Cyberpunk 2077 (CD Projekt RED)
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Stige




Posts: 3544
Location: Finland
PostPosted: Sun, 13th Dec 2020 15:59    Post subject:
The insta spawning police when you kill some dude in a dark alley is so fucking dumb, by far the biggest issue I had so far, just couldn't go on being so artificially limited on what I can do or cant do.
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vurt




Posts: 13841
Location: Sweden
PostPosted: Sun, 13th Dec 2020 16:01    Post subject:
MishkiN wrote:
They should've poured their resources into perfecting the PC version, then ported that version across to the newer generation consoles a few months down the line. They've definitely destroyed their reputation with a large portion of their fan base judging by metacritic.


yeah. idiotic, it's so obvious the game is just way too complex for a PS4.. The two things they have achieved with this is;

1. cut downs for other versions (AI is my best guess, no way a PS4 could handle the graphics AND a more complex AI). There's a reason why the AI is simplistic and it's not because CDPR are retards or didn't have the time in 8 years. It's tuned down, like Bethseda had to do in Oblivion.

2. very disappointed fans for older console versions
2a. some disappointed fans for PC version thinking it would be a bit more complex than it is (e.g more of a living world)


Last edited by vurt on Sun, 13th Dec 2020 16:04; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 13th Dec 2020 16:04    Post subject:
So in the end that was probably what the delay was about. How to make this work on ps4 or xboner while retaining parity between all.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 13th Dec 2020 16:04    Post subject:
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Blakx




Posts: 386

PostPosted: Sun, 13th Dec 2020 16:08    Post subject:
Reason for awful K+M controls

 Spoiler:
 
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vurt




Posts: 13841
Location: Sweden
PostPosted: Sun, 13th Dec 2020 16:10    Post subject:
Stormwolf wrote:
So in the end that was probably what the delay was about. How to make this work on ps4 or xboner while retaining parity between all.


i believe so. it can't have been fun. same for Bethesda and Oblivion, people said they lied about the ai, actually they didn't, it was all there under the hood (obtainable and completely useable through the construction set), they had put in the time to make a complex AI, they just could not put it in the final version because it would have dragged down the performance too much (probably both on PC and consoles at the time, but esp. for consoles).

Nodrim wrote:
https://twitter.com/TigerCA123/status/1337974643261538304


"Duck and Cover!" Dude Happy


Last edited by vurt on Sun, 13th Dec 2020 16:17; edited 1 time in total
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 13th Dec 2020 16:16    Post subject:
Blakx wrote:
Reason for awful K+M controls

 Spoiler:
 


Where is this written?
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 13th Dec 2020 16:19    Post subject:
Nodrim wrote:
https://twitter.com/TigerCA123/status/1337974643261538304


Laughing Laughing
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 13th Dec 2020 16:28    Post subject:
vurt wrote:
Stormwolf wrote:
So in the end that was probably what the delay was about. How to make this work on ps4 or xboner while retaining parity between all.


i believe so. it can't have been fun. same for Bethesda and Oblivion, people said they lied about the ai, actually they didn't, it was all there under the hood (obtainable and completely useable through the construction set), they had put in the time to make a complex AI, they just could not put it in the final version because it would have dragged down the performance too much (probably both on PC and consoles at the time, but esp. for consoles).

Nodrim wrote:
https://twitter.com/TigerCA123/status/1337974643261538304


"Duck and Cover!" Dude Happy


If it's the case then i think they should have just been upfront and delivered an exclusive ghetto experience for old gens. I mean, what do people expect? A lot probably, sadly enough. You see people with potato pc's complaining about optimization as a defense for their lacking hardware often enough, so we're not above the same problems.
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inz




Posts: 11914

PostPosted: Sun, 13th Dec 2020 16:42    Post subject:
https://www.reddit.com/r/Amd/comments/kbp0np/cyberpunk_2077_seems_to_ignore_smt_and_mostly/

Massive improvement boost for most AMD processors with a simple hex edit, definitely give it a try.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sun, 13th Dec 2020 16:43    Post subject:
Are there any actual side missions with a story? I spent hours today and every side mission/gig was simply go to X place, clear/take/scan/exit... My street cred is 17 and haven't seen any actual side "mission".


