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Posted: Thu, 15th Oct 2020 10:59 Post subject: |
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Why don't you just try it?
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garus
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Posted: Thu, 15th Oct 2020 11:02 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
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Posted: Thu, 15th Oct 2020 13:16 Post subject: |
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Interesting...I didn't even know this game has Offline/Online modes.
After reading a bit it seems to me the choices would be:
- Play Offline - it's a huge, lonely grind and on top of that everything you build will degenerate due to timefall. Does not sound very appealing
- Play Online - everything is too easy, there are annoying signs everywhere, more stuff lying around than you'll ever need
Smart choice seems to be to use Online and wait until only a few players are left playing the game so there's less clutter
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Posted: Thu, 15th Oct 2020 13:18 Post subject: |
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I played it on ps4 and it was quite late after release, but I never felt like the world was littered with shit from others. I don't know how the system works, but it was pretty smart with how it populated the world.
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VonMisk
Posts: 9468
Location: Hatredland
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Posted: Thu, 15th Oct 2020 13:28 Post subject: |
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Shocktrooper wrote: | Interesting...I didn't even know this game has Offline/Online modes.
After reading a bit it seems to me the choices would be:
- Play Offline - it's a huge, lonely grind and on top of that everything you build will degenerate due to timefall. Does not sound very appealing
- Play Online - everything is too easy, there are annoying signs everywhere, more stuff lying around than you'll ever need
Smart choice seems to be to use Online and wait until only a few players are left playing the game so there's less clutter |
Nah... Offline mode generate random structures around the world so it simulates other people. Those of course would be fewer but they will be there. And you won't get likes from other players that doesn't do shit except tickle your ego.
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 15th Oct 2020 14:39 Post subject: |
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i guess i was in the groupd with idiots ... building shit nonsensically or destroying my placed stuff
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Posted: Thu, 15th Oct 2020 14:46 Post subject: |
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prudislav wrote: | i guess i was in the groupd with idiots ... building shit nonsensically or destroying my placed stuff | What's the point of destroying other peoples stuff 
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Posted: Thu, 15th Oct 2020 14:47 Post subject: |
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CPY cracked the older version - 1.02
Latest version - 1.04
chill out man, life is beautifull...
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 15th Oct 2020 15:19 Post subject: |
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prudislav wrote: | i guess i was in the groupd with idiots ... building shit nonsensically or destroying my placed stuff | Other players cannot destroy your stuff. They can delete it from their own world, but cannot influence your own buildings in your own world.
And the game is only sharing some stuff, not everything.
Think of it like this. Everyone has their own world with their own buildings, ladders, ropes, etc. If a certain area is particularly lacking something, like a zone doesn't have a tower, then the game looks on the server, picks out a random player's building that more or less fits into that place and plops it into your world.
If every single building on the server was all shared then you wouldn't be able to move anywhere without bumping into a million ladders and zip-lines, and you'd walk through hundreds of signs whenever you go in or out of a city, not a dozen or so at the most.
If you build a zip line network, that is your zip line network. A couple towers might be cloned into other players' worlds, but if they chose to remove them, they only remove them from their session, not from yours.
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StEFaN7
Posts: 5887
Location: them swamps
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Posted: Thu, 15th Oct 2020 15:57 Post subject: |
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it dosent fucking matter in the end if youre playing online or offline so stop with the bullshit, when you push for a new zone to connect it to the network there is nothing on the map to help you even in online, and thats the fucking point.
the only time when it matters is if you plan to backtrack and do random generated side missions, but even then the game generates some things even in offline, you even meet npcs that supposedly they are couriers too. if you watch some playthroughs there will always be some building or something to help you in the exact place as everyone else
I can see your soul at the edges of your eyes..
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prudislav
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Posted: Thu, 15th Oct 2020 16:42 Post subject: |
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zmed:
maybe it was just bugging out or something as i am pretty sure some of my builds werent there when i came back to it and sometimes i saw like three ladders build nex to each other or tower built nonsensically ... dont know what it was exactly.
It was just the reason i turned it off completely
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Frant
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Posted: Thu, 15th Oct 2020 18:03 Post subject: |
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The online mode seems pretty half-assed and not particularly necessary at all. It's a walking simulator with some micro management after all.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Thu, 15th Oct 2020 18:52 Post subject: |
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Yes, I played on Ps in offline.
Just like they said in Bloodborne that MP takes it to a whole new level.
Bullshit. It doesn't change anything.
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Danyutz
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Posted: Thu, 15th Oct 2020 19:00 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 15th Oct 2020 19:01 Post subject: |
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Ampee wrote: | Bullshit. It doesn't change anything. |
i guess some people are more into stuff like it and some of us just dont feel it most of the time
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StEFaN7
Posts: 5887
Location: them swamps
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Posted: Thu, 15th Oct 2020 21:55 Post subject: |
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or it was just marketing
I can see your soul at the edges of your eyes..
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Posted: Thu, 15th Oct 2020 22:06 Post subject: |
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Frant wrote: | The online mode seems pretty half-assed and not particularly necessary at all. It's a walking simulator with some micro management after all. |
Not exactly true. Unless you want to be extremely inconvenienced you'll have to build buildings and roads to keep your power usage at a minimum and without the aid of either online or offline (i don't know how much help you get offline) you'll be in for a rough time. Building things can be very expensive and you'll have to farm materials for quite a while.
