Baldur's Gate III (Larian Studios)
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PickupArtist




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PostPosted: Tue, 4th Aug 2020 19:13    Post subject:
release date for the early acces right ? expectations tempered Razz
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Morphineus
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PostPosted: Tue, 4th Aug 2020 19:20    Post subject:
I assume so, weren't they going to do the same as Divinity? Chapter 1 being early access?


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Ke1N




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PostPosted: Fri, 14th Aug 2020 20:32    Post subject:
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blackeyedboy




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PostPosted: Fri, 14th Aug 2020 22:35    Post subject:
Geoff Keighley?!

Hmm...

Are Larian on their way to be bought by some major publisher / company?


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Morphineus
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PostPosted: Fri, 14th Aug 2020 23:20    Post subject:
Isn't he just the go-to host for most gaming events these days?


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PickupArtist




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PostPosted: Sat, 15th Aug 2020 00:14    Post subject:
king dorito needs to stay relevant

i doubt he even played any of the originals
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blackeyedboy




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PostPosted: Sat, 15th Aug 2020 03:19    Post subject:
Morphineus wrote:
Isn't he just the go-to host for most gaming events these days?


He's the go-to man that is in very good standing with the most popular AAA gaming companies out there. Sony, EA etc.

Did not expect Larian to approach him for events, considering the PC... "purist's" opinions on him (those Dorito memes are all over the net).


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DCB




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PostPosted: Sat, 15th Aug 2020 07:52    Post subject:
Larian aren't interested in purists, they are interested in the mass market.
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blackeyedboy




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PostPosted: Sat, 15th Aug 2020 10:23    Post subject:
DCB wrote:
Larian aren't interested in purists, they are interested in the mass market.


That doesn't quite make sense and it's a contradiction if you think a bit about it, doesn't it?

Because, weather you want it or not, PC purists are also A PART of this 'mass market'. More so, would you consider the main supporters of tactical cRPGs and Baldur's Gate (franchise) a "mass market"?

I wouldn't.
_

Yes, there's bitterness and I don't give a fk. Larian have chosen to go full mass appeal retard with my favorite franchise of all time. Shiny, colorful, plastic appeal. BG3 is a product, not a game anymore.


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Interinactive
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PostPosted: Sun, 16th Aug 2020 09:41    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:55; edited 3 times in total
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couleur
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PostPosted: Sun, 16th Aug 2020 09:47    Post subject:
I‘ve recently wanted to play through BGEE -> SOD ->BG2EE , got stuck in SOD because it just doesn’t feel right and out of place. I don’t care much about Larians take on BG either, tbh. BG2 was awesome at the time, nothing will change that.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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blackeyedboy




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PostPosted: Sun, 16th Aug 2020 11:42    Post subject:
If you fall asleep during a game that has a general very positive feed-back, it means that game is not for you, not that the game is bad.

Larian's 'odd way' to develop BG3 translates actually into 'accessible design' / 'confirmed as working' / 'disconnected from original art + connected into Divinity art'... so on and so forth.

Interinactive wrote:
What appeal will there be for those who weren't even born when Baldur's Gate was a thing, those who have never played it, those who have never heard of it or those not interested in starting at the third in the series?


The same appeal a game like Dark Souls on PC would have / had, long after the existing Demon Souls on consoles.


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dsergei




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PostPosted: Sun, 16th Aug 2020 12:13    Post subject:
SoD didn’t have positive feedback. It’s crap.
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Interinactive
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PostPosted: Sun, 16th Aug 2020 12:22    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:55; edited 3 times in total
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DCB




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PostPosted: Sun, 16th Aug 2020 14:06    Post subject:
Interinactive wrote:
What appeal will there be for those who weren't even born when Baldur's Gate was a thing, those who have never played it, those who have never heard of it or those not interested in starting at the third in the series?

It's probably less about the actual appeal than what the bean counters perceive as a safe bet. It's the same reason movie studios keep bastardising old/classic IPs, the likes of Ghostbusters, etc. And it's clear that Swen sees this as his ticket for Larian to finally become a "real" developer.
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Morphineus
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PostPosted: Sun, 16th Aug 2020 15:37    Post subject:
blackeyedboy wrote:
Larian have chosen to go full mass appeal retard with my favorite franchise of all time.


Let's be honest, they haven't. They are just doing what they always have done. Like Phill said it's just putting Baldur's Gate in a Divinity coat.

I agree it doesn't really suit the IP, will it be good/bad... dunno it can go either way for me... but to say they deliberately went for mass appeal. No, not even divinity is mass appeal.

They went for something safe instead of going full in. Wonder if the few close bankruptcies have scared them away from risks.


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Mister_s




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PostPosted: Sun, 16th Aug 2020 15:51    Post subject:
I have full confidence in them and I personally can't think of another studio who I'd like for this project. I understand what you guys are saying, but I think it's overblown. I'd rather have a Frankenstein BG/Divinity which could be awesome, than no BG3 at all.
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Stormwolf




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PostPosted: Sun, 16th Aug 2020 16:02    Post subject:
Obsidian could probably have done it if they really wanted.
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Mister_s




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PostPosted: Sun, 16th Aug 2020 16:46    Post subject:
I've lost all confidence in Obsidian, so I fully disagree.
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Nodrim




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PostPosted: Sun, 16th Aug 2020 16:51    Post subject:
Obsidian's writing is superior.
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Stormwolf




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PostPosted: Sun, 16th Aug 2020 17:15    Post subject:
Mister_s wrote:
I've lost all confidence in Obsidian, so I fully disagree.


