DOOM Eternal
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tere911




Posts: 235
Location: miami, fl
PostPosted: Sun, 22nd Mar 2020 18:08    Post subject:
I like it.
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 22nd Mar 2020 19:14    Post subject:
Toxikbrain wrote:
After watching some streams of this game..... Vomit

I admire DOOM(2016) even more now and will replay it once I can.
And perhaps brutal Doom again.


So whats the general reason for such praise btw? After watching footage it just seems like a worse 2016 Doom, it actually makes me want to play that instead. Certainly doesnt seem like a 9/10 game.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Sun, 22nd Mar 2020 19:35    Post subject:
Finished it on Nightmare difficulty. All in all, I have enjoyed it for the most part. The beginning of the game is quite... bad and boring, but after the third level, it gets better.
The one thing I didn't like at all is the forced glory killing mechanics. There is no way you can play without it, at least not on higher difficulties.
I will probably replay levels on lower difficulty just to collect all the stuff and I guess that it will be much more enjoyable to play without looking at glory kills animations every few seconds.

Big props to the level design, mouse control, and optimization.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 22nd Mar 2020 19:51    Post subject:
My problem so far is that they made a nice, mindless, powerfantasy shooter into a game that requires me to pay very close attention to several bars (health, armour), refils (chainsaw, flamethrower, grenades, runes), counters (ammo), etc, while there's a hectic fight going on. And all these things are interconnected, so if I'm down on health, I need ammo to get demons to stagger, but I'm out of ammo, so I need chainsaw, but my chainsaw is recharging, and there's no more fuel left to pick up, so I'll try to get some armour to tide me over, so I light a couple enemies on fire, but then I remember I have no ammo so I have to make due with the little trickle of armour pickups that the demons shit out once a second, etc, etc.

Couple that with the aggravatingly low ammo capacity even with upgrades. Every time I leave ammo on the ground I feel like I'm letting it go to waste because I have to move on, but I'll run out after killing 2 Mancubuses in the next arena.

When I have ammo, and there's plenty of pickups to go around I'm having an absolute fucking blast ripping my way through the hordes of demons. But every now and then I run into an arena with depleted ammo and not enough pickups, and I'm just miserable.

The ratio is absolutely weighted towards having a great time, but there's just enough times that the game grinds to a halt because of these forced limitations (maybe once a level). Rare, but not rare enough and I never felt like it was my fault, because there's just so damn little ammo to go around.
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friketje




Posts: 2123

PostPosted: Sun, 22nd Mar 2020 20:05    Post subject:
I think the game gets to much credit here, people want it to be good.
The glorykill mechanic is just not fun and it's about all you're doing. Shooting demons and finding an opportunity to glory kill. Crap game. What the hell were they thinking.
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Civ01




Posts: 1294

PostPosted: Sun, 22nd Mar 2020 20:09    Post subject:
beyondthesun wrote:
Guys is it possible to limit the FPS somehow in the game itself? I'm not talking about V-Sync, and I know you can use other apps for this outside the game (RTSS, NV Control Panel, etc.), but I'm curious if this could be done in-game, in-engine with console commands, command line arguments, or editing config files.

No in-game.

friketje wrote:
What the hell were they thinking.


The piss got in their head after 2016. They thought they can re-invent the genre and its rules because happen to own DOOM license.
They can't
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beyondthesun




Posts: 275

PostPosted: Sun, 22nd Mar 2020 20:35    Post subject:
Civ01 wrote:
beyondthesun wrote:
Guys is it possible to limit the FPS somehow in the game itself? I'm not talking about V-Sync, and I know you can use other apps for this outside the game (RTSS, NV Control Panel, etc.), but I'm curious if this could be done in-game, in-engine with console commands, command line arguments, or editing config files.

No in-game.


