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DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
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Posted: Thu, 10th Sep 2020 22:01 Post subject: |
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Newty182 wrote: | PickupArtist wrote: | anyone working at that companie should be blavklisted from gaming forever, they know whats going on, its like epstein share the gullable idiots reach around jerkoff pedofile club |
Well I mean their CV/resume is going to look pretty bad when they try and get other jobs in the industry
Interviewer: So, you have been in video game development before
Employee: Yes, I was heavily involved in making Star Citizen...
Interviewer: How did that turn out?
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"So you list here you have 13 years in the industry, nice to see. What titles have you worked on?"
"Star citizen"
"Go on"
"Thats it, just star citizen, for 13 years..."
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Thu, 10th Sep 2020 23:45 Post subject: |
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Posted: Thu, 10th Sep 2020 23:47 Post subject: |
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I gave that bastard a hundred dollares!
But I ain't even mad
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Posted: Fri, 11th Sep 2020 00:04 Post subject: |
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A necessary game that hopefully helped to curb dumb pre-ordering mentality in gamers. I have no sympathy for anyone that shelled out thousands of dollars on Chris's promisses. Smart guy, saw an opportunity in the market, was honest about what your pledge was worth and really thats the end of it.
It was a once in a lifetime opportunity here, it can never be repeated. Still my favourite troll worthy project of all time was Molyneux "Curiosity", an absoluite masterpiece and it still brings out a chuckle whenever I think of it.
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Posted: Sun, 13th Sep 2020 11:46 Post subject: |
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https://massivelyop.com/2020/09/12/chris-roberts-says-star-citizen-is-not-a-pipe-dream-in-spite-of-taking-longer-than-planned/
Quote: |
“My biggest disappointment with modern internet discourse is that there’s a significant amount of cynicism, especially in forum or Reddit debates, and a portion of people assume the worst. If a feature is missing, late or buggy it’s because the company or the developer lied and or / is incompetent as opposed to the fact that it just took longer and had more problems than the team thought it would when they originally set out to build it. Developers by their very nature are optimistic. You have to be to build things that haven’t ever been built before. Otherwise the sheer weight of what is needed to be done can crush you. But being optimistic or not foreseeing issues isn’t the same as lying or deliberately misleading people. Everyone at CIG is incredibly passionate about making Star Citizen the most immersive massively multiplayer first person universe sandbox, and everyone works very hard to deliver that. If we could deliver harder, faster, better we would. We get just as frustrated with the time things take.
“I sense from your reply to me that it’s the time taken and priorities that you’re frustrated with, as you feel like we’re focusing on the wrong things. I can see that point of view, but you’re looking at it from the outside without the full knowledge of exactly what it will take, and the order it needs to be done in to deliver the gameplay that will set Star Citizen above everything else. This is the game I’ve dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it’s potential because it is taking longer than I originally envisioned.
“I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver.”
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Posted: Sun, 13th Sep 2020 12:04 Post subject: |
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More money is being pumped in while the game is getting smaller and smaller every time. New things are added at the expense of just completing the game.
How long is this game in development now?
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 13th Sep 2020 12:44 Post subject: |
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krackhead wrote: | More money is being pumped in while the game is getting smaller and smaller every time. New things are added at the expense of just completing the game.
How long is this game in development now? |
The kickstarter was launched in 2012, but according to wiki the actual decvelopment started in 2011. So 9 years right now.
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Posted: Sun, 13th Sep 2020 12:50 Post subject: |
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Chris Roberts wrote: | nor will it take 10 to 20 years to deliver |
Well that's obviously complete horseshit, given that it is a month shy of EIGHT FUCKING YEARS since the Kickstarter. There is zero chance of a miracle happening in the next two years, so anyone with the slightest amount of self-awareness and honesty would cop to it taking at the absolute minimum ten years. Now maybe he meant it won't take 10-20 more years to complete, but honestly at this point I would not be surprised (although surely the money would have to run out long before then).
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Posted: Sun, 13th Sep 2020 13:47 Post subject: |
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thats the thing with this game. The moneywell will run dry way before its finished. Even the most gullible of people will be disillusioned at some point.
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headshot
VIP Member
Posts: 35999
Location: UK
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Posted: Sat, 10th Oct 2020 06:25 Post subject: |
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Roberts in relation to Squadron 42.
