Tested out, game works. Created fake Bethesda account and logged in with that. After that exit, and block every incoming + outgoing connections with firewall + adding the skip sign in manager..
Quote:
You need to A) block the Bethesda launcher in Windows Firewall, and B) use the command line option "+com_skipSignInManager 1" - the command line on its own won't do anything unless Bethesda can't phone home.
Quote:
Add this to the shortcut: +sys_langPlatform "en"
Last edited by A-A on Sat, 21st Mar 2020 11:42; edited 2 times in total
Not really DRM free if you have to jump through all those hoops, including setting up a fake account and blocking shit - is it?
Hopefully a proper release comes soon.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Putting the first two crystals into ammo upgrade made the game better for me. The tradeoff is less health or armor, but that just means more dodging and more distance from the bulk of the enemies. Its really intense and that relief when you finally beat an arena is nice.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Last edited by couleur on Sat, 21st Mar 2020 12:10; edited 1 time in total
Played again yesterday for a few hours. Im starting to like the game. If Doom can be Doom, a tight arena with hordes of demons spawning around you, it is awesome. But the majority of the game is double jumping, tripple dashing above lava from wall to wall, which have to be climbed afterwards. But if you can tolerate that and the "strange" combat loop of shooting->chainsaw for ammo, glory kill for health (and setting them ablaze for armor), it is fine. Still looks meh though
The loop is a bit different and there's a lot of additions and all these challenges and stuff likely to nudge people to replay levels but I guess it ties into the earlier combat overview video and how they tuned the game from DOOM 2016 to DOOM Eternal and pieced the monsters and weaponry and other gear and abilities a bit like chess as I understand it so there's strengths and drawbacks and specific uses for almost every weapon including the mods to further enhance the players capabilities including also mobility.
Which would then tie into how you are expected to do these animations over and over for ammo, health, armor or a combination of it.
Only played through the first level so far, a few times.
Runs well and looks fairly good too though the visual style occasionally reminds me of clay for some odd reason though the larger maps and more variety than corridor -> arena is welcome even if it's still present here and there though I heard it picks up after the third level or so.
Once you get into it even the higher difficulties work pretty well but the chainsaw/glory kill combos become a part of the routine though enemies still die very quickly but also have a fair bit of mobility themselves even the Cacos and Arachnotrons with the lowly zombies basically serving as shotgun fodder or chaingun glory kill setups or less costly chainsaw replenishment long as fuel exists for it.
UI and other customization aspects are great too only thing but it's always a thing would be the size of the actual gun models which gets a little obstructive, centering could work for the less wide ones perhaps haven't tested that yet.
So weird how there's this speed and lack of coverage ha ha, wonder how things could have gone following DOOM, Quake and Unreal early on instead of mostly following a slower cover based shooting approach although there's some exceptions but this speed is a refreshing change.
As is the very well optimized and less crash prone stability and performance of the game itself for once.
Whichever id Software employee anonymous somebody threw in the unprotected exe originally also is commendable since that also removes a bit of waiting and the game just boots up like it should always do instead of a wait process first.
EDIT: Well the glory and chainsaw loop existed in DOOM 2016 but here even with some ammo and armor pickups around it feels more critical and required, health pickups feel fairly scarce too come to think of it so you just have to go up and borrow from the nearest Bro-Friendly non-human.
Hug and befriend!
(And fix that preset issue at some point, eventually.)
..If I had poked him a few more times with the gun wonder if that'd count as a hole brother...
(Well the classic game has entirely different sorts of mods for that and worse. )
Performance is very odd in this game, I was trying to measure the performance impact on different gfx settings and have the FPS metrics on low just to show the framerate, and while it's locked @60FPS with Vsync, I can definitely feel the frames tank down in some areas, but the FPS counter stays locked on 60FPS (playing at the highest settings possible @1080P)
I've even tried Reshade's own FPS metric thing but it also stays locked on 60, plus RTSS overlay doesn't work aswell
Not really DRM free if you have to jump through all those hoops, including setting up a fake account and blocking shit - is it?