Suspected as much.. thanks for the answer. I know it's a small nitpick, but I find it a little strange that out of all the PC master race games, Doom is the one that doesn't contain this option at all.
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AmpegV4




Posts: 6248

PostPosted: Sun, 22nd Mar 2020 22:31    Post subject:
The worst part is how much feedback they were given about glory kills ruining the game. Rather make it optional or toning it down they made this shit.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sun, 22nd Mar 2020 22:43    Post subject:
I agree, glory kills got old really fast and blinking enemies is to me just lame. Didnt hate Doom 2016, but actually prefer playing brutal doom. Not yet tried Eternal, but the lack of ammo in a game like this I just might go the inf ammo route (hate using trainers before iv completed a SP game, BUT I dont think ill replay it anytime soon) Smile
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DV2




Posts: 5234

PostPosted: Mon, 23rd Mar 2020 00:13    Post subject:
Finished DOOM ETERNAL in most probably less than the 20h..The final 2-3 levels i started dying a lot.. Specially the final boss (C'mon, give me a big fat break)


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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Mon, 23rd Mar 2020 01:43    Post subject:
Not being ungrateful at all. It's just that I thought Codex always cracked games for real, but this time it seems like you still have to enter whatever credentials to start the game, yes I know, not the end of the world, I just thought Codex would only do a release when they cracked a game fully.


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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Mon, 23rd Mar 2020 02:23    Post subject:
After a lot of demonic struggling, I've finished the game as well. I'd be a lying Mancubus if I said that I didn't enjoy the massacre but alas, it was quite far from the DOOM 2016 S02 that I wanted Okay

It took me at least a couple of hours to adopt the mindset of a successful nuslayer, since the core mechanics here constantly feel limiting and the actual flow is completely different from the 2016 game. There are shared flaws (overabundance of mini-arena-based gunplay, the immersion-breaking gory kills, and so on) but the previous title was closer to the classic formula and still allowed for a certain degree of freedom without too many artificial interruptions, which I appreciated. As everyone said, in this 2020 edition the game constantly forces you to temporarily abandon your target(s) in order to chainsaw the poor pinata zombies for ammo, gory-killin' demons to replenish health, all while adding weak spots for enemies, thus making the gunplay less dynamic and more scripted. The platforming is hit and miss as well, with the player that's reduced to being a floaty cacobutterfly 24/7.

What I did to make the experience a bit more tolerable:
- Invest all crystals in the Ammo department first -> less need to resort to the silly not-so-glorious cinematics
- Activate the faster weapon switch, faster grabs, faster glory kill rune (mandatory!), and additional ways to dispense ammo/health
- Disable the epileptic glowing, pick the Exterminator HUD palette and turn off everything (minus the absolute basics)

Several sections of the game still felt cluttered and the final hour was an absolute, giant mess (seriously, what the hell was that Laughing) but still. I played on Ultra Violence, although the bullet spongy nature of the demons always felt too pronounced. When it comes to the presentation and amount of polish I don't have anything to complain about, it's a remarkably well-optimized game (rock-solid 60fps at High settings even on my dishwasher), the addition of visible dismemberments is a plus and the visuals perfectly do their dirty job. The story is ¯\_(ツ)_/¯, but then again I never really cared about writing in a Doom game.

If we take into account the tragic context of 201X's first-person shooters, this Eternal Doom isn't a disaster in my opinion, it's just...a sad satanic trombone, and not the natural evolution that DOOM deserved. One dash forward, two dashes back, and three dashes sideways powered by glory kill(tm). I hope there will be another chapter capable of restoring the balance, although for all we know a live service DOOM 667 glory kill(tm) simulator may be around the corner.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 23rd Mar 2020 10:05    Post subject:
The gameplay is over-engineered. They force specific arbitrary mechanics onto you and punish you for not playing the "correct" way. They created a very narrow path that you have to follow to have fun, if you stray from it you run out of ammo and stare at a big enemy holding a chainsaw that you don't have enough "ammo" to use. And you die.

So you play the way you must, or else. Just pegging an enemy with fire is not enough, you have to do the correct "thing", like lob a grenade in the general direction of a Caco's mouth for example. Other times you have to take care not to do too much damage (!!!!) to an enemy and kill him normally, he has to start glowing so you do the glory kill. If you remove the zombies from the game it would become almost impossible, that says a lot.

And of course you have very low ammo capacity so you need upgrades for that to try to have fun. Also, you need the upgrade that siphons the items from the ground more easily. Also, faster weapon switching. Insert X annoyance that you need an upgrade to fix.

The platforming is totally scripted, horizontal poles you can swing from, walls you can climb etc etc. Do the thing. Swing from that, climb that wall then swing there and grab that ledge. Do the fucking thing.

Best thing about Doom Eternal is the Doom 64 rerelease.
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Ampee




Posts: 1986

PostPosted: Mon, 23rd Mar 2020 10:08    Post subject:
VGAdeadcafe wrote:
The gameplay is over-engineered. They force specific arbitrary mechanics onto you and punish you for not playing the "correct" way. They created a very narrow path that you have to follow to have fun, if you stray from it you run out of ammo and stare at a big enemy holding a chainsaw that you don't have enough "ammo" to use. And you die.

