Deus Ex: Mankind Divided
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Fuku2 Rage




Posts: 262
Location: Brentwood Bay, Vancouver Island
PostPosted: Mon, 26th Nov 2018 17:33    Post subject:
StrEagle wrote:
soo Deus Ex Mobile?

...

what? don't you have mobile phones?


I don't. Never owned one.


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C.MAC




Posts: 218

PostPosted: Mon, 26th Nov 2018 18:24    Post subject:
lol, I actually recently just bought/used my first mobile phone since 2003.
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Arukardo




Posts: 4462

PostPosted: Mon, 26th Nov 2018 19:30    Post subject:
StrEagle wrote:
soo Deus Ex Mobile?

...

what? don't you have mobile phones?

Deus Ex: The Fall 2
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Weedo




Posts: 1506
Location: Japan
PostPosted: Mon, 17th Dec 2018 22:41    Post subject:
Can you finish the main game and the DLCs with the Skidrow releases or not? It seems they are all nuked. Even the last crackfix.
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VGAdeadcafe




Posts: 22230
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PostPosted: Tue, 18th Dec 2018 03:23    Post subject:
Weedo wrote:
Can you finish the main game and the DLCs with the Skidrow releases or not? It seems they are all nuked. Even the last crackfix.

Why is it nuked? Whatever, I would get the Fitgirl repack from their site anyway, fuck it Laughing
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FireMaster




Posts: 13403
Location: I do not belong
PostPosted: Wed, 19th Dec 2018 01:04    Post subject:
It was nuked because the crack was basically just the denuvo-free exe from the F2P spin off. I tried it a while ago at some point in the story it just keeps crashing even with the crackfix so I guess it's too unstable to be reliable.
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kumkss




Posts: 4831
Location: Chile
PostPosted: Mon, 6th May 2019 05:51    Post subject:
Finished the game. Somewhat I forced myself to finish it. After the swiss alps mission everything went down. The narrative was horrible and the story so so. It seemed that this game had like 3 directors and the 2nd and 3thd didnt knew what was all about Laughing
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tet666




Posts: 5090

PostPosted: Mon, 6th May 2019 09:42    Post subject:
kumkss wrote:
Finished the game. Somewhat I forced myself to finish it. After the swiss alps mission everything went down. The narrative was horrible and the story so so. It seemed that this game had like 3 directors and the 2nd and 3thd didnt knew what was all about Laughing


Yeah Square Enix loves to do that for some reason just look at Final Fantasy since XIII, XII was the last good game and even that had it's director replaced halfway through development (cause he had a mental breakdown from working there...).
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prudislav
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PostPosted: Wed, 29th Apr 2020 15:05    Post subject:
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JBeckman
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PostPosted: Wed, 29th Apr 2020 15:14    Post subject:
tet666 wrote:
kumkss wrote:
Finished the game. Somewhat I forced myself to finish it. After the swiss alps mission everything went down. The narrative was horrible and the story so so. It seemed that this game had like 3 directors and the 2nd and 3thd didnt knew what was all about Laughing


Yeah Square Enix loves to do that for some reason just look at Final Fantasy since XIII, XII was the last good game and even that had it's director replaced halfway through development (cause he had a mental breakdown from working there...).


Work cycle for some of the Final Fantasy projects in particular sound like hell and all kinds of mismanagement issues and tight work conditions. Sure it resulted in some really good games but the condition for the staff involved must have been pretty terrible at times.


Final Fantasy IV and on getting all sorts of cuts and changes and for FF7 in particular most of it was done under a year with a majority of it engine work.

Multiple directors and changes throughout the game, development hell for at least Final Fantasy 12 and on and all kinds of other problems.


FF14 being so bad at launch they rebooted it even set it to a CGI video loosely translated as "Die in a fire." though said reboot really worked.

Didn't work so well for FF15 though.
Partway into the PC editions support it just all fell apart though Luminous itself as the new engine is called seemingly lives on alongside multi-platform friendly UE4 now.