Hopefully a proper release comes soon.
No need for that. Its' really simple:
Just use the El Amigos release and then:
Code:
Open the Denuvo-free DOOMEternalx64vk.exe in a HEX-Editor
Replace E8 62 FE FF FF 0F B6 C0 with B0 01 48 83 C4 20 5B C3
Voila, starts without needing a Bethesda account. Just block the .exe in your firewall to be sure. Works like a charm, just tried it (had problems logging into my fake Bethesda account, now I don't need to at all).
Now anybody who wants can earn that crazy scene-rep, just upload the changed .exe as a crack or proper repack.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Last edited by bringiton on Sat, 21st Mar 2020 12:57; edited 2 times in total
Performance is very odd in this game, I was trying to measure the performance impact on different gfx settings and have the FPS metrics on low just to show the framerate, and while it's locked @60FPS with Vsync, I can definitely feel the frames tank down in some areas, but the FPS counter stays locked on 60FPS (playing at the highest settings possible @1080P)
I've even tried Reshade's own FPS metric thing but it also stays locked on 60, plus RTSS overlay doesn't work aswell
The game still does the thing that idTech6 in DOOM 2016 does where it syncs the render queue from GPU and CPU from the compute queue which I think means async compute in this case.
Effectively you get a very noticeable hit to framerate and such with any overlay on screen interfering with this including Steams own overlay as well and most if not all third party ones besides the games own performance graph.
Tied to this is also how NVIDIA does HDR which you could also try to disable to compare if enabled unsure but I don't think it effects NVIDIA G-Sync or AMD Free-Sync as such but the HDR path goes separate from how the game otherwise handles and has a drawback in performance although in turn it's more overlay friendly.
EDIT: Eh I'm not that great at how it works either but async compute and syncing between GPU and CPU for frames and how the game does this and as seen in the NVIDIA driver release notes even the Steam overlay is susceptible to affecting this negatively if active like with the framerate counter.
So the same would go for ReShade, Afterburner, other tools in general and possibly other hooked in software or programs overall resulting in a odd framerate and frame time or at least a lower than expected framerate until resolved which means having the programs not loading into the game.
(Or at least not drawing anything on the screen at least for their own overlay capabilities.)
The loop is a bit different and there's a lot of additions and all these challenges and stuff likely to nudge people to replay levels but I guess it ties into the earlier combat overview video and how they tuned the game from DOOM 2016 to DOOM Eternal and pieced the monsters and weaponry and other gear and abilities a bit like chess as I understand it so there's strengths and drawbacks and specific uses for almost every weapon including the mods to further enhance the players capabilities including also mobility.
In some way the game expects you to memorize the arenas. Especially from 3rd level on when you are basically jumping between isles and platforms over seas of lava or other hazards and fighting monsters. Some how it isn't that frustrating although there was a moment were I said fuck it and quit but it was a timed challenge.
Last edited by VonMisk on Sat, 21st Mar 2020 13:13; edited 1 time in total
Performance is very odd in this game, I was trying to measure the performance impact on different gfx settings and have the FPS metrics on low just to show the framerate, and while it's locked @60FPS with Vsync, I can definitely feel the frames tank down in some areas, but the FPS counter stays locked on 60FPS (playing at the highest settings possible @1080P)
I've even tried Reshade's own FPS metric thing but it also stays locked on 60, plus RTSS overlay doesn't work aswell
The game still does the thing that idTech6 in DOOM 2016 does where it syncs the render queue from GPU and CPU from the compute queue which I think means async compute in this case.
Effectively you get a very noticeable hit to framerate and such with any overlay on screen interfering with this including Steams own overlay as well and most if not all third party ones besides the games own performance graph.