Same, but i said if they really wanted. They do have the capability, just they're too busy pissing their talent away.
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DCB




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PostPosted: Sun, 16th Aug 2020 18:46    Post subject:
Nodrim wrote:
Obsidian's writing is superior.

Maybe a decade ago, but not now.
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Nodrim




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PostPosted: Sun, 16th Aug 2020 18:51    Post subject:
DCB wrote:
Nodrim wrote:
Obsidian's writing is superior.

Maybe a decade ago, but not now.


Even now, I don't think there's even a question about it.
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vurt




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PostPosted: Sun, 16th Aug 2020 21:07    Post subject:
Nodrim wrote:
DCB wrote:
Nodrim wrote:
Obsidian's writing is superior.

Maybe a decade ago, but not now.


Even now, I don't think there's even a question about it.


Nah.. POE II and The Outer Worlds aren't exactly praised for their writing. Afaik, their latest game "Grounded" doesn't even have a story, or it's at least super basic, seen reviews complaining about that.
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Nodrim




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PostPosted: Sun, 16th Aug 2020 21:36    Post subject:
And the Original Sin series is praised for this? Confused The storytelling expectations between the two studios might be different, but Obsidian's failure to match their past works doesn't change the writing gap between these contemporary games.

Pillars of Eternity 2 might not have the best main story structure for an open-ended world. But it's without a doubt miles ahead of Divinity: Original Sin 1&2 in terms of writing.

The Outer Worlds' writing was definitely weak by any RPG standards. But in all fairness, this was a quick project meant to save the studio at the time.


Last edited by Nodrim on Sun, 16th Aug 2020 21:54; edited 1 time in total
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Morphineus
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PostPosted: Sun, 16th Aug 2020 21:53    Post subject:
I'd even say PoE was miles ahead of anything that games have put out for the past years.
It's not for everyone but its one of those rare cases where a game feels like you're reading a book of one of your favourite writers.


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blackeyedboy




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PostPosted: Sun, 16th Aug 2020 22:45    Post subject:
Interinactive wrote:
[...] The point being that the POE gameplay, artstyle and so on is better suited to a BG sequel, a reskinned / modified DOS isn't.


This sums everything up and it's almost an 'objective' statement.
_

Interinactive wrote:
Quote:
I think what they underestimated is how much the first game benefited from Kickstarter hype and antagonism of gaming audience towards big publishers at the time. It was still the era of indie gold rush, with people willing to throw money at every pixelated shovelare, and it impacted the sales, popular reception and the 89 Metacritic, all of which were obviously overinflated. Clearly they've missed all the signs and went over the top with expensive production, only to be profoundly shocked that gloves came off when Deadfire came out and the same fanbase that previously would have accepted any game in this style without reservations, was suddenly more critical and demanding.


https://rpgcodex.net/forums/threads/josh-sawyer-reflects-on-his-failure-with-pillars-of-eternity.130567


This and numerous little 'hiccups' turned Deadfire into a less-than-expected success.

• loading times (abhorrently annoying)
• the new RPG rules (had to keep notes by my sides to get used to their rules)
• characters (not bad, not remarkable)
• pirate setting (subjectively unpopular and unloved)
• lore (too much reading required to understand / know it)
• main unfolding story (too disparate)
• other small things
most important: a mature and layered game for an audience used with quick and easy rewards

So, there is nothing "majorly" wrong with Deadfire. It's just those little annoyances that add up (or take from), leading to a not that epic experience. IMO.

Interinactive wrote:
2009 > 2011/12 with sequels that arrived in the same generation, and for some on the same console, doesn't quite equate to the same thing


I am saying that the "appeal" a game can have has nothing to do with age / generations or platform exclusives. Why would a game like BG3 would not find it's appeal in today's market? Why must it be stigmatized with Original Sin (guaranteed to succes®) pedigree to make sure that it will work?

It doesn't have to be this way... It's just Larian's take on the subject; it's not the universal way to create Baldur's Gate sequels. That's probably "all" they can do about it at this point. Maybe they reached their creative limits. Maybe Obsidian would have done it otherwise. Maybe Arkane would have done it otherwise too...


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Ke1N




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PostPosted: Tue, 18th Aug 2020 20:17    Post subject:
Early Access release date is September 30th, just announced on the Larian stream.

https://www.pcgamer.com/baldurs-gate-3-comes-to-early-access-on-september-30-hopefully
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Ke1N




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PostPosted: Tue, 18th Aug 2020 23:20    Post subject:
https://store.steampowered.com/app/1086940/Baldurs_Gate_3/

Steam page updated with some additional information and system requirements added as well:



Also there is no price information or pre-order so far.
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SubV




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PostPosted: Tue, 18th Aug 2020 23:32    Post subject:
Every Obsidian game is a little more than unfinished, buggy crap.

Kotor II. Nevewinter II. Fallout NV. PoE & PoE II were crap, too.

They always lack of something very important in their games.
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