Quote: | You're not really asking about what is being worked on Squadron 42, you really just want to know when it will be done. The best answer for your question is Squadron 42 will be done when it is done, and will not be released just to make a date but instead once all the tech and content is finished, polished and it plays great. I am not willing to compromise making a game I believe in with all my heart and soul, and even though everyone (including me) wants Squadron 42 sooner than later, it would be doing a huge disservice to everyone working really hard on the project and all of you that are looking forward to it to deliver something that isn't great.
The new roadmap will show how we are doing towards that goal and as we get closer to the end it will be more accurate but it will never be a perfect crystal ball of the future as there is always a certain amount of unpredictability in game development, especially when the game is hugely ambitious and has a very high quality bar; Red Dead Redemption 2, Last of US 2 and now Cyberpunk have all taken a lot longer than originally communicated and those projects didn't even announce a release date until very deep into their production, when most of their tech had been resolved.
We still have a ways to go before we are in Beta, but everyone on Squadron 42 is working very hard to deliver something great. |
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-birthday-ama/3435007
Beta is still years away 
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Frant
King's Bounty
Posts: 24645
Location: Your Mom
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Posted: Sat, 10th Oct 2020 07:26 Post subject: |
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As I've said in this thread (a long time ago) before: he abandoned SQ42 and went for the big behemoth known as Star Citizen since that was his vision instead of first making SQ42 (and thus putting the basic mechanics down) and then use the revenue from SQ42 towards building Star Citizen. I doubt we'll ever see a happy ending here. I've grown tired of waiting. Squadron 42 was what I put my $10 kickstarter money towards, not a Star Citizen eternal-alpha build.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Sun, 11th Oct 2020 09:22 Post subject: |
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2020 has been Star Citizen's biggest year in terms of revenue, players and engagement
Quote: | 2020 has been a momentous year in more ways than one; we blew past $300M in crowdfunding and even though we’re just over three quarters of the way through the year, it is already our biggest year in terms of revenue, players and engagement. We’re on track to have close to one million unique players this year while a quarter of a million new players have already taken their first steps in the universe of Star Citizen during these past nine months. And you all, the best community in gaming, have welcomed them with open arms, showing them around, helping explain the mechanics and even lending them ships to try out! |
https://robertsspaceindustries.com/comm-link/transmission/17805-Letter-From-The-Chairman
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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tonizito
VIP Member
Posts: 51425
Location: Portugal, the shithole of Europe.
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Posted: Sun, 11th Oct 2020 09:24 Post subject: |
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IamAWESOME wrote: | 2020 has been Star Citizen's biggest year in terms of revenue, players and engagement
Quote: | 2020 has been a momentous year in more ways than one; we blew past $300M in crowdfunding and even though we’re just over three quarters of the way through the year, it is already our biggest year in terms of revenue, players and engagement. We’re on track to have close to one million unique players this year while a quarter of a million new players have already taken their first steps in the universe of Star Citizen during these past nine months. And you all, the best community in gaming, have welcomed them with open arms, showing them around, helping explain the mechanics and even lending them ships to try out! |
https://robertsspaceindustries.com/comm-link/transmission/17805-Letter-From-The-Chairman |
"Thanks for the dough, paypigs!"
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 11th Oct 2020 10:54 Post subject: |
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Another sad news from 2020.
/sigh
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Sun, 11th Oct 2020 13:38 Post subject: |
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The comments of the brainwashed horde are always baffling.
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Posted: Sun, 11th Oct 2020 13:50 Post subject: |
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The real problem is they still are making way to much money off the whale players that must own everything as evident from them making $300K just on October 9 when they debuted the new 100 series ships and the $2500 Origin ship pack. If the game is ever finished that money ends since it was already stated that once Star Citizen is officially released they will stop selling all the ships for real money as they are hoping at that point to go the GTA route and have people spend real money for in game currency to buy the ships paying actually way more for each ship then you do now.
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Posted: Sun, 11th Oct 2020 14:01 Post subject: |
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This is sounding more and more like a pyramid scheme to me.
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Posted: Sun, 11th Oct 2020 14:03 Post subject: |
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So what is left to do for these imbeciles who buy everything? A space cruise?
