TW3 was a 15-20 linear plot padded out with massive amounts of needless open world filler bullshit. I'm not surprised its completion stat is low. But I suspect Cyberpunk is shorter less so because of that and more because they just ran out of time after restarting production multiple times.
Chromatic abomination in those screens nearly gave me a migraine.
PS: not to restart this discussion from the W3 topic, but Hearts of Stone is without contest the best DLC ever, and if it were a standalone game, it would have been an instant classic. The story is arguably also better better than W3's main story.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
It's a clear indicator that the main story was too long, majority of players lost interest and stopped playing the game before finishing it no? Wouldn't you aim for players to at least complete the story you wrote?
imagine the percentage that cared enough to play 500 hours of useless ?'s
"We got a lot of complaints about The Witcher 3's main story just being too long. And looking at the metrics, you see tremendous amounts of people played through that game really far, but never made it to the end.
"We want you to see the whole story. So, we did shorten the main story, but we have lots to do. And in terms of a completionist campaign, I just don't have that number," Mills added.
Do you think that people who never completed RDR2, did not / do not enjoy the game?
Probably? If we are talking exclusively about people playing for the story, then the main plot being gated off into chunks padded out with open world filler no doubt prevents some portion of the playerbase from ever finishing it.
I bounced off TW3 pretty hard when it launched partially for this reason (also because performance on my rig at the time was dire) and didn't come back to it for a couple of years. And while I did subsequently finish it (and HoS/BaW), I have no real desire to ever wade through it again, as much as I enjoyed some of the characters and individual moments. I can't speak to RDR2 specifically because I have never played it. I did, however, play RDR1. I found the narrative compelling enough to see it through to its conclusion, and the western theme was sufficient enough to mitigate some of the worst open world excesses.
In think in the case of both TW3 and RDR, purely from a narrative perspective, they would have benefited from being a more linear experience. But at least in RDR's case the open world makes a little more sense. It's hard to larp being a cowboy if you are stuck in a series of corridor maps. Cyberpunk will likely have a major advantage (just like GTA) in having cars to drive around in, which will help reduce the downtime a bit. The horizontal compression of the world in favour of verticality should hopefully also help. Although I suspect there will be a lot of sidequests (and probably a few main quests) that force you into running around the large, desolate patches of the Badlands for some extended period for little reason other than filler.
Do you think that people who never completed RDR2, did not / do not enjoy the game?
Probably?
You almost lost me here. Here's the unrequested * (explanation) from my previous post:
You will never hear people bragging / saying: "I finished Fallout 4.", but you WILL hear them saying: "I have 900 hours in Fallout 4!".
I counted 500 hours in Witcher 3 BEFORE finishing the story. I also had an excellent, marvelous time with the game, without finishing the story. Actually I wasn't even compelled to finish to story, as the enjoyment level was already at maximum and was deeply satisfied with what the game had offered so far. Despite the story not being gripping for me, I did rate the experience VERY high.
In RDR2 it was different: I WAS curious and much more motivated to go and finish the story, as it captured me much more. Probably the side-activities weren't that appealing to me (or I was just bored after 300 hours in RDOnline).
In conclusion, the open world genre will offer much ways of having fun and the story is NOT always the main incense to keep playing. And yes, people can love open world for various reasons:
• the story (not all, though, see the low completion percentages)
• the side-activities
• the sight-seeing or just being in that world
• completion of various check-lists
• various gameplay systems
DCB wrote:
... they would have benefited from being a more linear experience...
Yes, this is subjectively true, if:
• you are playing an open world mainly for the story
• the designers failed to create a motivating narrative / made a mess out of it
• the side-activities scattered around the main narrative path are boring / too many / not fun / don't make sense / feel like fillers
• the gameplay is not fun enough (lacking combat, lacking enemies, lacking gameplay systems)
Probably the hardest thing to create in an open world is a motivating, captivating, natural evolving story.
I find your goalpost shifting odd, since you specifically said
blackeyedboy wrote:
I was talking exclusively about the main story.
You wanted to talk about the main story, so I was talking about the main story. Of course Bethestards have 900 hours in Fallout 4 or Skyrim. No sane individual would play a Bethesda game for the story (such as it is).
RDR2 has an achievement that counts the progress of the main story: "Redemption". So I was, indeed, talking in that previous post exclusively about the completion stat of the main story.
The following post only put the main story into the complete package, as there can't be an open world game that focuses only on story.
The point was the focus on the 'whole package' (meaning all the features of an open world game) and not the story alone. Is this 'package' contributing to your motivation to finish the story, or not.
They said that the requirements shown during NC ep.3 are for 1080p (low and high).
They will show more detailed "higher (RTX, 1440p, 4K)" requirements closer to release date.
But I think the other aspects of optimization are pretty good, the game being only 70GB with basically no loading screens (the only exception is during fast travel) and a huge open world with many exporable buildings, so if there isn't any downgrade like with The Witcher 3, we should be in the clear.
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