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Posted: Fri, 24th Feb 2006 18:25 Post subject: |
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what is going on with these releases? surely they checked them or they wouldn't know that they worked for sure.
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[sYn]
[Moderator] Elitist
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Posted: Fri, 24th Feb 2006 18:29 Post subject: |
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Posted: Fri, 24th Feb 2006 18:35 Post subject: |
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Sounds like lightforce have been rushing release's before checking them, Some ISO creator they are using must be ripping out the UMD_DATA.BIN for some reason.
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Posted: Fri, 24th Feb 2006 18:40 Post subject: |
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could be the dumper?
i heard someone had a similar problem when they dumped GTA. the full game was there, but the UMD_DATA.BIN was missing.
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[sYn]
[Moderator] Elitist
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Posted: Fri, 24th Feb 2006 19:14 Post subject: |
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Update: Quote: | DecryptPRX 1.0.2
Update of decryptPRX tool.
Now, is compatible with megaman prx. |
Hmm.. I thought this worked already? Oh well..
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Posted: Fri, 24th Feb 2006 19:34 Post subject: |
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DeMoN064 wrote: | Update: Quote: | DecryptPRX 1.0.2
Update of decryptPRX tool.
Now, is compatible with megaman prx. |
Hmm.. I thought this worked already? Oh well.. |
You had to use Aeneas decrypter for megaman.
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[sYn]
[Moderator] Elitist
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Posted: Fri, 24th Feb 2006 19:35 Post subject: |
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Oo.. wonder if this now works with SFA's PRX, as Im having no luck with the other version. Has anyone tried to do it with other tools?
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ThOMaZ
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Location: Here
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Posted: Fri, 24th Feb 2006 19:37 Post subject: |
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Ok i don't understand anything of what i'm suposed to do to get megaman to work.
Here's what i did already:
Extracted the iso, put the 2 prx folders (module and module_a) in the folder "decrypt" in the root of the psp and ran decryptprx program, copied the decrypted prx files from the decrypt folder back to the unpacked iso, and rebuild the iso.
copied the iso from my hard drive to f:\ISO.
I start UMD emu 0.8c, select the megaman iso, and it just hangs...
any help? it's suposed to boot back up and then i start mph loader 1.0 to play the game, but doesn't go.
thx
edit: never mind (for now): had to select system menu in umdemu.
Last edited by ThOMaZ on Fri, 24th Feb 2006 19:40; edited 1 time in total
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Posted: Fri, 24th Feb 2006 19:40 Post subject: |
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ThOMaZ wrote: | Ok i don't understand anything of what i'm suposed to do to get megaman to work.
Here's what i did already:
Extracted the iso, put the 2 prx folders (module and module_a) in the folder "decrypt" in the root of the psp and ran decryptprx program, copied the decrypted prx files from the decrypt folder back to the unpacked iso, and rebuild the iso.
copied the iso from my hard drive to f:\ISO.
I start UMD emu 0.8c, select the megaman iso, and it just hangs...
any help? it's suposed to boot back up and then i start mph loader 1.0 to play the game, but doesn't go.
thx |
did you rename your prx's after decrypting?
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ThOMaZ
Posts: 809
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Posted: Fri, 24th Feb 2006 19:45 Post subject: |
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beeno wrote: | ThOMaZ wrote: | Ok i don't understand anything of what i'm suposed to do to get megaman to work.
Here's what i did already:
Extracted the iso, put the 2 prx folders (module and module_a) in the folder "decrypt" in the root of the psp and ran decryptprx program, copied the decrypted prx files from the decrypt folder back to the unpacked iso, and rebuild the iso.
copied the iso from my hard drive to f:\ISO.
I start UMD emu 0.8c, select the megaman iso, and it just hangs...
any help? it's suposed to boot back up and then i start mph loader 1.0 to play the game, but doesn't go.
thx |
did you rename your prx's after decrypting? |
rename em to what? they still had the prx extension.
ok now i get that UMD emu puts me back in the main menu, there i select MPH2.0 loader, but then it just says "loading game..." and after a couple of minutes it goes off...
am i doing something wrong?
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Posted: Fri, 24th Feb 2006 19:59 Post subject: |
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ThOMaZ wrote: | beeno wrote: | ThOMaZ wrote: | Ok i don't understand anything of what i'm suposed to do to get megaman to work.
