7 Days To Die [Early Access Forever]
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sat, 12th Dec 2015 22:53    Post subject:
patch out.


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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pxxxxg




Posts: 175

PostPosted: Sat, 12th Dec 2015 22:59    Post subject:
mtj wrote:
patch out.

Smile
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hehehemann




Posts: 320

PostPosted: Sun, 13th Dec 2015 00:10    Post subject:
Anyone of you play the multiplayer side of things? I never have ventured into that and keep with single player side of things. Wondering how it is and if its worthwhile.
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moosenoodles




Posts: 18411

PostPosted: Sun, 13th Dec 2015 00:22    Post subject:
hehehemann wrote:
Anyone of you play the multiplayer side of things? I never have ventured into that and keep with single player side of things. Wondering how it is and if its worthwhile.


Just testing out on my own game here right now, must say its really good the changes done. Think there might be some optimizing needed but only slight, still get really high fps but feels hitching like effect at times. But that might just be due to setting the game to mp mode.
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jermore




Posts: 1087

PostPosted: Sun, 13th Dec 2015 01:18    Post subject:
Nice changelog. No release out yet? Embarassed
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hehehemann




Posts: 320

PostPosted: Sun, 13th Dec 2015 01:50    Post subject:
moosenoodles wrote:
Just testing out on my own game here right now, must say its really good the changes done. Think there might be some optimizing needed but only slight, still get really high fps but feels hitching like effect at times. But that might just be due to setting the game to mp mode.


What graphics options are you using? I'm getting a big slow down when I near any city(ish) areas and the games becomes choppy. I will have to experiment with the graphics settings to fine tune the fps.
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moosenoodles




Posts: 18411

PostPosted: Sun, 13th Dec 2015 02:09    Post subject:
hehehemann wrote:
moosenoodles wrote:
Just testing out on my own game here right now, must say its really good the changes done. Think there might be some optimizing needed but only slight, still get really high fps but feels hitching like effect at times. But that might just be due to setting the game to mp mode.


What graphics options are you using? I'm getting a big slow down when I near any city(ish) areas and the games becomes choppy. I will have to experiment with the graphics settings to fine tune the fps.


Yes this is what I have noticed, every biome I have been in BUT the one I just saw which was the burning and ash cloud one has been all the same fps wise as before which was ablet o be at 60 locked or 60-150 no vsync, there seems to be some issue with that burning hot ember are for me now, it drops quite low to 30 there.

Hope its just something that can be fixed up. Otherwise running nicely. I went into some smaller town city sort of area where it was all cobble stone floor and it was fine frame wise 55-60.

Gfx options I am on from memory here now as I am off to bed.

1920x1080 fullscreen mode
vsync on
FXAAIB (or whatever it is Antialiasing )
maxed out texture size
All but one option on the right side are on that is SSAO etc, DOF only one off here.
water on max
reflective surfaces on high
shadow distance high/highest shadow resolution with that
lod 100
fov 82
vew distance 10

I can't recall the others think there were some more for sure, either way just either use the custom settings to high or use ultra and tweak back. There is improvement needed because before alpha 13 I could keep frames where I wanted, but seems a biome or something is causing issues now. As I said before there is some odd hitching feeling when moving at times but that might be the loading of the area which is just running like poo I guess, or its my HD being slow Very Happy

More fun tomorrow seems a good update anyhow and I still can't get far on my own in this game. Die way often.
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hehehemann




Posts: 320

PostPosted: Sun, 13th Dec 2015 02:27    Post subject:
Thanks moose!!

I'm thinking the small town I came across was being affected with loading of the biomes. It was across two biomes, regular weather and snow, running between buildings and the subsequent loading of the snow then back to regular was affecting the fps.

I too havent been successful with my characters yet, found a cave system that went under the burning biome area and popped up right next to a couple of the new abandoned buildings, took refuge in there for the night. Next morning as i made a run for a building I spotted in the distance a few buring zombies came after me, made me panic as i had not seen this type before and jumped onto a ledge of the building. Next thing I knew the ledge started to crumble and then I watched as the building started to fall on me crushing me underneath. Next spawn I couldnt even find my supplies, just a half demolished building and a lot of rubble on the point of my previous characters death.
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pxxxxg




Posts: 175

PostPosted: Sun, 13th Dec 2015 10:16    Post subject:
guys you can go in to the caves at night, and dont have to deal with zombies, or do this only every 7th night. Zombies cant find you down below yet, but in A14 this "cheat" will be obosolete.
also dont try to fight the zombies 1st day! craft your clothes, and tools and weapons gain some lvl and make it stealth. then find an abandoned house and fortify it, dont try to build your super fortress! Smile
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Sun, 13th Dec 2015 10:22    Post subject:
pxxxxg wrote:
... but in A14 this "cheat" will be obosolete.)

why? Confused


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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moosenoodles




Posts: 18411

PostPosted: Sun, 13th Dec 2015 13:38    Post subject:
pxxxxg wrote:
guys you can go in to the caves at night, and dont have to deal with zombies, or do this only every 7th night. Zombies cant find you down below yet, but in A14 this "cheat" will be obosolete.
also dont try to fight the zombies 1st day! craft your clothes, and tools and weapons gain some lvl and make it stealth. then find an abandoned house and fortify it, dont try to build your super fortress! Smile


Never seen any caves Smile

I dig a L shape tunnel if needs be, this does not always work if many zombies are near by. It is luck of the draw where they wander I guess.
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pxxxxg




Posts: 175

PostPosted: Sun, 13th Dec 2015 14:47    Post subject:
you can find caves on the map. Little black circle!
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Ankh




Posts: 23289
Location: Trelleborg
PostPosted: Sun, 27th Mar 2016 00:48    Post subject:
Alpha 17 just released

http://7daystodie.com/news/

to much for me to bother copying Razz
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 27th Mar 2016 00:58    Post subject:
Wake me up when it leaves EA. Mad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 27th Mar 2016 01:05    Post subject:
Bob Barnsen wrote:
Wake me up when it leaves EA. Mad


An open-world survival title? Leaving Early Access?