Western acquisition seem to have had problems with Square and their targeted sales expectations being inflated beyond reasonable figures but I forgot the exact nature as to why that was again but it'll probably be a while before another attempt is done for Tomb Raider or Deus Ex and some others they are sitting on or their acquired studios had previously worked on and IO Interactive jumped off entirely eventually ending up with WB I believe it was for Hitman Season 2


EDIT: Final Fantasy 7 starting on the SNES then the N64 then the N64 DD that fizzled moving to Playstation and finally getting released.

Plus that year long development cycle rule at least up until the 32-bit generation and a bit into it even if multiple teams worked on some of the games it can't have been fun working conditions like that.


Last edited by JBeckman on Wed, 29th Apr 2020 15:16; edited 1 time in total
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Frant
King's Bounty



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PostPosted: Wed, 29th Apr 2020 15:16    Post subject:
Wow, great price for a good game. I don't understand how they could fuck up the introductory level (learning how to play etc.) by making it a truly boring area but as you progress the game sits just behind Human Revolution and is well worth trudging through the tutorial. They should've peeked at Bioshock on how to make an impact during the initial tutorial. Wink


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JBeckman
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PostPosted: Wed, 29th Apr 2020 15:19    Post subject:
Yeah the sand hotel is a pretty slow start with a lot of somewhat forced tutorials and introductions followed by a character reset and some initial exposition followed by even more in the starting part of Prague itself although the hub area is pretty neat for what it is. Smile

Human Revolution did it better and the DIY part of Deus Ex 1 worked really well though it followed a actual but optional tutorial area players could just skip but which was recommended to do at least once.

Pick your path and figure it out plus some hints and character dialogue but mostly free-form back before railroading and what the hell are studios even using for focus testing when these things have to be simplified *further* because it's somehow too difficult?
Forced playthroughs of some 1980's to 1990's games should fix that not just the obscure weird ones use the classic stuff too. ~
(First mission of Thief or something.)


EDIT: Maybe just raising the targeted audience level a bit above dead person should do it.
(Or professional video game reviewer...yeah OK so there's still some good ones, I guess.)
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tonizito
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PostPosted: Wed, 29th Apr 2020 16:26    Post subject:
Still <3 this game even with all its faults, and now we get the "definitive" DRM-less version, nice Very Happy
EDIT: dafuq, 5€ only?! bought Very Happy

Was denuvo ever removed from the steam version? Can't find any info on google, at least on the front page


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65042
Location: Italy
PostPosted: Wed, 29th Apr 2020 19:56    Post subject:
It makes me want to replay the game and savour it again, all in great anticipation of the upcoming Deus Ex: Marvel United that will finally give our beloved Jensen saga proper closure.

 Spoiler:
 
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prudislav
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PostPosted: Wed, 29th Apr 2020 19:59    Post subject:
tonizito wrote:
Was denuvo ever removed from the steam version?

nope


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The_Zeel




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PostPosted: Wed, 29th Apr 2020 20:21    Post subject:
ixigia wrote:
Deus Ex: Marvel United


wat
I never asked for this.
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jackbomb




Posts: 2524
Location: Tortilla de patatas
PostPosted: Wed, 29th Apr 2020 20:35    Post subject:
bought the deluxe Very Happy

altough GOG edition has some sort of DRM still Surprised


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Fugen




Posts: 2179

PostPosted: Fri, 1st May 2020 11:28    Post subject:
Deus_Ex_Mankind_Divided_Digital_Deluxe_Edition-DINOByTES

GOG version. DRM-FREE. Smile

- edit -

Deus.Ex.Mankind.Divided.Digital.Deluxe.Edition.PROPER-PLAZA


chill out man, life is beautifull...
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prudislav
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PostPosted: Fri, 1st May 2020 13:27    Post subject:
lol Square
Quote:
This is a very interesting case. Square Enix/eidos gave GOG the unprotected binary but they left all the Steam stuff intact, probably because Square Enix didn't want to waste any of that sweet MTX money on dev work. So GOG had to add a platform bridge called Ghost to the game. It's a wrapper that translates the Steam calls and redirects them to GOG Galaxy so the DLC get unlocked. This brings us to the unique situation where a GOG game, for the first time ever, actually needs a crack, which is essentially just a normal Steam crack without custom platform bridges. Enjoy!


