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Posted: Sat, 12th Dec 2020 00:04 Post subject: |
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Cyberpunk= poor man's deus ex
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vurt
Posts: 13893
Location: Sweden
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Posted: Sat, 12th Dec 2020 00:05 Post subject: |
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lolozaur wrote: | you keep forgetting in the first 3-4 years the team was very small probably, witcher 3 got all the focus around 2014 2015 |
that does not excuse anything, even 5 years is considered a long dev time for a fairly large team.
Ampee wrote: | Cyberpunk= poor man's deus ex |
nah. whole other scope.. deus ex is a liner game (at least the later games), very different development. the first game, while its not totally linear its also not a GTA'ish open world game.
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AnarchoS
Posts: 2142
Location: An Archos
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Posted: Sat, 12th Dec 2020 00:18 Post subject: |
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Sat, 12th Dec 2020 00:40 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:34; edited 3 times in total
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VonMisk
Posts: 9478
Location: Hatredland
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Sat, 12th Dec 2020 00:41 Post subject: |
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Nope, the police actually spawns behind you, no matter the location and they are easy to lose on foot or in a car.
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Posted: Sat, 12th Dec 2020 00:42 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:34; edited 3 times in total
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Sat, 12th Dec 2020 00:44 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:34; edited 3 times in total
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VonMisk
Posts: 9478
Location: Hatredland
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Posted: Sat, 12th Dec 2020 00:45 Post subject: |
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BTW.
You guys say that it's the prettiest game you have seen.
I'm poor peasant with AMD and no RT or other overhyped feature but so far the city IMO isn't that impressive and I play on Ultra with fog and clouds on min.
Still Far Cry 5 made a better impression on me than this.
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Sat, 12th Dec 2020 00:52 Post subject: |
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I think the game looks really good, I'm playing with everything on Ultra, RTX and DLSS on Quality. There are some moments that I'm stopping by to check the sights and the huge megabuildings in the distance. Some of the characters (most of the main one) are uniquely made and are really looking interesting as well.
I like this game a lot, but there are a lot of stuff missing. I've been bitching about this game here in the last year or so, I even have a comment on the first page of this thread ( ), but the lack of driving AI, the little amount of interaction in the city and so many features that were cut really hurt.
The story is great, the characters are amazing, the side quests are also fuckin' great, the decisions you make really are important and I love the attention to detail, I don't think I've seen any other game with such attention to detail so far, but there is so much missing that I can only ask... "what if". I don't know if the AI can be fixed with updates, it was very much broken in The Witcher 3 as well, but somehow I think fixing it there was easier.
I'm still early in the game but I've played 27 hours (doing a lot of side content and gigs), when the game decides to be great, it's fuckin' amazing. I've taken so many walks around the city and it's incredibly immersive, but then you see an arcade that you want to try and you just can't, you want to go and give a BD that you collected a try and you can't, you wanna just sit and grab a bite or a drink and you can't....
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VonMisk
Posts: 9478
Location: Hatredland
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Posted: Sat, 12th Dec 2020 01:06 Post subject: |
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I think that the game while started in development 8-9 years ago was scrapped around 2016 and everything was started anew. And then rushed.
There are also some conspiracy theories that Keanu agreed to be a face for the game if his character was a major point in the game. But that's a conspiracy theory.
That - the scrap - could explain why 8 year project by a major company is in a state that it is right now, with the pathfinding and collision detection being shit, barebone AI and shitty optimization.
Also CDPR is suppose to have a very bad or rather nonexistent management with the development being unorganized mess.
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Sat, 12th Dec 2020 01:15 Post subject: |
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Maybe this is true, but I do believe that Cyberpunk needed Keanu more than Keanu needed Cyberpunk. Also Johnny Silverhand was a pretty big character and a big part of the lore, I was surprised when I heard that they casted Keanu to play him (just because of who Silverhand is), but hey, so far he is doing okay.
Also if you guys haven't done this, try and call some of the characters that are available when you free roam, you can get some extra dialogue in regards to some quest which you already did, even get a new side activity, or just some random conversations which are pretty fun.