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Posted: Thu, 15th Oct 2020 23:22 Post subject: |
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Plenty of benefits while playing online: roads, fast travel locations, battery charging locations and the most important thing: Likes. 
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Posted: Fri, 16th Oct 2020 00:01 Post subject: |
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the online mode definitely adds a lot to the game, lol. i would not recommend this without online experience... i understand it sounds minimal but it becomes pretty addictive and the interactivity adds a lot to the experience. it's satisfying to build stuff and have people use it
also nice when something is left in good will that saves your ass during a struggle
cockcockcockcockcockcockcockcockcockcockcockcock
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Frant
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prudislav
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Posted: Fri, 16th Oct 2020 00:04 Post subject: |
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might be part of why id did nothing for me , i am getting quite annoyed by all them pseudosocial features in general
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Morphineus
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Posted: Fri, 16th Oct 2020 00:06 Post subject: |
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"It becomes quite expensive to build things"
Introducing cheat engine, the best way to balance games that developers couldn't! 
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zmed
Posts: 9234
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xExtreme
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Posted: Fri, 16th Oct 2020 05:55 Post subject: |
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Posted: Fri, 16th Oct 2020 09:02 Post subject: |
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Frant wrote: | Oh, it's a social platform as well eh?
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Despite the derp sounding, it kinda isn't.
At first I was -ing also. But I can tell you this isn't about 'ego', it's about saying 'thank you' and 'showing graitude' for those fellers that (for example) have invested a huge amount of resourses - time included - for your ass to travel safe and fast by road instead of rocky, nightmare terrain.
This online 'feature' was one of the things that made me appreciate more the game.
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Foobyte
Posts: 472
Location: Germany
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Posted: Fri, 16th Oct 2020 09:48 Post subject: |
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I played through the whole game on PS4 but with the rlz I decided to give it a try on PC to see how it runs on the 3080...
Everything on Ultra with DLSS on Quality. 1440p native rez, locked to 144Hz, looks amazing and runs like a dream! The GPU doesn't even heat up as it does in other games, because it doesn't sweat to hit the 144 fps. I knew this game was optimized but I wish all games would provide this level of detail at this performance.
If I wouldn't have already completed this once I would do another playthrough and even buy it a 2nd time. I'm very impressed with the engine and the work they've done, looking forward to whatever Kojima Productions releases next!
X670E | 7800x3D| 64 GB DDR5 | ROG Strix 3080 OC | Alienware AW3423DW
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Frant
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Posted: Fri, 16th Oct 2020 11:20 Post subject: |
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It's the same engine as Horizon: Zero Dawn, developed by Guerilla Games in Amsterdam.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 16th Oct 2020 11:22 Post subject: |
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"Death Stranding is a masterpiece. It melds the best of cinematic and gaming traditions to craft a country-spanning saga in a true epic. This is the pinnacle of gaming, and it feels like every title made before it was leading to Death Stranding. Some critics felt like Konami kept Kojima’s wilder ideas in check and that this game would be a disaster of half-baked concepts. If anything, Death Stranding is Kojima’s most cohesive game to date, and even though it does present a strange and at times, confusing scenario, by the end, everything makes sense. Despite the fantastical setting, its themes are very much grounded in the real world."
Death Stranding is indeed a true masterpiece. Screw these people who say it's crap, GiantBomb giving it 2/5... What a joke. Here's 5/5 review I would've written:
https://www.gamerevolution.com/review/611833-death-stranding-review
I started playing it about three weeks ago, took my sweet time with it (80+ hours) and started another playthrough on Hard difficulty which I almost never do with games - it clicked with me right away. The gameplay can be ridiculously addictive and the atmosphere mixed with the haunting music and beautiful landscapes is just incredible. It's like Dark Souls where you have to push forward, but with almost no shooting or boring combat. There is one boss fight later in the game that was absolutely insane to see and experience though... Even these encounters with BT's in that black disgusting tar and how you have to hold your breath to sneak around, that itself can be very tense.
I'm glad I bought this game and got to experience the game fully as Kojima intended it to be. Playing it without online component is not the same, because you know you are missing something, a certain connection with other players even if you don't see them. Without that element the game can be extremely lonely and it just feels wrong to play...
This game and RDR2 are one of the few games that are worth the money, because you can actually see and feel that the developers have put their soul and passion in their games and that needs to be rewarded. Hopefully Cyerpunk is going to be another game worth that kind of money.
The characters and acting is one of the best I've seen in games along with RDR2. With this game and leaving MGS series behind, Kojima proved that he is the real deal. If he leaves the gaming world one day, he's gonna be missed, that's for sure.
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Posted: Fri, 16th Oct 2020 11:31 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:45; edited 3 times in total
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Posted: Fri, 16th Oct 2020 11:38 Post subject: |
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Interinactive wrote: | RDR2's characters, writing, gameplay, locations, visuals (etc etc) are miles ahead of this |
What was so good about RDR2 gameplay though? I thought that was the only part of the game that was lacking - too much horse riding and shooting for my taste. Other than that, probably the greatest game ever created still. Death Stranding is up there too, at least in my mind.
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