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VGAdeadcafe




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PostPosted: Fri, 1st May 2020 14:26    Post subject:
lol GOG had to use a steam wrapper?

Let me guess, Eidos lost the source code AGAIN? Laughing
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tonizito
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PostPosted: Fri, 1st May 2020 14:34    Post subject:
I wish there was a way to make sure all my shekels would go to GoG instead of shitass square getting their cut Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DCB




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PostPosted: Fri, 1st May 2020 14:54    Post subject:
Pirate it, send CDPR cash in an envelope.
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tonizito
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PostPosted: Fri, 1st May 2020 15:16    Post subject:
DCB wrote:
Pirate it, send CDPR cash in an envelope.
Glad someone still remembers this classic Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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prudislav
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PostPosted: Fri, 1st May 2020 15:25    Post subject:
DCB wrote:
Pirate it, send CDPR cash in an envelope.

well GoG and CDPR are different subsidiary of CDP Razz


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Areius




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PostPosted: Fri, 1st May 2020 16:08    Post subject:
VGAdeadcafe wrote:

Let me guess, Eidos lost the source code AGAIN? Laughing

In this day of age, I have no idea how you can actually manage to lose code. Are they writing it on paper or something? I thought everyone used version control systems nowadays, surely someone must have a backup.


PC: Yes. Console: No.
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sanchin




Posts: 763
Location: Poland
PostPosted: Fri, 1st May 2020 21:04    Post subject:
Areius wrote:
VGAdeadcafe wrote:

Let me guess, Eidos lost the source code AGAIN? Laughing

In this day of age, I have no idea how you can actually manage to lose code. Are they writing it on paper or something? I thought everyone used version control systems nowadays, surely someone must have a backup.


It's easier than you'd think. Companies use version control systems - usually hosted on their servers (or AWS, doesn't matter, it's still managed by the company). And from time to time, there are migrations, decommissioning of old machines etc, especially when another company takes over. And at some point - someone forgets to flag a certain "machine" as required and puff - no source code.

This actually happened to one, small, old product in my company. It used to buy out others, so had loads of projects across multiple geographies. There was a mail about removing old, unused VMs, looking for owners, or people who actually knew anything about them - no one came, so it was removed. And a year or two later I got a bug to fix which proved to have come from there - but no one had the code anymore.
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M4trix




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PostPosted: Sat, 2nd May 2020 01:26    Post subject:
Hmm, if GOG is using a Steam wrapper... are they at some point pirates ? Laughing

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Zotten




Posts: 587

PostPosted: Sat, 2nd May 2020 19:42    Post subject:
prudislav wrote:
DCB wrote:
Pirate it, send CDPR cash in an envelope.

well GoG and CDPR are different subsidiary of CDP Razz


As far as I know GOG and CDPR are no longer affiliated with CDP, who are a separate distribution company now.

https://www.cdprojekt.com/en/capital-group/history/
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prudislav
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PostPosted: Sat, 2nd May 2020 20:58    Post subject:
you are mixingts things up :-/ Its even pretty clearly stated in that link you posted



Ulitmately my point was to point out the common mistake in gaming cominuties that "CDPR owns GoG",
CDPR are just the devteam and and sister company to GoG (store) and Spokko (mobile devs) under the CD PROJEKT company (aka the mother company of the group and pretty much just management).
Whole group was known as CD Projekt RED only in years 2011 and 2012.

and yes CDP was local retail distributor who split from CD Projekt Group years ago


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Last edited by prudislav on Sat, 2nd May 2020 21:11; edited 3 times in total
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sanchin




Posts: 763
Location: Poland
PostPosted: Sat, 2nd May 2020 21:03    Post subject:
Zotten wrote:
CDP, who are a separate distribution company now.


And actually the proper term would be - WERE a separate company, since they filed for bankruptcy last month
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