Mafia
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qqq




Posts: 1518

PostPosted: Wed, 22nd Jul 2020 10:32    Post subject:
I think you might be misremembering mafia. Every weapon behaved wildly different. Shooting enemies repeatedly had them twitch from the bullets and not able to fight back, this applying to you as well. The tommy gun went up the sky at continuous fire. High powered weapons like shotguns would throw you back on your ass when shot at close range.

It was the opposite of arcade. This right here is arcade, in the remake
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pxxxxg




Posts: 175

PostPosted: Wed, 22nd Jul 2020 10:49    Post subject:
It is "lets give Mafia 1 to the console peasants", nothing more.
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madmax17




Posts: 19052
Location: Croatia
PostPosted: Wed, 22nd Jul 2020 11:16    Post subject:
Can't the enemy still run out of ammo?
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blackeyedboy




Posts: 9991
Location: Transylvania
PostPosted: Wed, 22nd Jul 2020 11:18    Post subject:
Neon wrote:
Wut? You lost bullets if you reloaded too early Laughing


They took care of that in the re-must-hurr.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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dsergei




Posts: 4050
Location: Moscow, Russia
PostPosted: Wed, 22nd Jul 2020 11:28    Post subject:
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Adebisi




Posts: 1810

PostPosted: Wed, 22nd Jul 2020 12:30    Post subject:
So like reported before... It's basically Mafia 3 gameplay. I think i will enjoy this, i didn't play the first game and Mafia 3 combat was enjoyable to me.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 22nd Jul 2020 13:59    Post subject:
qqq wrote:
I think you might be misremembering mafia. Every weapon behaved wildly different. Shooting enemies repeatedly had them twitch from the bullets and not able to fight back, this applying to you as well. The tommy gun went up the sky at continuous fire. High powered weapons like shotguns would throw you back on your ass when shot at close range.

It was the opposite of arcade. This right here is arcade, in the remake


Yep, Mafia 1 had the most realistic shooting mechanics in the genre at the time. It was miles better than GTA or what any GTA clone offered, if you were interested in a more grounded gameplay that is.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 22nd Jul 2020 14:05    Post subject:
This looks very generic, it seems like it is just another third person cover shooter....which sucks.

I was worried immediately when I saw that Hanger 13 are working on this project, but I guess, I will reserve my judgement for when I actually play the game...

The charm of Mafia for me back in the day was the realism part, because there were open world games at the time that were pushing the boundaries of what was possible really hard, but they all seemed a little bit arcade-y...

Meanwhile Mafia relied on it's strong realism and good story and delivered a different experience. I didn't see anything like that in the 15 minutes of gameplay that they shared...
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StEFaN7




Posts: 5820
Location: them swamps
PostPosted: Wed, 22nd Jul 2020 15:14    Post subject:
i dont know what the problem is, looks good to me. and hanger 13 seem a capable developer, the cutscenes part of mafia 3/story were very well done, problem was with the repetitive missions.


I can see your soul at the edges of your eyes..
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 22nd Jul 2020 17:37    Post subject:
StEFaN7 wrote:
i dont know what the problem is, looks good to me. and hanger 13 seem a capable developer, the cutscenes part of mafia 3/story were very well done, problem was with the repetitive missions.


Repetetive missions is putting it lighty. You can experience everything the game has to offer in the first 2 hours.

I mean the assassinations were cool and all, but everything else was always the same. And don't even start me on the bugs, and the performance part...

That's why I recommend if anyone wants to play Mafia III now to use the No Grind Mod for it, it makes the game somewhat enjoyable.
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StEFaN7




Posts: 5820
Location: them swamps
PostPosted: Wed, 22nd Jul 2020 17:58    Post subject:
Ke1N4o wrote:
StEFaN7 wrote:
i dont know what the problem is, looks good to me. and hanger 13 seem a capable developer, the cutscenes part of mafia 3/story were very well done, problem was with the repetitive missions.