So you play the way you must, or else. Just pegging an enemy with fire is not enough, you have to do the correct "thing", like lob a grenade in the general direction of a Caco's mouth for example. Other times you have to take care not to do too much damage (!!!!) to an enemy and kill him normally, he has to start glowing so you do the glory kill. If you remove the zombies from the game it would become almost impossible, that says a lot.

And of course you have very low ammo capacity so you need upgrades for that to try to have fun. Also, you need the upgrade that siphons the items from the ground more easily. Also, faster weapon switching. Insert X annoyance that you need an upgrade to fix.

The platforming is totally scripted, horizontal poles you can swing from, walls you can climb etc etc. Do the thing. Swing from that, climb that wall then swing there and grab that ledge. Do the fucking thing.

Best thing about Doom Eternal is the Doom 64 rerelease.


+1
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VonMisk




Posts: 9469
Location: Hatredland
PostPosted: Mon, 23rd Mar 2020 10:49    Post subject:
Somehow the game is more fun with unlimited ammo cheat, yet you are still hindered by monster gimmicks/weaknesses, otherwise the heavies are bullet sponges.


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bringiton




Posts: 3716

PostPosted: Mon, 23rd Mar 2020 11:52    Post subject:
I am only on the second level and already toned down the difficulty. I really enjoyed playing Doom 2016 on the hardest mode, but this one here is just a chore. I went to the second lowest and it feel "appropriate". Many people have said it before me, but the limitations on many systems are just too strict.

I am also tempted by the unlimited ammo cheat, but then again I would just be happy with a 5x ammo mod. Whoever thought that 16 shotgun shells was a good idea? Confused You can basically kill 3-4 enemies before you need to look for ammo or chainsaw the next dude, or with enemy number 6 you will be out of bullets.

Also what is up with the stupid cutscenes? I think they are level transitions, so not sure if they are hiding loading times behind those.


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prudislav
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PostPosted: Mon, 23rd Mar 2020 12:49    Post subject:


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JackQ
Non-expret in Derps lagunge



Posts: 14182
Location: Kibbutznik, Israel
PostPosted: Mon, 23rd Mar 2020 12:57    Post subject:
Fucking finally got my key.. after I contact support.


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Civ01




Posts: 1294

PostPosted: Mon, 23rd Mar 2020 14:48    Post subject:
JackQ wrote:
Fucking finally got my key.. after I contact support.

Then you discover it wasnt worth it
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JackQ
Non-expret in Derps lagunge



Posts: 14182
Location: Kibbutznik, Israel
PostPosted: Mon, 23rd Mar 2020 19:36    Post subject:
I already got CODEX rls but I was to busy with other stuffs, I got my key with CODEX rls files and so I didn't have to redownload the whole thing from bethesda launcher.

I am quite disappointed there is no traditional multi player mods and right now you are forced to 2vs1 matches...

The champion seems to be enjoyable but its clear they went different approach than the first reboot.

I havn't got Doom64 sadly, but cdkeys were very cheap, I can just ISO demo , buy it separately or wait for a sale anyway.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Mythril




Posts: 704
Location: Playing Hunt: Showdown
PostPosted: Mon, 23rd Mar 2020 19:44    Post subject:
I've been playing this for a little while now and I know I'll probably get slated for say this, but it really does not feel like a Doom game to me. Too cartoonish, graphics seem a step backwards from the previous title and that daft speed boost thing is just a big thumbs down. Too much acting like Tarzan swinging around. I'll play it some more but I think I'll not finish it.


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 23rd Mar 2020 21:42    Post subject:
Won't get shit from me, I thought that the moment I saw a trailer. Reason why I haven't even tried it yet.

Wasn't that much of a fan of the previous one either. Its impressive how it runs on a variety of systems though.


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DaLexy




Posts: 3042
Location: Germany
PostPosted: Tue, 24th Mar 2020 11:05    Post subject:
I am not the Real Doom Fanboy but i like the past 2 Games for what they are, fast and refreshing Combat that reminds me of Quakedays.

Also all this GLorykill Galore here, seems like you dont know how to play the Game (j/k)

But tbh, after watching his Video i dont see any overuse in those.



