Cyberpunk 2077 (CD Projekt RED)
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madmax17




Posts: 19064
Location: Croatia
PostPosted: Wed, 23rd Dec 2020 15:43    Post subject:
Did Withcer3 have better physics, if that's even possible.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 23rd Dec 2020 16:03    Post subject:
I don't think there was much physics in TW3, but the setting makes it a lot less obvious.

Btw, Meredith Stout, fuck me is she easy. It's basically calling her and she'll do you. Oh, and you get a rare dildo weapon for it ^^
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termcan




Posts: 352

PostPosted: Wed, 23rd Dec 2020 16:24    Post subject:
Sin317 wrote:

Btw, Meredith Stout, fuck me is she easy. It's basically calling her and she'll do you. Oh, and you get a rare dildo weapon for it ^^


Almost all powerful corpo woman are easy. If you have boss woman - try her.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Wed, 23rd Dec 2020 17:19    Post subject:


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Danyutz




Posts: 4416
Location: Redplanet
PostPosted: Wed, 23rd Dec 2020 18:26    Post subject:
Sin, use spoilers man, ffs
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vjb66666




Posts: 33

PostPosted: Wed, 23rd Dec 2020 18:34    Post subject:
Still enjoying this game 80 hours in. Amazing achievement.
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paxsali
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PostPosted: Wed, 23rd Dec 2020 19:51    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 23:09; edited 2 times in total
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 23rd Dec 2020 19:58    Post subject:
Danyutz wrote:
Sin, use spoilers man, ffs


Lol, spoiler what? I fucked someone in the game is a spoiler now?
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Nalo
nothing



Posts: 13511

PostPosted: Wed, 23rd Dec 2020 20:27    Post subject:
⁢⁢


Last edited by Nalo on Wed, 3rd Jul 2024 05:42; edited 3 times in total
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Neon
VIP Member



Posts: 18930
Location: Poland
PostPosted: Wed, 23rd Dec 2020 22:16    Post subject:
Finished the game as well. 97 hours, all quests, gigs, everything done. Did all endings as well.

I really liked it tbh. Tons of bugs, there are clearly cut features, but I'm interested to play it again in a year's time, as a female V and with bugs fixed, hopefully.
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AmpegV4




Posts: 6248

PostPosted: Wed, 23rd Dec 2020 22:35    Post subject:
AKofC wrote:
AmpegV4 wrote:
Also gameplay mechanics wise I think they've played this fairly safe, its virtually 1:1 Witcher 3 with the skill system, hacking/senses even the car/roach mechanic. Interesting how so many are dissapointed with a game that is almost the same as Witcher 3 with greatly improved graphics. I guess with Witcher 3 it's masked somewhat in that the universe doesn't call for retarded car minigames (who liked horse racing?) and punching people in the street lols.

You can take the soulless blah, its a facade!, no day night schedules! and say exactly the same if not worse about Witcher 3 most npc's dont even move around in W3. I'll keep playing but the reaction so far seems really overblown.



This is a silly argument. Would the Witcher 3 have been as successful if it was basically just a reskin of the Witcher 2?

Imagine if they spent all those years since the Witcher 2 to only release a reskin. It's dumb.

Or what if they promised features the Witcher 3 had leading up to the release of the game but released a reskin of the Witcher 2 instead. It's not overblown.


I consider Rockstars games, Assassin Creed games, Call Of Duty games, Farcry games blatent re-skins. They add hammers and or barbar shop to the game and gamers jerk off like its deep revolutionary gameplay upgrade, I just see the exact same shit with a minor graphical update that I've already played.

Its very intentional, with the saying "don't change a winning formula". It's also clear that the mass majority love this shit and will happily keep buying yearly recycled call of duty games with no innovation forever. So am i suprised this game is very similar if not a reskinned Witcher 3? not at all. I do digress, I also had the impression they would copy GTA and I dont know why, so anyone expecting that will be dissapointed.
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AKofC




Posts: 4359

PostPosted: Wed, 23rd Dec 2020 23:01    Post subject:
Wow, you're absolutely right. This is basically CDPR's attempt at a Ubisoft game. Especially with all that clutter on the map with the useless NCPD events and most fixer quests where they tried not to make it too obvious by trying to include these backstories via data logs.