Here's what i did already:
Extracted the iso, put the 2 prx folders (module and module_a) in the folder "decrypt" in the root of the psp and ran decryptprx program, copied the decrypted prx files from the decrypt folder back to the unpacked iso, and rebuild the iso.
copied the iso from my hard drive to f:\ISO.
I start UMD emu 0.8c, select the megaman iso, and it just hangs...
any help? it's suposed to boot back up and then i start mph loader 1.0 to play the game, but doesn't go.
thx |
did you rename your prx's after decrypting? |
rename em to what? they still had the prx extension.
ok now i get that UMD emu puts me back in the main menu, there i select MPH2.0 loader, but then it just says "loading game..." and after a couple of minutes it goes off...
am i doing something wrong? |
rename then to take off the DCR extension. Is your windows not showing file extensions?
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ThOMaZ
Posts: 809
Location: Here
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Posted: Fri, 24th Feb 2006 20:01 Post subject: |
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yes it is but they keep the prx extension. just ran the decrfypter again and it says "Not a PRX encypted file" on every file i put in my decrypt folder. which might explain why i don't have dcr files.
i'm completely lost with this prx thingy :s
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ThOMaZ
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[sYn]
[Moderator] Elitist
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Posted: Fri, 24th Feb 2006 20:29 Post subject: |
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*tests rip of GTA*
w00t.. 300mb lighter and no annoying radio stations!
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Posted: Fri, 24th Feb 2006 20:31 Post subject: |
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[sYn] wrote: | *tests rip of GTA*
w00t.. 300mb lighter and no annoying radio stations! |
Hmm thats a good idea. Where are the music files located. I want to do the same thing to make the ISO smaller. I dont even listen to the radio stations.
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[sYn]
[Moderator] Elitist
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Posted: Fri, 24th Feb 2006 21:04 Post subject: |
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okey it won't happen again
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Posted: Sat, 25th Feb 2006 01:01 Post subject: |
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Yeah i did the 10 minute time patch, not sure why MPH even bothered in the first place. Seems like a ploy just to get hits on the site.
No 2.5 or above games will work yet except megaman since thats using 2.0 trial prx files. Also interestingly pinball doesnt work either. I had a discussion with some people before, and we think the cause may be down to libdnas.prx which was brought in with the 2.0 firmware. Certain games call this file, then they freeze right away. It seems to be calling data in a similar method to PS2 DNAS from the umd, which could cause a problem.
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[sYn]
[Moderator] Elitist
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[sYn]
[Moderator] Elitist
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Posted: Sat, 25th Feb 2006 05:13 Post subject: |
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Has anyone managed or tryed to get custom tracks working with FW1.5?
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Posted: Sat, 25th Feb 2006 15:30 Post subject: |
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...
Fixed SOCOM_US_Navy_Seals_Fireteam_Bravo
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UMD Loader 8.c System Load + MPH Loader 1.0, PSP v1.50
...
Memstick DuoPro 1GB with SOCOM game save
...
100% game save included
...
BBB
weee
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Posted: Sat, 25th Feb 2006 16:07 Post subject: |
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[sYn] wrote: | Has anyone managed or tryed to get custom tracks working with FW1.5? |
Nope, However i know this may not sound like the best fix of all time but you can replace radio station's with songs by converting your music to .AT3
For example you make a file , join loads of songs together then save it as HEAD.AT3
Goto your ISO, replace head.at3 with you new one you made when in GTA:LCS, All you would then need to do is tune into Head Radio to listen to your custom songs.
You would need things like the ATRAC3 codec and goldwave do this.
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Gizzie
Posts: 1140
Location: in a nice and wet pussy :)
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Posted: Sat, 25th Feb 2006 18:44 Post subject: |
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Posted: Sat, 25th Feb 2006 19:54 Post subject: |
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I was wondering:does the Sims 2 work using MPH's Game loader and decrypting PRX's?
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Posted: Sat, 25th Feb 2006 21:37 Post subject: |
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maxiepaxie wrote: | I was wondering:does the Sims 2 work using MPH's Game loader and decrypting PRX's? |
Nope, The sims 2 is a harder one to crack.. Uses a big .bin inside the ISO Dir instead of normal PSP files.
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