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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 27th Mar 2016 01:19    Post subject:
Aww Yeah
Sad but true it sems. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 27th Mar 2016 01:22    Post subject:
Why leave EA and have people expecting quality content and stable performance?
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pxxxxg




Posts: 175

PostPosted: Sun, 27th Mar 2016 12:29    Post subject:
They could leave EA now if they want. There is 100+ hour content, the game is stable running 60Fps on ultra.

But they want:
-more quests
- NPCs
- Rewrite AI and spawning
- relesae modding tools

Full release expected end of 2016
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bart5986




Posts: 661

PostPosted: Sun, 27th Mar 2016 16:12    Post subject:
pxxxxg wrote:
They could leave EA now if they want. There is 100+ hour content, the game is stable running 60Fps on ultra.

But they want:
-more quests
- NPCs
- Rewrite AI and spawning
- relesae modding tools

Full release expected end of 2016


Honestly unless something has changed in the very recent releases the gameplay is quite poor.

I could list many reasons but one of the most important being fun, its not that hard to find somewhere safe to defend yourself and and a soon as that happens the infected are no challenge.
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pxxxxg




Posts: 175

PostPosted: Sun, 27th Mar 2016 19:22    Post subject:
I have 300+ hours in this, counting only after i bought it. Some guys have 3000+ hours. I think the fun factor is there.
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moosenoodles




Posts: 18411

PostPosted: Sun, 27th Mar 2016 22:48    Post subject:
bart5986 wrote:
pxxxxg wrote:
They could leave EA now if they want. There is 100+ hour content, the game is stable running 60Fps on ultra.

But they want:
-more quests
- NPCs
- Rewrite AI and spawning
- relesae modding tools

Full release expected end of 2016


Honestly unless something has changed in the very recent releases the gameplay is quite poor.

I could list many reasons but one of the most important being fun, its not that hard to find somewhere safe to defend yourself and and a soon as that happens the infected are no challenge.


When was the last time you played? Even before this update there was a fair change to the game/ui/ etc

It was solid on frames and looked great, played very well and was not easy. I never wanted to touch it when it was first knocking about it looked bad, felt bad, performance was bad. I felt they had redeemed themselves.
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hehehemann




Posts: 320

PostPosted: Sun, 27th Mar 2016 22:54    Post subject:
I'm also enjoying this game, the last set of Alpha 13 releases were not too good.
A14 has seen a big improvement to the game, I'm not getting any crashes, performance is much better and over all the game has been improved a lot.
I'm even back to playing on the Navezgane map instead of random gens for the time being. Who knows I might even dabble with some multiplayer soon Smile
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bart5986




Posts: 661

PostPosted: Mon, 28th Mar 2016 02:47    Post subject:
pxxxxg wrote:
I have 300+ hours in this, counting only after i bought it. Some guys have 3000+ hours. I think the fun factor is there.


People have the same in DayZ...

I'm not saying you can't get enjoyment out of it, I just think its not good enough to be released yet.

I last played 13/12/2015
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Ankh




Posts: 23289
Location: Trelleborg
PostPosted: Mon, 19th Nov 2018 21:12    Post subject:
A17 experimental will be out in a few hours. Looking really good imo.


shitloads of new stuff in my pc. Cant keep track of it all.
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pxxxxg




Posts: 175

PostPosted: Tue, 20th Nov 2018 11:46    Post subject:
all 'AAA" games are forbidden now. I only play 7 days to die Smile
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Ankh




Posts: 23289
Location: Trelleborg
PostPosted: Thu, 20th Aug 2020 19:31    Post subject:
New update today.

https://7daystodie.com/a19-official-release-notes/


shitloads of new stuff in my pc. Cant keep track of it all.
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PredOborG




Posts: 1933
Location: BG
PostPosted: Thu, 20th Aug 2020 22:32    Post subject:
Bought this millenniums ago.... Good to see they making progress but damn, I just checked, and first release was 7 years ago... This game, Project Zomboid and Star Citizen will still be in Beta after 40 years... At least the first 2 have much more playable content so far.

But somehow I can't get into 7 Days to Die. Tried few times and I think the longest playthroigh was 10 hours. I like zombie games and this seems like a nice one but dunno. Maybe the atmosphere is too depressing and barren for my taste. I also could never finish any Dead Rising game as well. On the other hand I loved Dead Island, Dying Light, L4D and State of Decay.
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pxxxxg




Posts: 175

PostPosted: Thu, 20th Aug 2020 23:51    Post subject:
Something is in it for me. My only game with 1000+ hours
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lametta




Posts: 2609

PostPosted: Sun, 21st Apr 2024 10:31    Post subject:
7days to die is leaving early access in june.
But according to their roadmap this seems to be more of a "let's leave early access for a sales boost" kind of thing.

PSA: the game will be more expensive (45 dollars) after leaving EA.

Quote:
Q: Will there be a price raise?
A: Yes, at launch of 1.0 stable the standard retail price of the game from that point forward will increase to $44.99 on all platforms and storefronts. We are offering a major Last Chance weeklong deal sale on Steam from April 22 to April 29, 2024 so that people will have one last chance to get the game before the price increases.


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Ankh




Posts: 23289
Location: Trelleborg
PostPosted: Sun, 21st Apr 2024 12:08    Post subject:
A great clone of this game that i highly recommend is Night of the dead.


shitloads of new stuff in my pc. Cant keep track of it all.
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