Repetetive missions is putting it lighty. You can experience everything the game has to offer in the first 2 hours.


and so is every ubisoft open world game.

but apart from this, which everyone stopped playing it just because of this, was very solid everything else.

mafia 1 was more like la noire if i remember correctly, very story driven in open world map but you couldnt do that much in it. even in 2 i think there wasnt much to do in the map.

did they say they changed it and added busy work like in 3 or still same?


I can see your soul at the edges of your eyes..
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madmax17




Posts: 19052
Location: Croatia
PostPosted: Wed, 22nd Jul 2020 18:16    Post subject:
First Mafia was short, like 10 missions, a race mission in between, and that's it.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 22nd Jul 2020 18:21    Post subject:
StEFaN7 wrote:
Ke1N4o wrote:
StEFaN7 wrote:
i dont know what the problem is, looks good to me. and hanger 13 seem a capable developer, the cutscenes part of mafia 3/story were very well done, problem was with the repetitive missions.


Repetetive missions is putting it lighty. You can experience everything the game has to offer in the first 2 hours.


and so is every ubisoft open world game.

but apart from this, which everyone stopped playing it just because of this, was very solid everything else.

mafia 1 was more like la noire if i remember correctly, very story driven in open world map but you couldnt do that much in it. even in 2 i think there wasnt much to do in the map.

did they say they changed it and added busy work like in 3 or still same?


Yup and that is why I dislike Ubisoft games.

But you are right, there wasn't much else to do in Mafia I and II (except for a few encounters in II), and I don't think they said anything regarding this part of the gameplay, but it was mentioned that they are adding some missions in this one that were previously cutscenes or just mentioned in the original and that there will be a total of 20 missions in the remake. But yeah, hopefully they added some side activities as well.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 22nd Jul 2020 19:18    Post subject:
madmax17 wrote:
First Mafia was short, like 10 missions, a race mission in between, and that's it.


Not really. It's a 20 hour game with 21 missions, prologue+epilogue, tutorial, and two free ride modes on top of that.
It's the longest game in the series, and if you do all the side stuff with Free Ride and Free Ride Extreme, Lucas Bertone's missions, you'll clock close to 40 hours.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 22nd Jul 2020 19:54    Post subject:
During my last playthrough I did all that you've mentioned and it took me close to 25 hours. (and I'm pretty thorough when I play games)

So while it's not a short game, I don't know how can you clock 40 hours on it.
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vurt




Posts: 13761
Location: Sweden
PostPosted: Wed, 22nd Jul 2020 20:41    Post subject:
qqq wrote:
I think you might be misremembering mafia. Every weapon behaved wildly different. Shooting enemies repeatedly had them twitch from the bullets and not able to fight back, this applying to you as well. The tommy gun went up the sky at continuous fire. High powered weapons like shotguns would throw you back on your ass when shot at close range.

It was the opposite of arcade. This right here is arcade, in the remake


you're probably right, i do remember the fighting as extremely bad though, if it was melee or hand-to-hand (probably both). gun fights i don't remember as anything special at all, at least not better than GTA, but yes more realistic at least then.

the one mission i remember is the race, that's probably not a good thing.. i did not think it was as hard as people said it was, i had to replay once which i thought was fine.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 22nd Jul 2020 21:26    Post subject:
Ke1N4o wrote:
During my last playthrough I did all that you've mentioned and it took me close to 25 hours. (and I'm pretty thorough when I play games)

So while it's not a short game, I don't know how can you clock 40 hours on it.


Depends on play style and if it's your first time playing. Patch 1.2 sped up the game by adjusting difficulty for certain missions. Certain outcomes, too (like the endings of the Morello Sr. mission). About 25 sound right for a subsequential playthrough.


vurt wrote:


you're probably right, i do remember the fighting as extremely bad though, if it was melee or hand-to-hand (probably both).