Also, spoiler:
Spoiler: | You can also call Jackie's number after you did the side quest with his funeral, for some interesting "conversations..." |
Also, it's fun talking with friends regarding some of the side quests early on, you can miss some of them and a lot of people are getting different endings which is cool 
Last edited by Ke1N on Sat, 12th Dec 2020 01:20; edited 2 times in total
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Posted: Sat, 12th Dec 2020 01:19 Post subject: |
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As a fellow Canadian Keanu Reeves wouldn't say shit if he had a mouthful! Anything he does is always above board....true Canadian!!
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Posted: Sat, 12th Dec 2020 01:35 Post subject: |
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Sat, 12th Dec 2020 01:40 Post subject: |
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Seems I encountered a first major glitch.
Please tell me when in the story (or where on the map) do you hear Silverhand say
"Ha. House is raking it in. Wonder what the boss has to say about it".
It seems the script might have broken for me and this line plays every time I fast travel or load a save. Sometimes it works just fine though! I wonder if I might have moved from a scene too early or something and the game doesn't know what to do.
The worst part is, the subtitle gets stuck and doesn't disappear.
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ixigia
[Moderator] Consigliere
Posts: 65111
Location: Italy
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Posted: Sat, 12th Dec 2020 01:43 Post subject: |
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Just installed the Vdemo out of pure curiosity to check the performance on my old rig, it's far from being decent of course but not as completely unplayable as I feared. The poor 970 is being absolutely chastised (much more than the oc'd 2500k - that ancient bastard still got it), though at least it doesn't stutter. I get 30-40fps on Medium, could potentially brute-force it to 40-50 by lowering the various shadow settings a bit more to potato settings.
Now as for properly playing it, I think I'll wait as well. I'll have a far better system and the game will get the necessary QA from all the folks live testing it. From the little I've played it's essentially everything that I realistically expected it to be with its pros and cons, but the damn boner won't go away so that's a good sign.
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Posted: Sat, 12th Dec 2020 03:30 Post subject: |
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So I've been looking to upgrade my katana but there is no Crafting tab in the menu ?! Is there something that I need to do in order to unlock it ? Or ? What am I missing ?
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 12th Dec 2020 03:32 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:34; edited 3 times in total
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Posted: Sat, 12th Dec 2020 03:43 Post subject: |
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Now it's there. Sorry lol. Must be blind.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 12th Dec 2020 04:22 Post subject: |
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I have to share my review here, for anyone interested. For me, the biggest disappointment.
I want to love this game. I want to, so badly. I waited years for it, watched all the trailers. This was it - the game that couldn't go wrong. Everything looked fantastic. And after all, this was CD Project RED. a company I respect above all others, a company whose soul wasn't sold to the devil yet. I even played The Witcher 1 on release day, so I have always played and supported this company. And this was supposedly their crown jewel, their towering achievement. A game like no other - the first fully realised Cyberpunk-setting, in a vast, sprawling city. RPG choices, exploring, a sense of a grand adventure, like seeing Skellige for the first time in The Witcher 3. But then in a setting we all desperately want to explore, with countless things to do and explore.
That is what we thought it would be. My excitement upon installing it and seeing the main menu from the first time was immense. I bought a RTX3080 and LG C9 TV for this, to experience this game 100% my first time through. To make this one to remember, like watching Lord of the Rings when I was ten years old in the cinema. A moment to cherish forever.
Yet, something felt off, from the very first scene. I didn't really like the UI. I didn't really 'feel' it. it felt clunky. But, sometimes games have to grow on you. So I persevered, positively, waiting for the inevitable turnaround. I choose Corpo and wanted to be part of this plot of mystery and intrigue. Yet, before I knew it, it was already over. Wait, was this really it? Surely not? Maybe I was wrong and it still continued. And yet, the car chase was the first moment I saw a red flag. It was super, super janky and the shooting was way off, nothing responded the way it should. Driving was like driving the machine from the Flintstones, having no cornering capabilities and the gravity in the dead center. But well, this was only a minor scene. Surely it would get better right?