Ugh. Get ready for microtsransactions in their next game.


Gustave the Steel
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 23rd Dec 2020 23:04    Post subject:
1.06 patch seems to be on the way according to a GOG post on Facebook.

Quote:
Cyberpunk 2077 Hotfix 1.06
It removes the 8 MB save file size limit and weighs roughly 500MB, but requires more temporary free space on your drive than the download itself.
Worry not - if insufficient space is detected, you will now be given an option to specify a "temporary game update folder" on a different drive in GOG GALAXY.


Notes:

Quote:

Hotfix 1.06 is available on PC and consoles! Here is the full list of changes:



Quests

Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.


Console-specific

Improved memory management and stability, resulting in fewer crashes.


PC-specific

Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.


Edit: It's up on Steam - 993MB.
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harry_theone




Posts: 11182
Location: The Land of Thread Reports
PostPosted: Wed, 23rd Dec 2020 23:33    Post subject:
Very nice, glad they fixed the size limit that quickly.
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Frantik




Posts: 183

PostPosted: Wed, 23rd Dec 2020 23:37    Post subject:
Cyberpunk_2077_Hotfix_v1.06_Internal-DINOByTES
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 23rd Dec 2020 23:38    Post subject:
Yup, I was worried I'd hit that limit before it got fixed. I have no idea what the game does since the size never goes down. I've been monitoring it and it just keeps going up a few kbs every now and then.

Finished the fistfights and well, they are super janky as mentioned before. Managed to bug out both opponents in Pacifica and turned them into punching bags. Laughing For some reason they struggled with these in every game they made and the way they play in the first Witcher is probably still the best they did. However, I really enjoyed the actual quests associated with the fights in this, setup for the final fight was cool!


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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jermore




Posts: 1087

PostPosted: Thu, 24th Dec 2020 03:29    Post subject:
now the bawling about the 8mb can stop Laughing
internet is going to need a new meme (or bug Very Happy) to bag on cyberpunk to keep things fresh, lest opinion becomes positive on social media

edit:
fair warning for anyone who is in early game however:

Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.

a lot of reports that this one isn't fixed
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scaramonga




Posts: 9800

PostPosted: Thu, 24th Dec 2020 05:18    Post subject:
Ahh!!! 2020, the year of Covid & Cyberderp, one to remember Wink

Next year sees the regurgitation of Blade Runner flop in the wind, Cyberderp @ patch 92, and PCDerper giving Dragons Age Origins HD 4K version an extra point in reviews, with face masks being replaced with the gas variety, and violence surging on the streets of Mexico and beyond, as Steam is no longer a viable gaming platform, as Epic takes the crown. (Let's see how many of those are true) Laughing
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dethy




Posts: 3049
Location: Conclave of Shadows
PostPosted: Thu, 24th Dec 2020 05:40    Post subject:
Honestly, if you got the rig, this game is fucking awesome. Yes, there are more bugs than at Trump Tower but it's still glorious with a golden toilet.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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scaramonga




Posts: 9800

PostPosted: Thu, 24th Dec 2020 06:28    Post subject:
dethy wrote:
Honestly, if you got the rig, this game is fucking awesome. Yes, there are more bugs than at Trump Tower but it's still glorious with a golden toilet.


I know it is Wink It's buggy, but great great experience, if you take it for what it is. People expect far too much these days, spoilt, maybe?, brats?, certainly, but it's a game which has its flaws, like any other, but with one of the best settings out there Smile
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MishkiN




Posts: 735

PostPosted: Thu, 24th Dec 2020 07:30    Post subject:
They expect what they were sold in 5 episodes of Night City Wire, totaling 130 minutes worth of information about the game. Let alone the umpteen interviews with developers etc.

Their actions have created the expectations and people have the right to feel fucked of for being sold a half-baked game.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 24th Dec 2020 07:43    Post subject:
I had my first race and inter's video is absolutely spot on! I was in first place while the enemies went absolute bonkers behind me (visible on my mini map). Now as soon as an ai driver crashes into something the internal logic is to just spawn that car (just like any entity!! ) behind where the player is looking! This has the great effect that if you quickly look back with your mouse during a race, an enemy would spawn actually in front of your car, degrading you to second place. How could they release the races in this absolutely SHODDY state is beyond me. My little janky ass flight game had the same logic, but it's not a racing game where it actually matters if you are leading in a race

Btw what's with all the floating people that walk 6-7m above ground and clip through buildings?


