ELEX - new PB game from new PB
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zellar




Posts: 1553

PostPosted: Wed, 4th Apr 2018 22:33    Post subject:
tet666....just stick with it! After about the 1 hour it gets really good! ACG on youtube liked it!


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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tet666




Posts: 5090

PostPosted: Sat, 7th Apr 2018 10:43    Post subject:
Game is really great so far 10 hours in way better then i expected after some of the reviews i read online.
Here are some mods for the pc version i'm using to improve the gfx a bit.
Small sweetfx to remove the excessive blue tint they seem to have added it in one of the last patches:
https://www72.zippyshare.com/v/8hwXKijO/file.html

More and better looking Vegetation: https://forum.worldofplayers.de/forum/threads/1504790-Elex-NeffO´s-Vegetation-Mod-1-0

Fog Tweaker: https://www.nexusmods.com/elex/mods/3/ adjusted looks best in my opinion.
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vurt




Posts: 13762
Location: Sweden
PostPosted: Sun, 3rd Jun 2018 11:21    Post subject:
10h in.. It's decent, but not great. I like the first town and area, it's fun to explore. Domed City and Clerics city on the other hand almost made me quit, very boring, it was not good finding them after each other.. The Outlaws camp which i just got to is great though.

I don't understand why designerns thinks people want everything for free in open world games? What's rewarding and fun in that? Close off the fucking map at certain places to make the player work for unlocking it (should be various ways to do). Grey out the map to leave a little mystery behind (once teleportation is found - reveal the area on the map). Make the player curious of what's up next. Zelda BoTW did good there - finding the towers and getting through certain obstacles to get to them, that was rewarding. Teleportation? Sure no problem, we'll leave those stations everywhere and for "free" and we'll even throw in a free one that you don't even need to discover "because that'll be fun." Ugh. In Gothic 2 PB actually had a good idea of all this.
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red_avatar




Posts: 4567

PostPosted: Sun, 3rd Jun 2018 14:46    Post subject:
vurt wrote:
10h in.. It's decent, but not great. I like the first town and area, it's fun to explore. Domed City and Clerics city on the other hand almost made me quit, very boring, it was not good finding them after each other.. The Outlaws camp which i just got to is great though.


The Domed City was too small to work well - Clerics City was a lot better but perhaps too much a maze - kind of opposites there.
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Radicalus




Posts: 6421

PostPosted: Sat, 14th Nov 2020 18:57    Post subject:
I have just completed this game again, and felt the need to drop a review.

This is one awesome game. The non-scaling enemy school of design is so much superior to level-scaling bullshiterry.

This is what an action RPG should be like. By far, by far the best out there (even if clunky here and there).

That feeling, when you get your ass wiped by an area, but come back 15 hours later to discover its secrets. Awesome.

I have no sense of accomplishment in most open world games (because so easy, so grindy, so level scaled, so bloated). I played this twice now, and it gave me a great sense of accomplishment.

I very warmly recommend this game to everyone. AA ftw!
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lolozaur




Posts: 26310

PostPosted: Sat, 14th Nov 2020 19:05    Post subject:
I replayed it too last week and...everything you say Laughing . I didnt liked though the forest area design, pure garbage, no orientation at all and annoying overall, plus its way bigger than the lava/desert areas. Hopefully will not be something like this in part 2, and maybe they will hire more decent actors as well. Those voices in the audio recordings have to be the worst i heard in a game.
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vurt




Posts: 13762
Location: Sweden
PostPosted: Sat, 14th Nov 2020 19:12    Post subject:
I'm surprised it has been so well received by PB fans, i thought it was OK'ish, but Gothic 2 and Risen 1 was far better, most of all the quests in those games were better. Surprisingly i did kind of like the mix of fantasy/mad max, but the story is meh.. AssCreed Origins for example i liked a whole lot more, much, much better characters, voices, graphics, combat.
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couleur
[Moderator] Janitor



Posts: 14294

PostPosted: Sat, 14th Nov 2020 19:19    Post subject:
I guess it was kind of better than Gothic3, Risen2 and Risen3, allthough Risen3 okish imo.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Adebisi




Posts: 1810

PostPosted: Sat, 14th Nov 2020 19:22    Post subject:
I also enjoyed it very much, also liked that you're weak at start, jetpack also cool way to explore and use in combat, one thing i hope they'll do better in sequel is better difficulty towards the end areas, i remember that by the end i was killing anything with one or two hits.
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vurt




Posts: 13762
Location: Sweden
PostPosted: Sat, 14th Nov 2020 19:33    Post subject:
jetpack is always cool in games, so i do like that. what i didn't like is how you receive it, you don't need to work for it at all, it just lays there. That is an item which you need to work for because it plays a major role in how you traverse the world. it would give the player great satisfaction to complete a quest giving you that very important item, but no.