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VonMisk
Posts: 9469
Location: Hatredland
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Posted: Sun, 11th Oct 2020 15:03 Post subject: |
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0wen wrote: | The real problem is they still are making way to much money off the whale players that must own everything as evident from them making $300K just on October 9 when they debuted the new 100 series ships and the $2500 Origin ship pack. If the game is ever finished that money ends since it was already stated that once Star Citizen is officially released they will stop selling all the ships for real money as they are hoping at that point to go the GTA route and have people spend real money for in game currency to buy the ships paying actually way more for each ship then you do now. |
I can't believe that they made 300K. People should get disillusioned by now. I mean they maybe made 30K but not 300K. That ship costs $45. At least 6000 people would have to buy it. Come on.
The SC is still on alpha, SQ42 is on hiatus.
Last edited by VonMisk on Sun, 11th Oct 2020 19:49; edited 1 time in total
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 11th Oct 2020 15:13 Post subject: |
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At this point they have their sizeable contingent of cultists, all trying to cope with the "sunk cost fallacy". They keep spending because they are too heavily invested, it's kind of a mental defence mechanism.
"I spent several thousands of dollars on this. If I admit it was all wasted money, that means I made a bad decision, and that just cannot stand."
This is how cults operate, this is how MLM schemes operate, and apparently, this is how crowdfunding scams operate.
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Posted: Sun, 11th Oct 2020 22:05 Post subject: |
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they went full scientoligy, where peopl who spend 6-7 figures get special perks and have to keep spending to maintain those perks or new ones get made to make it more and more exclusive
i bet u one sucker spent a million cause he got a hug from the wifey and several 100k+ cause they got to have a yearly dinner (in some shitty pub )
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Posted: Sun, 11th Oct 2020 22:52 Post subject: |
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IamAWESOME wrote: | 2020 has been Star Citizen's biggest year in terms of revenue, players and engagement
Quote: | 2020 has been a momentous year in more ways than one; we blew past $300M in crowdfunding and even though we’re just over three quarters of the way through the year, it is already our biggest year in terms of revenue, players and engagement. We’re on track to have close to one million unique players this year while a quarter of a million new players have already taken their first steps in the universe of Star Citizen during these past nine months. And you all, the best community in gaming, have welcomed them with open arms, showing them around, helping explain the mechanics and even lending them ships to try out! |
https://robertsspaceindustries.com/comm-link/transmission/17805-Letter-From-The-Chairman |
Geez , well earned though. Honestly this project should be studied in schools on so many levels, business, marketing.. how did someone take a genre largely ignored for 20 years and turn it into 300m of donations?
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Nodrim
Posts: 9597
Location: Romania
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Posted: Sun, 11th Oct 2020 23:52 Post subject: |
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IamAWESOME wrote: | 2020 has been Star Citizen's biggest year in terms of revenue, players and engagement
Quote: | 2020 has been a momentous year in more ways than one; we blew past $300M in crowdfunding and even though we’re just over three quarters of the way through the year, it is already our biggest year in terms of revenue, players and engagement. We’re on track to have close to one million unique players this year while a quarter of a million new players have already taken their first steps in the universe of Star Citizen during these past nine months. And you all, the best community in gaming, have welcomed them with open arms, showing them around, helping explain the mechanics and even lending them ships to try out! |
https://robertsspaceindustries.com/comm-link/transmission/17805-Letter-From-The-Chairman |
I'm going to quote a gaming buddy of mine:
Quote: |
Chris Roberts compares Star Citizen to the Apollo program, which managed to put a man on the moon in less time than it has taken him to make a game
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Posted: Mon, 12th Oct 2020 03:53 Post subject: |
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VonMisk wrote: | 0wen wrote: | The real problem is they still are making way to much money off the whale players that must own everything as evident from them making $300K just on October 9 when they debuted the new 100 series ships and the $2500 Origin ship pack. If the game is ever finished that money ends since it was already stated that once Star Citizen is officially released they will stop selling all the ships for real money as they are hoping at that point to go the GTA route and have people spend real money for in game currency to buy the ships paying actually way more for each ship then you do now. |
I can't believe that they made 300K. People should get disillusioned by now. I mean they maybe made 30K but not 300K. That ship costs $45. At least 6000 people would have to buy it. Come on.
The SC is still on alpha, SQ42 is on hiatus. |
You must have missed the part where I also mentioned the $2500 Origin ship pack, that is what people were buying to get the 890 Jump which costs $950 by itself as it was all the Origin ships with the life time insurance which makes the players go crazy and buy it.
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