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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jermore




Posts: 1087

PostPosted: Thu, 24th Dec 2020 08:01    Post subject:
PumpAction wrote:
I had my first race and inter's video is absolutely spot on! I was in first place while the enemies went absolute bonkers behind me (visible on my mini map). Now as soon as an ai driver crashes into something the internal logic is to just spawn that car (just like any entity!! ) behind where the player is looking! This has the great effect that if you quickly look back with your mouse during a race, an enemy would spawn actually in front of your car, degrading you to second place. How could they release the races in this absolutely SHODDY state is beyond me. My little janky ass flight game had the same logic, but it's not a racing game where it actually matters if you are leading in a race

yeah the race is basically a waste of time, it's culling the racers (like they were civs) and placing them back on track non-stop.. would have been better if the racers had just given up instead of trying to force catch up mechanics Laughing
don't know if these races used to work and then they started aggressively culling cars to keep the ps4 from falling over during normal gameplay, or what, but it certainly ruined that section
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Steelone




Posts: 1524

PostPosted: Thu, 24th Dec 2020 08:05    Post subject:
jermore wrote:
PumpAction wrote:
I had my first race and inter's video is absolutely spot on! I was in first place while the enemies went absolute bonkers behind me (visible on my mini map). Now as soon as an ai driver crashes into something the internal logic is to just spawn that car (just like any entity!! ) behind where the player is looking! This has the great effect that if you quickly look back with your mouse during a race, an enemy would spawn actually in front of your car, degrading you to second place. How could they release the races in this absolutely SHODDY state is beyond me. My little janky ass flight game had the same logic, but it's not a racing game where it actually matters if you are leading in a race

yeah the race is basically a waste of time, it's culling the racers (like they were civs) and placing them back on track non-stop.. would have been better if the racers had just given up instead of trying to force catch up mechanics Laughing
don't know if these races used to work and then they started aggressively culling cars to keep the ps4 from falling over during normal gameplay, or what, but it certainly ruined that section


The other amusing thing I noticed about the races is if a car gets too far ahead they seem to start crashing into things to allow you to catch up.

I dunno whether that was an intentional mechanic to allow you to take the lead, or the AI just becomes even more retarded when they get out of range of you.
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Thu, 24th Dec 2020 08:12    Post subject:
races were full lol wut Laughing

btw i decided to zoom in on the high road

https://streamable.com/o59hdf
https://streamable.com/4o6bze

dont mind how the cars look , but why would so many cars be in the middle of nowhere Laughing
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VonMisk




Posts: 9463
Location: Hatredland
PostPosted: Thu, 24th Dec 2020 08:38    Post subject:
Hmm... the new hotfix seems to break - some things - of course. Now texture are not fully loading and crouching tend to lock and not responding to multiple pressing of "C". That's from 5 minutes of playing.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Immunity




Posts: 5620

PostPosted: Thu, 24th Dec 2020 08:49    Post subject:
VonMisk wrote:
Hmm... the new hotfix seems to break - some things - of course. Now texture are not fully loading and crouching tend to lock and not responding to multiple pressing of "C". That's from 5 minutes of playing.


I've had the bug of crouch locking and not responding to control inputs since 1.0. Same with my neural-ware not triggering when I hit the key.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Yondaime
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Posts: 11741

PostPosted: Thu, 24th Dec 2020 08:54    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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VonMisk




Posts: 9463
Location: Hatredland
PostPosted: Thu, 24th Dec 2020 09:06    Post subject:
Hmm... maybe but now I got it a lot and not only crouching right now my character went into permament right strafing Rolling Eyes


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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PredOborG




Posts: 1933
Location: BG
PostPosted: Thu, 24th Dec 2020 09:30    Post subject:
The bug I had since release with crouching was that I can't change the key for it. Wanted to put CTRL as a toggle crouch and at first it works but after I load a savegame it deletes itself somehow. So I had to get used to the default C button, which is annoying but no other option I guess. Mad
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