Yep, the melee was/is pretty bad. That's one thing that definitely needed improvement in the remake.
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Arukardo




Posts: 4462

PostPosted: Wed, 22nd Jul 2020 22:03    Post subject:
dsergei wrote:
https://youtu.be/WaOe_XKkOCU

What happened to Paulie? In the remake he is like a goofy guy who cannot be taken seriously unlike in the original. He looks really weird Confused
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ixigia
[Moderator] Consigliere



Posts: 65059
Location: Italy
PostPosted: Wed, 22nd Jul 2020 22:14    Post subject:
Arukardo wrote:
dsergei wrote:
https://youtu.be/WaOe_XKkOCU

What happened to Paulie? In the remake he is like a goofy guy who cannot be taken seriously unlike in the original. He looks really weird Confused

I think he fits the remake perfectly Cool Face
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Frant
King's Bounty



Posts: 24609
Location: Your Mom
PostPosted: Thu, 23rd Jul 2020 01:47    Post subject:
Dang. Paulie always seemed to be based on Joe Pesci's "Tommy DeVito" from Goodfellas, a loose gun with a bad temper with a cool streak.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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madness




Posts: 13313

PostPosted: Thu, 23rd Jul 2020 08:00    Post subject:
Do we know if the gameplay footage is with default difficulty or the supposed “classic” style?
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ijozic




Posts: 202

PostPosted: Thu, 23rd Jul 2020 13:50    Post subject:
Adebisi wrote:
So like reported before... It's basically Mafia 3 gameplay. I think i will enjoy this, i didn't play the first game and Mafia 3 combat was enjoyable to me.


Same here. I've tried playing the first Mafia a few years ago, but it has aged horribly so I'm looking forward to playing this remake.

Mafia II was still good though and compared to Mafia 3, I much prefered having all scripted missions compared to those repetitive district takeover missions in the 3, though the map in 3 is much bigger and better.

Mafia 3 weapon handling and driving IIRC felt noticeably better than GTA V, but unfortunately it lacks the first person mode that the GTA V PC version made a very good job with.
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Interinactive
VIP Member



Posts: 29426

PostPosted: Thu, 23rd Jul 2020 14:30    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:58; edited 3 times in total
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jermore




Posts: 1087

PostPosted: Thu, 23rd Jul 2020 14:37    Post subject:
i only just found out about this Laughing
i envy people who get to play mafia1 for the first time (even if it is a slightly butchered remake), it was really solid back in the day.

myself though, i won't be picking it up. i think i'd rather just play the original still?
was kind of hoping they'd spice up the open world a bit, maybe with some territory warfare or something fitting to the era, but it seems they wanted to be true to the spriit of the game and not add anything new there.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Thu, 23rd Jul 2020 15:54    Post subject:
Wasn't Mafia the one that had the required racing bit? Think I got to a part in GTA San Andreas where I stopped because they had something like that and I couldn't get past it. I absolutely despise games that require racing parts. Never been good at those things.
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madmax17




Posts: 19052
Location: Croatia
PostPosted: Thu, 23rd Jul 2020 16:02    Post subject:
briangw wrote:
Wasn't Mafia the one that had the required racing bit? Think I got to a part in GTA San Andreas where I stopped because they had something like that and I couldn't get past it. I absolutely despise games that require racing parts. Never been good at those things.
One mission was a racing mission, it wasn't hard though.
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Interinactive
VIP Member



Posts: 29426

PostPosted: Thu, 23rd Jul 2020 16:08    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:58; edited 3 times in total
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madmax17




Posts: 19052
Location: Croatia
PostPosted: Thu, 23rd Jul 2020 16:53    Post subject:
It had a difficulty option, after the first, second patch I think. Put it on easy and it's super-easy Very Happy
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Thu, 23rd Jul 2020 17:23    Post subject:
Yeah, I still suck with the "easy" mode. Never thought about the trainer part. Will have to try that.
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MishkiN




Posts: 735

PostPosted: Thu, 23rd Jul 2020 17:25    Post subject:
That race was an absolute ball ache. Thanks for reminding me.
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