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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vurt




Posts: 13841
Location: Sweden
PostPosted: Sun, 13th Dec 2020 16:47    Post subject:
inz wrote:
https://www.reddit.com/r/Amd/comments/kbp0np/cyberpunk_2077_seems_to_ignore_smt_and_mostly/

Massive improvement boost for most AMD processors with a simple hex edit, definitely give it a try.


Discussed already. (p)ages ago.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 13th Dec 2020 16:50    Post subject:
Stormwolf wrote:
So in the end that was probably what the delay was about. How to make this work on ps4 or xboner while retaining parity between all.

Yes, they will pull off people working on pc fixes or AI to do PS4 optimization. Spoken like a true software engineer. We also pull our testers to do some interface development Laughing Your world has to be 2d right, it can't be that people are working in their fields and giving their best but then facing issues and trying to overcome them. It's always a grand scheme Laughing


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 13th Dec 2020 16:57    Post subject:
I'd like to see sale numbers for each console and PC.

Something tells me, PS4 and xbone were the ones with the most (pre)sales.

CDPR knew it sucked on (last gen) consoles, hid it and didn't tell anyone about it and sold their product anyway.

Add no console reviews or footage prior to launch and you got one big fat scam on your hand.
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vurt




Posts: 13841
Location: Sweden
PostPosted: Sun, 13th Dec 2020 17:01    Post subject:
PumpAction wrote:
Stormwolf wrote:
So in the end that was probably what the delay was about. How to make this work on ps4 or xboner while retaining parity between all.

Yes, they will pull off people working on pc fixes or AI to do PS4 optimization. Spoken like a true software engineer. We also pull our testers to do some interface development Laughing Your world has to be 2d right, it can't be that people are working in their fields and giving their best but then facing issues and trying to overcome them. It's always a grand scheme Laughing


Who's argued about pulling people off? They don't need to do that to e.g scale back the AI to make the performance better. No grand scheme how games or performance works.

Sin317 wrote:

Add no console reviews or footage prior to launch and you got one big fat scam on your hand.


This was quite despicable of them tbh..


Last edited by vurt on Sun, 13th Dec 2020 17:02; edited 1 time in total
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sunseeker




Posts: 430

PostPosted: Sun, 13th Dec 2020 17:01    Post subject:
Sin317 wrote:
I'd like to see sale numbers for each console and PC.

Something tells me, PS4 and xbone were the ones with the most (pre)sales.

.


I think they've shown somewhere that it's 59/41 PC to Consoles ratio.


7800x3D, 32GB DDR5 6000MHz, RTX 5070
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Mas3ter




Posts: 1941

PostPosted: Sun, 13th Dec 2020 17:03    Post subject:
madmax17 wrote:
Mas3ter wrote:
Seriusly looks like shit on consoles Rolling Eyes
ofc most things do Very Happy


1.04 patch and still the same Surprised Laughing
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Blakx




Posts: 386

PostPosted: Sun, 13th Dec 2020 17:04    Post subject:
Nodrim wrote:
Blakx wrote:
Reason for awful K+M controls

 Spoiler:
 


Where is this written?


Official game guide
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MishkiN




Posts: 735

PostPosted: Sun, 13th Dec 2020 17:04    Post subject:
If I recall it was something like 59% in favour of PC. Therfore, the rest are last gen consoles sales as there is no native next gen version currently.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 13th Dec 2020 17:19    Post subject:
So 40ish% of their 8m presales, or 3'200'000 Copies.

Yeah, that's a lot of $$$.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2020 17:23    Post subject:
So... after a good few hours into the main story now, I can confidently state (IMO of course) - this was a rushed release.

