looks really awesome though. Also shows how developer tools can still be improved a lot. Less manual technical labor around limitations seems pretty awesome
Hopefully Unreal Engine 6 will produce renders that are more resistant to youtube compression
On a more serious note, i dont think the bugs in the cave cast proper shadows. Literally unplayable.
I can't wait for all those sexy polygons and nifty lighting techniques to be wasted on early access exclusweenys, walking sims, MMOs and one-button-powered cine-gaememes
Looks fantastic, if only Epic could create a game like that.
Aren't they porting Fortnite to UE5 or something?
...Would be nice with a Unreal Tournament 5 but considering Fortnite got successful leading to the UE beta project basically getting frozen / cancelled I suppose that's not very likely.
Unreal 1 remaster on UE5 wouldn't be bad or a remaster of the early Gears games. ray-dudeBro-tracing enabled.
EDIT: Does Epic themselves even do singleplayer games for that matter, Coalition is doing the new Gears games so I suppose Gears 6 might be using UE5 if it's easy enough to carry over development to that engine.
("Can we kill granny yet." No we need yet another sequel hook same as the last two games.)
Last edited by JBeckman on Wed, 13th May 2020 19:44; edited 1 time in total
Dynamic LOD scaling. Interesting. But that is presumably going to significantly bloat data sizes if all of a sudden every asset in a game is now the source high poly, and 8K textures on top of that. Console kids might be getting fast SSDs, but space is going to be at a premium. I suspect we'll be hearing tales of woe about limited storage over the next few years.
Red Dead 2 is already close to 100 GB if not more and a bunch of titles breached that due to DLC and patches building up.
Smarter asset usage and lossless yet effective compression could also be really efficient especially the new hardware basis these consoles will be using but I guess that's going to be completely hit & miss from one game and game engine to another.
Some optional texture packs also hit multiple gigabyte already for a fairly limited return in image quality increase so I expect SSD storage to be a concern and probably a bigger push for digital distribution and preloading although ISP and other infrastructure issues even in countries like the United States and several parts of Europe and world-wide would need some improving.
Fiber was going to be a big fancy thing that would be available all over the country some years back but it kinda took several smaller providers to get it going again because all the big ones we're just thinking of initial costs but we're more than happy to use when the cable was in the ground and the construction work covered heh.
Still not perfect and the costs even for more common speeds just keep climbing too.
(Which would be somewhat more reasonable if the quality of the service improved with it but obviously that's not the case.)
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