Play it like its Quake and youre set ^^ Maybe we are just to old for this shit.


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VonMisk




Posts: 9469
Location: Hatredland
PostPosted: Tue, 24th Mar 2020 11:25    Post subject:
I wonder if it's with auto aim on which is a default option Wink

But to be honest I'm almost 40 and apparently too old for this shit. Playing Ion Fury on hard now and I'm totally owned by the game. Sad


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 24th Mar 2020 11:45    Post subject:
DaLexy wrote:
I am not the Real Doom Fanboy but i like the past 2 Games for what they are, fast and refreshing Combat that reminds me of Quakedays.

Also all this GLorykill Galore here, seems like you dont know how to play the Game (j/k)

But tbh, after watching his Video i dont see any overuse in those.



Play it like its Quake and youre set ^^ Maybe we are just to old for this shit.


He's picking up all the useful/overpowered skills. In itself, this is a problem for a DOOM game. I don't want to play DOOM with slow-motion... I get it that being a one life only playthrough, he has to do this. But don't use this video as an example for how the game can be played.

As couleur mentioned a few pages ago, the gameplay loop does get better. But you need to invest in ammunition, grab some dash and glory kill upgrades and have at least 4-5 guns to cycle through. Yet, even with all these, on the higher non-hardcore difficulty level, you still have to use all the cooldowns to sustain yourself.
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jermore




Posts: 1088

PostPosted: Tue, 24th Mar 2020 13:33    Post subject:
Nodrim wrote:
DaLexy wrote:
I am not the Real Doom Fanboy but i like the past 2 Games for what they are, fast and refreshing Combat that reminds me of Quakedays.

Also all this GLorykill Galore here, seems like you dont know how to play the Game (j/k)

But tbh, after watching his Video i dont see any overuse in those.



Play it like its Quake and youre set ^^ Maybe we are just to old for this shit.


He's picking up all the useful/overpowered skills. In itself, this is a problem for a DOOM game. I don't want to play DOOM with slow-motion... I get it that being a one life only playthrough, he has to do this. But don't use this video as an example for how the game can be played.

As couleur mentioned a few pages ago, the gameplay loop does get better. But you need to invest in ammunition, grab some dash and glory kill upgrades and have at least 4-5 guns to cycle through. Yet, even with all these, on the higher non-hardcore difficulty level, you still have to use all the cooldowns to sustain yourself.

something tells me this guy would have no issue using any of the skills, he looks really good at his nudoom Laughing
and i doubt anyone needs slowdown to hit things accurately, good if you're feeling lazy or want to go matrix. i don't think complaints about these can really be levelled at the game, most of the combat abilities are great for one thing or another.

can't dispute the CD juggling and forced weapon variety but myself, i'm at least cool with using weapon switches constantly like in q3 (although obviously in q3 you wouldn't be doing this to split your ammo costs Laughing).

this doom is pretty hard (and maybe a little weird/forced), but there's two ways it can go - you can stay barely alive by mashing your awesome button and still complete the game, or master the system like in the video and enjoy the frantic deathmatch style of combat.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Tue, 24th Mar 2020 13:36    Post subject:
Yesterday I've tried Battle Mod and it's actually fun. We've played a few rounds and there was quite a few intense moments.


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Un_Forastero




Posts: 226

PostPosted: Tue, 24th Mar 2020 14:13    Post subject:
Well, the more I play, the more I am constantly annoyed by the fucking chainsaw-glory kill combo Sad I was having a great time on the release day, but it's starting to go downhill


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Yondaime
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Posts: 11741

PostPosted: Tue, 24th Mar 2020 16:42    Post subject:
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PredOborG




Posts: 1937
Location: BG
PostPosted: Wed, 25th Mar 2020 09:03    Post subject:
Is the shooting kinda different? I can't right now download and install Doom (2016) to check it but I swear it felt better before. Now I feel like shooting at cardboard characters who either die in 1 hit or never. Maybe it's the "hit-the-weak-point" or the lackbuster weapons so far (I am still early and just found the 3rd weapon) but I just don't like the shooting in this game.
Also they are trying to make it a complicated RPG with all weapon upgrades, leveling perks and skills. What I loved most about Doom is that it's simple but satisfying. Now they added all those shits and the game feels more like Deus Ex than Doom. Sad Probably they gonna go full-Deus Ex (maybe even with stealth, that's gonna be ridiculous) in the next one and completely ruin the series. Mad
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