets a legendary set of one of the arms. Like the Arasaka end gets Gorilla Arms. Completely fucking useless in other words.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 25th Jan 2021 09:54    Post subject:
Certain cybernetics don't get better variants or if they do, don't reach epic/legendary.

As for endings, i get the feeling that the secret ending may be the best one. Seems to offer a possible "to be continued" for the story. Two other endings are doing the same, but they are not as good. The other two, basically end the story with no way to continue in the future.

To get the secret ending... well, google is your friend. It's the hardest to get.

And yeah, the rewards are useless. I had my cybers maxed where i could, some cool weapons, too. So... the dreaded secret ending was kind of a breeze on normal difficulty. And the boss was a joke at my maxxed level.

My build was Intelligence, Body, Crafting (maxxed) and some reflexes and cool points. My most used weapon: Electric Baton. Very, very satisfying.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 25th Jan 2021 10:29    Post subject:
I switched to the hardest difficulty for the final mission and... I wish I had it activated all the time. On normal difficulty I basically became invincible after completing 50% of the game. On the hardest difficulty I actually had to try to not get killed by 3-4 hits.
 Spoiler:
 


So it was basically just like with witcher 3. Very tough beginning on the hardest difficulty and mildly challenging towards the middle and easily doable at the end... if you chose to actually do a ton of side tasks and level your gear and char to be a walking killing machine Laughing


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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Tue, 26th Jan 2021 21:58    Post subject:
https://www.cyberpunk.net/en/modding-support

Aight, they gonna fix the game now, I mean the modders Laughing
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Tue, 26th Jan 2021 22:59    Post subject:
Considering people already fixed the handling, made Judy romanceable for males, allowed hairstyle and other visual changes, changed pedestrian behaviour to be less derpy alongside many things, this can lead to greatness, so hoping people can put good use to it.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 26th Jan 2021 23:04    Post subject:
xExtreme wrote:
https://www.cyberpunk.net/en/modding-support

Aight, they gonna fix the game now, I mean the modders Laughing


Works for Bethesda Wink
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 26th Jan 2021 23:58    Post subject:
harry_theone wrote:
made Judy romanceable for males


Didn't that break the gamе?
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PredOborG




Posts: 1933
Location: BG
PostPosted: Wed, 27th Jan 2021 00:21    Post subject:
bronson wrote:
harry_theone wrote:
made Judy romanceable for males


Didn't that break the gamе?


Doesn't matter, had sex! Laughing
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Wed, 27th Jan 2021 10:14    Post subject:
Not even 50/50, some people had it, others just didn't but of course nobody said what they did.

Oh yes because the Devs themselves didn't just break the game with 1.1 Laughing
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Thu, 28th Jan 2021 00:37    Post subject:
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tonizito
VIP Member



Posts: 51339
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 28th Jan 2021 00:43    Post subject:
xExtreme wrote:
https://www.pcgamer.com/cdpr-shuts-down-cyberpunk-mod-that-let-players-have-sex-with-keanu-reeves/

What a bunch of faggots Facepalm
"Here you go, mod tools. Have fun improving your Night City experience!"
"N-no, no, not like that!"


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
VIP Member



Posts: 35437
Location: UK
PostPosted: Thu, 28th Jan 2021 05:53    Post subject:
xExtreme wrote:
https://www.pcgamer.com/cdpr-shuts-down-cyberpunk-mod-that-let-players-have-sex-with-keanu-reeves/



Laughing

Quote:
Always use a Johnny.


May the NFOrce be with you always.
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scaramonga




Posts: 9800

PostPosted: Thu, 28th Jan 2021 06:40    Post subject:
There is some light at the end of the tunnel lol, just Laughing
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 28th Jan 2021 09:43    Post subject:
Quote:
"Our most important rule regarding user-generated content, game mods in particular, is that it can’t be harmful towards others."



It's almost like it's their first day on the internet. Don't tell them about rule34 or whatever, they're gonna die of *harm*


Quote:
"When making fan content, creators have to make sure they’ve got permission from all the concerned parties"


lmaoo


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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The_Zeel




Posts: 14922

PostPosted: Thu, 28th Jan 2021 10:05    Post subject:
I am sure Keanu Reeves wouldn't mind Laughing
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Thu, 28th Jan 2021 11:05    Post subject:
w0w this is essentially rApE
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 28th Jan 2021 11:38    Post subject:
fucking criminals making their fanart without permission obtained from all concerned parties! throw em all in jail, those monsters!!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 28th Jan 2021 14:08    Post subject:
Quote:
Hotfix 1.11 is now available!

This update addresses two issues that appeared after Patch 1.1:

Item randomization has been restored to the previous state.

The save/load loot exploit will be investigated further.

A bug in Down on the Street quest has been fixed.

It occured for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
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