Tied to this is also how NVIDIA does HDR which you could also try to disable to compare if enabled unsure but I don't think it effects NVIDIA G-Sync or AMD Free-Sync as such but the HDR path goes separate from how the game otherwise handles and has a drawback in performance although in turn it's more overlay friendly.
EDIT: Eh I'm not that great at how it works either but async compute and syncing between GPU and CPU for frames and how the game does this and as seen in the NVIDIA driver release notes even the Steam overlay is susceptible to affecting this negatively if active like with the framerate counter.
So the same would go for ReShade, Afterburner, other tools in general and possibly other hooked in software or programs overall resulting in a odd framerate and frame time or at least a lower than expected framerate until resolved which means having the programs not loading into the game.
(Or at least not drawing anything on the screen at least for their own overlay capabilities.)
That's quite odd to be honest, I've never had any kind of issues with every recent IdTech Engine (Doom '16, Wolfenstein 1 & 2), I've always used MSI AB+RTSS and everything was flawless. I've tried uncapping the FPS and returned to the 1st level, in a particular area my FPS was about 90's-100's and everything was fluid enough, then it tanked down to 70'ish and it felt choppy like 30FPS
Might try closing AB+RTSS+disable Reshade or even try the CODEX version later, to see if there's any improvement.
Codex release is out, so it's kind of moot now, but people need to keep in mind that "ElAmgos" is not a release group, it's just a guy that posts repacks.
Might try closing AB+RTSS+disable Reshade ... to see if there's any improvement.
Yes, it will solve your problems
Doom 2016 behaved the same way on AMD cards. It didn't use async compute on nVidia cards because async compute on Maxwell was half-baked. I guess you had a nVidia card at that time.
Putting the first two crystals into ammo upgrade made the game better for me. The tradeoff is less health or armor, but that just means more dodging and more distance from the bulk of the enemies. Its really intense and that relief when you finally beat an arena is nice.
Ammo is the best upgrade. Shane manybweapons use the same type
3080 | ps5
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SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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Just finished it and it was quite good in my book.
The games beginning might be a bit underwhelming, but like people have said the more you play, the better it gets and by the end it's total madness.
The game crashed once during the home stretch of the end boss fight, but thanks to the checkpoint system I didn't have to tear and rip my head off.
Might have to replay some of the missions to unlock everything, since I still got time before Alyx is released.
Has anyone tried playing the game on ULTRA NIGHTMARE quality but on 1080p?..If so, how many FPS do you get and what rig do you have?
Here's a gameplay i did on NIGHTMARE quality and tends to go always 140fps and above (Though for what i see it looks blurry as fuck... I don't understand why. Nvidia GFE's "In Game" setting at 40MBps and when i check my own recording it looks near perfect)
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I finished it too, for lacking something else to play i guess. Popped infinite ammo in a trainer and managed to get some fun out of it. Overall tho, the game is too arcadey.
Absolutely hated the platforming along with the super mario like spinning chains attached to midair, it was both extremely simple and unnecessary, felt like padding.
Environments look sort of decent, but nothing as nice as DooM 2016. Atmosphere is a joke too, i was expecting doom 3/DooM 2016, and instead got Doomguy visits clownland.
Story was meh, part of doomguy's charm was that he's just a soldier type and he kills demons, why complicate it past that with some halfassed story bout mystical sentinels and what the shit?
Graphics took a hit too, i replayed DooM 2016 just last week and it looked better than this, both color scheme & model detail. I do see in the above vid that they're reusing a fuckton of models, but they look so washed out thanks to the metric ton of dof/blur applied everywhere.
Did the first 8 missions or so 100% with all collectibles but then realized i'm bored out of my mind and just rushed through the last few ignoring em.
I think everyone's desperate for something to play now that we've been stuck indoors for what feels like 2 weeks, and maybe that's why this is getting reviewed so positively, but .. nah, 6/10.
Oh, forgot to mention, i finished this in about 10-12 hours, so bethesda can suck ma dick for asking 85 euros for this short as shit game.
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