Child of XCOM and Bloodborne that was raised by Darkest Dungeon. Alder’s Blood, a fresh take on the tactial genre, which raises the tactical decisions of the player over the mere luck of RNG rolls.
Lead a group of Hunters, God's Delight, sent there by His Divine Majesty himself to a world, where nature have lost her mind and repelled to the Civilisation. Use cold steel and trustworthy rifles or guns to fight back. Gear up, scout ahead and hunt throughout putrid forests, forsaken castles, corrupted hamlets and cursed coves. Battle feral monsters and the Darkness itself, the corrupting force of the entire land.
no RNG system in the base mechanics; forget all the missed shots fired just 1 meter in front of your enemy;
Darkness System can surprise you by changing the rules on the game in the middle of the fight;
Stamina System - fail miserably just by losing your breath during combat;
Senses System - monsters can hear and SMELL you! Beware of the wind;
Strategy - a second gameplay layer, where you can research new gear, craft items and prepare for the next encouter;
Boss fights - track down and face challenging enemies in storyline missions.
Alder's Blood is a 2D fuse of tactical and strategy game mixed with a few twists and fresh approach to the genre. We removed the RNG systems from core mechanics of the combat, as we believe that we can provide interesting and surprising experience without implementing the dice rolls.
On the strategy layer, you will prepare for a specific mission by conducting research, crafting Hunter's equipment and scouting the terrain by sending your henchmen. We also include a reactive quest system where NPCs can be turned into monsters, deranged or die. The story arcs are heavily connected to the player’s actions. Actions, quests and story can be quite different in every playthrough.
The corruption system seems quite broken. There's little incentive to do side quests when you get an insane amount of corruption for such small rewards.
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