Enter a world of heroes, villains, crime, corruption and betrayal.
Fallen Aces is a FPS crime noir that plays right out of the '90s and looks right out of a comic.
FEATURES:
A gritty crime noir saga: spanning three episodes and dozens of levels, featuring fully voiced hand drawn comic cutscenes
The world is your weapon: use your fists, knives, pipes, trash cans, pistols, Tommy guns and more to take back Switchblade City
Non linear level design: Choose your path, use stealth, go loud or try a mixture of both
Hand drawn: 100% original art by Trey Powell brings Switchblade City to life
Live orchestral OST: Real keys, real brass, real strings. Time to tune up the band, boys!
Fuggedaboutit!: Hundreds of lines of authentic period era gangster dialogue injects personality into Fallen Aces
Enter a world of heroes, villains, crime, corruption and betrayal.
Fallen Aces is a FPS crime noir that plays right out of the '90s and looks right out of a comic.
FEATURES:
A gritty crime noir saga: spanning three episodes and dozens of levels, featuring fully voiced hand drawn comic cutscenes
The world is your weapon: use your fists, knives, pipes, trash cans, pistols, Tommy guns and more to take back Switchblade City
Non linear level design: Choose your path, use stealth, go loud or try a mixture of both
Hand drawn: 100% original art by Trey Powell brings Switchblade City to life
Live orchestral OST: Real keys, real brass, real strings. Time to tune up the band, boys!
Fuggedaboutit!: Hundreds of lines of authentic period era gangster dialogue injects personality into Fallen Aces
The reveal for this was 4 years ago and it just now released into EARLY ACCESS? Sorry, but with that kind of time table, it should be a finished product ready to play from start to finish. Modern game development is ridiculous.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The reveal for this was 4 years ago and it just now released into EARLY ACCESS? Sorry, but with that kind of time table, it should be a finished product ready to play from start to finish. Modern game development is ridiculous.
I think its just 2 persons working on it.
shitloads of new stuff in my pc. Cant keep track of it all.
Lol, and they estimate a year or two until episode 3 is out. That means 3-5 years.
Surely it must be a sideproject? I mean, as in they have ordinary jobs and do this on their sparetime? (wild guess, but it should explain the long time it takes)
shitloads of new stuff in my pc. Cant keep track of it all.
Lol, and they estimate a year or two until episode 3 is out. That means 3-5 years.
Surely it must be a sideproject? I mean, as in they have ordinary jobs and do this on their sparetime? (wild guess, but it should explain the long time it takes)
I mean, OK, I'll give you that they're only charging $10 for it (for now). Let's say you're right and it's a couple of guys and their passion project, fine, I get it. But realistically, how long can you expect a player to wait to play the product that they paid for? There's a very good chance I'm going to be fucking dead 5 years from now. Even if I'm still around, the fact that I only paid $10 for it, and it's sitting a Steam library with hundreds of other games means that I'm NOT going to remember to come back to it 5 years later when it's finally finished and ready to play from start to finish.
I guess what I'm saying is this: if you have any respect for what you are creating as a developer, along with the barest minimum of respect towards the people that paid for and are going to be playing your game/passion project, don't charge money for it until it's fucking ready to be played. Do a free demo or an opt-in free beta. This Pay Me Now for something that will be finished in half a decade (or maybe never) is disrespectful and unrealistic bullshit. If that model doesn't work, because you're relying on those $10 purchases of an unfinished game to finish the game, maybe just don't start or announce the project until you figure out how to make it work.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Lol, and they estimate a year or two until episode 3 is out. That means 3-5 years.
Surely it must be a sideproject? I mean, as in they have ordinary jobs and do this on their sparetime? (wild guess, but it should explain the long time it takes)
I mean, OK, I'll give you that they're only charging $10 for it (for now). Let's say you're right and it's a couple of guys and their passion project, fine, I get it. But realistically, how long can you expect a player to wait to play the product that they paid for? There's a very good chance I'm going to be fucking dead 5 years from now. Even if I'm still around, the fact that I only paid $10 for it, and it's sitting a Steam library with hundreds of other games means that I'm NOT going to remember to come back to it 5 years later when it's finally finished and ready to play from start to finish.
I guess what I'm saying is this: if you have any respect for what you are creating as a developer, along with the barest minimum of respect towards the people that paid for and are going to be playing your game/passion project, don't charge money for it until it's fucking ready to be played. Do a free demo or an opt-in free beta. This Pay Me Now for something that will be finished in half a decade (or maybe never) is disrespectful and unrealistic bullshit. If that model doesn't work, because you're relying on those $10 purchases of an unfinished game to finish the game, maybe just don't start or announce the project until you figure out how to make it work.
I get what you are saying, but thats why games are early access though. You know that its not finished when you buy it and in this case they have warned you kind of
shitloads of new stuff in my pc. Cant keep track of it all.
I get what you are saying, but thats why games are early access though. You know that its not finished when you buy it and in this case they have warned you kind of
Early Access is fine, so long as the developer doesn't exploit it (most do).
Hades II, for example, launched in a state that easily has 15-20 hours of content to get through (probably closer to 25-30). Basically, 80% of the game is done, with the full release planned after a year or less. No complaints there.
However, when you've teased a shooter 4 YEARS AGO, and you're still only 20% of the way there, that's not something that is ready for Early Access in my opinion. I may be in the minority here, but I feel as though, once you ask money for a game (regardless of what "state" tag you put on it, whether that be "open beta", "early access", whatever), certain minimum requirements ought to be met.
Honestly, I think Valve should put a hard set max time limit on that whole program (maximum a year and a half lets say). This would force developers to get their shit together rather than "releasing" games that are nowhere near ready, and then milking the Early Access tag forever. They won't, of course, but they should.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Played for 20m, and I liked what I saw.
They didn't reinvent the wheel, but I like the ambiance, combat, pacing and aesthetics.
Speaking of those, that nice XIII vibe but with Might & Magic "flat" 2D "sprites" does it for me
Give the ISOdemo a try and see for yourself.
And here it's 12€, which doesn't seem like a steal (do not know what's the length though, so can't comment on that).
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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