PB has played a lot of fantasy and fallouts, but what they should have done is play dark sun, which is a universe which has perfected that.. i wouldn't even mind if someone ripped that universe almost straight off, to me that would just mean they have great taste.
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Divvy




Posts: 1450

PostPosted: Sat, 14th Nov 2020 19:46    Post subject:
Has it improved much since launch? I found the combat intolerable.
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vurt




Posts: 13762
Location: Sweden
PostPosted: Sat, 14th Nov 2020 19:56    Post subject:
No, i don't think they fixed e.g the broken reach of the melee weapons. They're not exactly known for patching their games, which is a shame.
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qqq




Posts: 1518

PostPosted: Sat, 14th Nov 2020 20:12    Post subject:
Divvy wrote:
Has it improved much since launch? I found the combat intolerable.



Combat is timed based. You need to time how you press your attacks in order to chain them and end up with a combo.
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ixigia
[Moderator] Consigliere



Posts: 65062
Location: Italy
PostPosted: Sat, 14th Nov 2020 21:23    Post subject:
Radicalus wrote:
I have just completed this game again, and felt the need to drop a review.

This is one awesome game. The non-scaling enemy school of design is so much superior to level-scaling bullshiterry.

This is what an action RPG should be like. By far, by far the best out there (even if clunky here and there).

That feeling, when you get your ass wiped by an area, but come back 15 hours later to discover its secrets. Awesome.

I have no sense of accomplishment in most open world games (because so easy, so grindy, so level scaled, so bloated). I played this twice now, and it gave me a great sense of accomplishment.

I very warmly recommend this game to everyone. AA ftw!

Absolutely I could write long paragraphs about all the aspects that Elex could have done better, but the actual core of the experience and the way it's structured are so genuinely satisfying that it's easy to look past the signature rough Piranhian bits or its overambitious scope (especially compared to Gothic 1/2 and Risen 1).

Unlike the majority of the pansy tripeA productions, it doesn't treat the player like a donkey but it gives him carte blanche to explore the hostile world with no compromises, no handholding, and with none of the usual silly arcade awesome bling-bling features. It's a damn shame that very few companies still dare to make old-fashioned action RPGs like these where the sense of progression does matter. Long live Piranha, Warhorse, and anyone who keeps the masterrace(tm) alive.
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Mister_s




Posts: 19863

PostPosted: Sat, 14th Nov 2020 22:35    Post subject:
Divvy wrote:
Has it improved much since launch? I found the combat intolerable.

My question also. Did they release some big patch(es)?

@Radicalus did you use mods like ELEX Overhaul?


Last edited by Mister_s on Sat, 14th Nov 2020 23:01; edited 1 time in total
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Fugen




Posts: 2189

PostPosted: Sat, 14th Nov 2020 22:48    Post subject:
@ Mister_s

This game had 4 patches.

Latest full version - ELEX.MULTi10-PLAZA

v1.0.2981.0 Build 427388 (January 25, 2019)


chill out man, life is beautifull...
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Radicalus




Posts: 6421

PostPosted: Sun, 15th Nov 2020 00:02    Post subject:
Mister_s wrote:
Divvy wrote:
Has it improved much since launch? I found the combat intolerable.

My question also. Did they release some big patch(es)?

@Radicalus did you use mods like ELEX Overhaul?


I read the balance notes for it, and having a good memory of how the original worked from my first playthrough, I decided against the overhaul mod.

In my opinion this is a very nicely balanced game, no balancing needed.

Overhaul makes the start of the game easier - and I think that goes against the design decisions of the creators. I like, that the game world is punishing, and you can't go anywhere from the very beginning. I took mental notes of places with harder mobs, came back later. Felt much more rewarding this way.
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Radicalus




Posts: 6421

PostPosted: Sun, 15th Nov 2020 00:05    Post subject:
ixigia wrote:
Radicalus wrote:
I have just completed this game again, and felt the need to drop a review.

This is one awesome game. The non-scaling enemy school of design is so much superior to level-scaling bullshiterry.

This is what an action RPG should be like. By far, by far the best out there (even if clunky here and there).

That feeling, when you get your ass wiped by an area, but come back 15 hours later to discover its secrets. Awesome.

I have no sense of accomplishment in most open world games (because so easy, so grindy, so level scaled, so bloated). I played this twice now, and it gave me a great sense of accomplishment.

I very warmly recommend this game to everyone. AA ftw!

Absolutely I could write long paragraphs about all the aspects that Elex could have done better, but the actual core of the experience and the way it's structured are so genuinely satisfying that it's easy to look past the signature rough Piranhian bits or its overambitious scope (especially compared to Gothic 1/2 and Risen 1).

Unlike the majority of the pansy tripeA productions, it doesn't treat the player like a donkey but it gives him carte blanche to explore the hostile world with no compromises, no handholding, and with none of the usual silly arcade awesome bling-bling features. It's a damn shame that very few companies still dare to make old-fashioned action RPGs like these where the sense of progression does matter. Long live Piranha, Warhorse, and anyone who keeps the masterrace(tm) alive.


I could write about the shortcomings as well. But I just don't care. The essence of what this game is, is very well done. I don't see overambition at all. It chose to do a few things well, and it does them excellently. If I could have, I would have payed full price for this.

This game has a soul. Has a very clear identity and a very clear audience. It doesn't try to be all things for everyone. And I applaud that. I have all of PB's games bought, and I will keep on buying each and every one of them.