Then there was this montage scene, basically skipping six months of character development. I asked my girlfriend, almost scared, you think this is what we are going to see, a glimpse of the next few missions? But she thought it already happened, out of character. I couldn't believe it. I wanted to explore Night City from zero, building friendships and exploring it with fresh eyes, but alas. We go straight to a mission. But at least we'd have Night City to explore. The City of Dreams, the best looking city ever created.
And so I walked around. And looked around. Down one alleyway, across a few streets. Something didn't feel right. This couldn't be it. I felt like I was going around the city in LA Noire, instead of Saint Denis in Red Dead Redemption 2. Because it hits you very sudden: all of it is a facade. It's like a theme park, with a fancy main street, but grey concrete on the other sides. It's devoid of any soul. There are NPCs, but they are only there to fake life. They do not live. They don't explore, eat, walk to a goal, do an activity...no, they are purely a fake entity to give us the illusion anything is happening. But all of it is fake, as besides a few scripted lines, they cannot do anything but walk around in circles. The same for cars, they drive around aimlessly, oblivious to life around them. Stand in the middle of the road? They don't beep, they don't get angry. They won't care - stand there as much as you want, hit their cars - the cars have no mind and are just set dressing.
This makes the whole game feel incredibly aimless, with no purpose to explore, no purpose to find exciting things. As there won't be an activity, or something unique to find. All you can find is clearly marked on the map. That's it. No random shootouts, people who need help, interesting situations or characters. Nothing. It's the greatest crime in video game history: to create a city so beautiful, that is so soulless. I don't know what they were thinking.
And so, Cyberpunk 2077 goes down in history for me as the biggest disappointment I have ever experienced in my gaming life, even worse than Diablo 3. I hope they can fix the myriad of bugs, which I haven't even mentioned. But bugs can be patched, and I'd forgive them any number of them. But I cannot forgive them ruining this once-in-a-lifetime chance to create the most memorable game ever created.
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Posted: Sat, 12th Dec 2020 04:30 Post subject: |
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CDune wrote: | There are NPCs, but they are only there to fake life. They do not live. They don't explore, eat, walk to a goal, do an activity...no, they are purely a fake entity to give us the illusion anything is happening. But all of it is fake, as besides a few scripted lines, they cannot do anything but walk around in circles. The same for cars, they drive around aimlessly, oblivious to life around them. Stand in the middle of the road? They don't beep, they don't get angry. They won't care - stand there as much as you want, hit their cars - the cars have no mind and are just set dressing. | I feel you bro. Heartbroken. Like one time at a band camp when I thought me and my gf will have smart conversations, evolving into a deep connection. And I all got was makeup. I kno bro. She was one of the NPCs.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Last edited by Vikerness on Sat, 12th Dec 2020 04:33; edited 1 time in total
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Nodrim
Posts: 9649
Location: Romania
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Posted: Sat, 12th Dec 2020 05:32 Post subject: |
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CDune wrote: | There are NPCs, but they are only there to fake life. They do not live. They don't explore, eat, walk to a goal, do an activity...no, they are purely a fake entity to give us the illusion anything is happening. But all of it is fake, as besides a few scripted lines, they cannot do anything but walk around in circles. The same for cars, they drive around aimlessly, oblivious to life around them. Stand in the middle of the road? They don't beep, they don't get angry. They won't care - stand there as much as you want, hit their cars - the cars have no mind and are just set dressing. |
That's only partially true. There are NPCs everywhere that eat, smoke, drink, use tablets, etc. But your point still stands. Most of the NPCs serve only as a counter for density and the fewer that do something are not properly fleshed out. The dialogues you catch while passing by loop and you'll hear them again if you visit that area. The animations for filler characters are cheap. The cars are no different, being mostly there just to create a sense of traffic. You'll still find shootouts and rescuable NPCs that are not pinged on the map, but that's pretty much it.
I have to say that these are the consequences for the blind praising TW3 received for its world. A world that was vast just for the sake of it and full of filler content. CDPR tried to up their game a bit with gigs being the new points of interest. There's plenty to find in this world and the verticality of it makes for some interesting finds. But the tertiary content is still prevalent and doesn't do justice to such a zealously detailed world.
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