This latest version of the non-VR mod for Half-Life: Alyx adds the ability to play in spectator mode. Moreover, it adds the ability to increase the FOV when playing in spectator mode. The modder has also added a profile of key bindings for WASD, for playing in spectator mode. Not only that, but r57zone has removed the annoying black corners.
The sense of immersion in this game is awesome. My mind keeps thinking I'm really there for a second every now and again. Haven't played long because I'm still getting used to the motion sickness a bit but I can tell it's getting better
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
Most important feature: the bottles now have wine in them!
Nice simulation and shader!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
THE FINAL HOURS OF HALF-LIFE: ALYX is an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life.
Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx. This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx. This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.
Features:
Quote:
INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life:
Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
saying VR is shitty is like saying Thrustmaster Hotas Warthog Flight Stick is shitty because you really only need it for a few games. VR is best for a rather specific genre and games, if you're not interested in it, then it will probably do very little for you.
The controls alone, when done right, makes it far superior to non-VR games imo..
Borrowed VR from a friend just to play Alyx. Really well made and VR is just a new experience. Other games I've tried after playing ALyx were basically tech demos. Maybe that Walking Dead or Medal of Honor games are similar in production, but haven't had enough time to play it.
Borrowed VR from a friend just to play Alyx. Really well made and VR is just a new experience. Other games I've tried after playing ALyx were basically tech demos. Maybe that Walking Dead or Medal of Honor games are similar in production, but haven't had enough time to play it.
Not sure about Medal of Honor but Walking Dead SS is a great game even as a standalone title on the Quest
saying VR is shitty is like saying Thrustmaster Hotas Warthog Flight Stick is shitty because you really only need it for a few games. VR is best for a rather specific genre and games, if you're not interested in it, then it will probably do very little for you.
The controls alone, when done right, makes it far superior to non-VR games imo..
VR is best for a rather specific genre and games, if you're not interested in it, then it will probably do very little for you.
so yeah a gimmick as i said and a rather overpriced one
I would agree that there has been gimmicky games to try to commercialize it, to some extent i think that's been pretty successful, but it's not the reason to get VR. Again, it's like getting a HOTAS setup to play e.g some cheap arcade game, while its possible to do that it also tells me that this person is very clueless.
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