I get bored of open world games very easily. Except a few notable exceptions: PB games, Kingdom Come, Witcher 3 and Horizon. All the rest I hate.

Bring it on, PB, and don't change a thing. And don't listen to radical feminists either! Smile
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Divvy




Posts: 1450

PostPosted: Sun, 15th Nov 2020 00:22    Post subject:
My problems with the game were:

1. Spongy enemies. Main character seemed to hit like wet spaghetti. Especially considering the next point.

2. Everywhere I went I only saw skull level enemies ( or whatever icon the game used to signify way overleveled enemies ). Despite looking around for level appropriate content, my character's level just didn't seem to keep up with the content. However, that could be entirely ignored with the next point.

3. Once I got some AOE plasma rifle thingy that knocked enemies down, I could essentially stunlock anything to death, even if it took 10 minutes of plinking at them.

I played through Gothic 2 just fine. This one seemed much worse in terms of combat, mostly because I had to resort to AI abuse or cheese to kill all the skull-level mobs. Maybe I just never got where the game wanted me to go. I did try to go through all the quests I'd collected to find level-appropriate content, but it was just skull-mobs all over the place, everywhere.
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Bendi




Posts: 3391

PostPosted: Sun, 15th Nov 2020 00:41    Post subject:
The combat is fine as soon as you realize melee is for masochists, ranged is easy, and sprinting to the Clerics stronghold and buying a Flamethrower is a real big brain power move, because that weapon is good for 3/4ths of the game. It's unbalanced and would make Josh Sawyer scream in agony, but it's also fun to discover things like that.

(I did actually complete most of the game using melee.)

Hopefully they'll have resources now to iron out the bugs in Elex 2.


sin317 wrote:

typical jew comment
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Radicalus




Posts: 6421

PostPosted: Sun, 15th Nov 2020 01:29    Post subject:
I played strictly melee, hardest difficulty + cleric, which is in theory weakest melee faction.

Loved. It. (not gonna lie, died a lot though. a lot)
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Bendi




Posts: 3391

PostPosted: Sun, 15th Nov 2020 03:06    Post subject:
I gave up on melee late in the game, when the plot took me to Xacor.

It became much more fun to rain death and destruction with high powered rifles than it was to boink them with medieval weapons. I cgose Berserkers, so they were kinda bitchy about it, but it didn't really matter.

Did you find Calaan ?


sin317 wrote:

typical jew comment
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Radicalus




Posts: 6421

PostPosted: Sun, 15th Nov 2020 03:16    Post subject:
Bendi wrote:
I gave up on melee late in the game, when the plot took me to Xacor.

It became much more fun to rain death and destruction with high powered rifles than it was to boink them with medieval weapons. I cgose Berserkers, so they were kinda bitchy about it, but it didn't really matter.

Did you find Calaan ?


Oh yeah Very Happy

The game was pretty good with foreshadowing, too. So when I cleaned up the southwest (hint) I read and listened and I kind of put it together. By the time I found Calaan, I knew already (not the conclusion, but the basic setup). And once I found Calaan, I also figured out who the Hybrid is.

Was good fun. I know writing is not 10/10 in this game. But I enjoyed the writing and setting lot.

I liked all PB games except for Risen 2. I even finished G3 (and liked it). But Elex is their best game.
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Bendi




Posts: 3391

PostPosted: Sun, 15th Nov 2020 03:27    Post subject:
Yeah, I also understood pretty fast "who" Calaan was once I found the guy in the thing surrounded by Elex Wink Shame the quest for that Cleric chick kinda went nowhere due to a bug or something. She had nothing to say after I found Calaan.

It was still really fun finding all those audio logs and bits and pieces of info from the Old World. PB really makes exploration worth your time, and for their first try at sci-fi they did ok.
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lambrox




Posts: 107

PostPosted: Sun, 15th Nov 2020 09:07    Post subject:
One of the greatest Rpg of the last years, soo underrated.
A 10 for me, enjoyed every moment of the game, it's a classic PB game, if you lliked Gothic and Risen1 that's your cup of tea.
Maybe the greates typo of open world rpg's of the latest 25 years, no Bethesa (apart Fallout new vegas) no Witcher (3 as bored me after 2 hours, great story but gameplay is very easy and THAT combat omg!) .
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blackeyedboy




Posts: 9999
Location: Transylvania
PostPosted: Sun, 15th Nov 2020 09:52    Post subject:
Y'all should stop talking about this game or I'm gonna have to install it.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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flipp




Posts: 1972

PostPosted: Sun, 15th Nov 2020 10:46    Post subject:
blackeyedboy wrote:
Y'all should stop talking about this game or I'm gonna have to install it.


Same Very Happy
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lolozaur




Posts: 26310

PostPosted: Sun, 15th Nov 2020 10:56    Post subject:
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Civ01




Posts: 1294

PostPosted: Sun, 15th Nov 2020 13:48    Post subject:
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VonMisk




Posts: 9463
Location: Hatredland
PostPosted: Sun, 15th Nov 2020 16:33    Post subject:
Just reinstall it. Remember how shitty the combat was/is.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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