Amnesia: Rebirth is a new descent into darkness in the iconic Amnesia series. Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience.
You can’t let out a breath. The creature is only inches away. Its sole purpose – to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you.
Retracing Tasi’s journey and pulling together the fragments of a shattered past will be the only chance to survive the pitiless horror that threatens to devour you. Time is against you. Still, you must continue, step by step, knowing that if you fail you will lose everything.
Amnesia: Rebirth is scheduled for release in autumn 2020 on PC and PlayStation 4. Wishlist on Steam in order to follow along with the updates as they are released.
Frictional Games’ latest clip runs just under 30 seconds long. It apparently centers on the first-person perspective of a woman in search of someone. The video begins with her blinking several times, struggling to keep her eyes open, before her gaze finally settles on a desert. A sandstorm wreaks havoc around her, while a leafless tree blows in the distance. Her line of sight also catches a hole in the ground, a blue beam of light streaming out of it.
The woman narrates the video as well, reminding herself that “I am Tasi… I am still Tasi.” She speaks of being in search of a man, who goes unnamed and “must understand.”
Fans online suspect that Frictional’s next work marks the team’s return to Amnesia. The “I am Tasi” line serves as the biggest clue, given that Amnesia’s Daniel famously uttered, “My name is… Is… I am Daniel.” The blue light from the above-mentioned hole may also be emblematic of the orb Daniel assembled in The Dark Descent, which led him to the Orb Chamber.
Completed the game in 'safe' mode a few weeks ago, and it was a very cool experience.
Never played the normal mode, and it seemed to me that the monster would grow more annoying than anything after a while (at least in some sections). This game is great on story, lore and atmosphere alone.
Sure, it becomes 'just' a walking simulator, but that isn't necessarily a bad thing. There are excellent walking simulators out there *cough*What Remains of Edith Finch*cough*
It will be hard for Frictional to replicate the brilliance of SOMA, but I really hope they can achieve the same alchemy again. The game had for me the perfect balance between genuinely thought-provoking storytelling and linear (but never ever banal or hand-held) explorative atmosphere, which is something that most "horrhurr" titles typically fail to capture. It doesn't even qualify as horror as far as I'm concerned, it's a straight-up transhumanist masterpiece
Loved Soma, altough i unnecessarily played on the normal difficulty (not the "safe" one). I had to conquer my thalassophobia which i have since at least HL1 days (that fucking fish in the murky water). I didn't even know i had it until after i finished the game.
The ending is one of those thought-provoking moments of what it means to be human with or without a body. I was sad and glad at the same time.
It will be hard for Frictional to replicate the brilliance of SOMA [...]
Not really, I'd like to believe.
Frictional guys are on an ascending path on the... 'consciousness' scale. I am sure that whatever comes, it will be driven by powerful creative forces, and will have it's own uniqueness. And this, of course, is something that has all the chances for being brilliant.
On that subject - is there something similar to SOMA? Similar subject and atmosphere.
I quite liked Get Even, but there is stuff you have to tough out - graphics mostly.
(Sadly) I can't really think of any recent-ish game that comes close to SOMA in terms of gripping dark atmosphere, inspired story and lore. Among the more conventional pansy walking sims I quite liked Observer, if only for the solid production values and pretty interesting cyberpunk theme/narrative.
The good old Alien Isolation shares some similarities with the formula as well in terms of tension and immersion, but it's a fundamentally different experience. Still incredibly well-made though.
On that subject - is there something similar to SOMA? Similar subject and atmosphere.
I quite liked Get Even, but there is stuff you have to tough out - graphics mostly.
(Sadly) I can't really think of any recent-ish game that comes close to SOMA in terms of gripping dark atmosphere, inspired story and lore. Among the more conventional pansy walking sims I quite liked Observer, if only for the solid production values and pretty interesting cyberpunk theme/narrative.
The good old Alien Isolation shares some similarities with the formula as well in terms of tension and immersion, but it's a fundamentally different experience. Still incredibly well-made though.
I finished Alien: Isolation three times already I started Observer but got distracted by a new game. Guess it's time to go back. I remember that the atmosphere was great.
I loved Amnesia: The Dark Descent. It's one of the few games that actually stressed me out when that creature started looking for you and you could do nothing but run away and hide from it. I hope this contains a similar style. I never finished Amnesia: A Machine for Pigs though, it just wasn't that good in my opinion; I lost interest after a couple of hours.
I loved Amnesia: The Dark Descent. It's one of the few games that actually stressed me out when that creature started looking for you and you could do nothing but run away and hide from it. I hope this contains a similar style. I never finished Amnesia: A Machine for Pigs though, it just wasn't that good in my opinion; I lost interest after a couple of hours.
Thankfully, this is a Frictional game through and through which usually means quality, unlike the flaccid Piggy Machine developed by The Chinese Room hacks. I'm looking forward to soiling my pants again
I've been playing Amnesia A machine for Pigs few years ago. It was after 22:00. I was downstairs playing in darkness with headphones for more immersion. There was moment when in game I heard some baby cry and whispers (something like "save us daddy"). In one moment I looked left behind my shoulder and half meter from me there was standing my 5 years old daughter. I nearly had heart attack. Never played that game again.
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
Machine for Pigs was developed by The Chinese Room.
While not as good as Frictionals games, I actually think it is their best one.
It was the first game I played when I got my new headphones that certainly helped.
Not so many scares but just the atmosphere and immersion...I thought it was really good.
Dear Esther I really didn't like so much at all, even though it was one of the first walking simulators and I'm a sucker for those.
Gone to the Rapture had great atmosphere and excellent graphics but the story wasn't that good and listening to all the inhabitants and their mundane, profane dialogue really started to bore me as I progressed.
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