The main issue is the obvious placeholders that were never fleshed out into what I suspect was supposed to be. Many, many locked doors. Stores, locations that would be expected to be visitable just are not, and is just unfortunate. AI just poor in general. Driving is as basic as possible - traffic are nothing more than moving obstacles.

My biggest gripe with this game is the obvious change in game direction. The perks and skills are utterly unbalanced and totally broken. Some would make sense in a RPG style game, but here they feel like they were hastily redesigned to match the more GTA - style gameplay. I believe, about 5 years into development, something happened, and the game had to be re-designed to be a poor GTA clone instead of what we were all expecting.

The graphics are another example of this being rushed. While it is true the game looks mostly glorious on the correct hardware, it also shows so many poor textures and obvious placeholder graphics, that the focus for ther latter part of development can probably be summed up as 'make it look good for the trailers'.

Food is especially laughable - bowls of noodles or stews or whatever look pretty bad - and then knocking it over reveals nothing more than a frozen readymeal - still frozen. they fall out in one big piece, which just looks ridiculous.

I could go on, but the gist here, is I believe the original game was abandoned because either it was taking too long or - more likely - CDPR decided the market had changed towards a more action orientated, open world preference.

I like the story mind - that seems to have more or less survived. But the game - like W3 - suffers from sidequest overload, although so far they are varied enough to still be interesting. I will continue to play, as I can still find enough enjoyment out of the game to do so - but ultimately, it simply isn't finished - and I suspect it will never be. Online looks to be utterly certain and I suspect that's where a lot of the development has been focused.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sun, 13th Dec 2020 17:32    Post subject:
I got a cyberware hack from a sidequests that is very, very OP. It makes the target fall unconcious as if he was knocked out, without making a sound. And the best part - it works on cyberpsychos as well, so instead of having a mini boss fight I just hold tab, press a button, and it's over Very Happy

 Spoiler:
 
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 13th Dec 2020 17:33    Post subject:
IamAWESOME wrote:
Are there any actual side missions with a story? I spent hours today and every side mission/gig was simply go to X place, clear/take/scan/exit... My street cred is 17 and haven't seen any actual side "mission".


There are, you don't pick them up from the street tho - that's just filler, easy money/xp

I just did 2 meaningful ones:

 Spoiler:
 


Keep your eyes on the phone, good missions come from there.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 13th Dec 2020 17:40    Post subject:
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vurt




Posts: 13841
Location: Sweden
PostPosted: Sun, 13th Dec 2020 17:48    Post subject:
anyone know a FPS counter that works? would be interesting to see what FPS i'm getting...
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Yuri




Posts: 11000

PostPosted: Sun, 13th Dec 2020 17:59    Post subject:



1 and 2 are still amazing.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 13th Dec 2020 18:00    Post subject:
vurt wrote:
anyone know a FPS counter that works? would be interesting to see what FPS i'm getting...

Afterburner/RivaTuner worked for me initially but then it started crashing the game on start. Used the GeForce Experience overlay after that. Add the game on Steam and start it through that for Steam's fps counter maybe?


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 13th Dec 2020 18:01    Post subject:
I applied that HEX patch and my 3700x is suddenly playable at 2k on a 2080 Super will everything on except RT lighting. My CPU is crying now mind but... it a huge improvement to performance.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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tonizito
VIP Member



Posts: 51416
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Dec 2020 18:01    Post subject:
vurt wrote:
anyone know a FPS counter that works? would be interesting to see what FPS i'm getting...
RTSS


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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AKofC




Posts: 4359

PostPosted: Sun, 13th Dec 2020 18:05    Post subject:
lol just saw some people telling ps4 players that they shouldn't be complaining because the ps4 is dated hardware and that it wasn't meant to be played on such consoles


if they really believed that, then they should be asking cdpr why they chose to market and sell a game for an unsupported console


Gustave the Steel
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