Forget DSR because that makes the UI scale down to ridiculous size along with scopes. Tried a couple of configs with nderpia inspector but no go, so for now I'm stuck with injected SMAA, which isn't bad but...
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Wat i did back then was to use the ingame AA on max level, and combat the resulting blurriness with Reshade Sharpening.
Looked pretty good. Though still not that god.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
In-game is just FXAA as I remember, injected SMAA could be a slight improvement or if you play the original version using DX9 and then NV Inspector would be another but you would lose out on some DX11 enhancements and some graphical effects.
(Rounded Jensen head via tessellation. )
Human Revolution is pretty sparsely detailed and objects and characters don't use that many polygons so yeah aliasing is pretty noticeable though there's less shader effects so specular and shader aliasing isn't as big of a thing either compared to Mankind Divided.
(Which does improve on aliasing via TAA but really should have made sharpening into a slider rather than off and max. )
For Human Revolution I think it's actually FXAA and AMD MLAA though it's possible the complete version changed this. (I know it ditched DX9 and that it was from a older code base thus some earlier fixed bugs coming back and other glitches which Square only released two patches in total I think so some of these remain unfixed.)
MLAA had it's uses but it's inferior to SMAA, all of these also only really have a effect on 3D geometry but not a big one though in turn they're very cheap to use unlike traditional MSAA.
(Especially for DX10 and newer where MSAA has some compatibility hoops and also tends to be very expensive to use.)
EDIT: Though unlike regular MSAA post-AA does affect transparency objects without further compatibility work or driver hacks which also has it's advantages.
(And the slight blurriness can help with shader and specular aliasing but does decrease overall image sharpness.)
Yeah the UI scaling with resolution hampers downsampling considerably in a few games, even with a 1.5x scale it's sometimes too small to be easily readable to say nothing of 2x the display resolution or above when using modified values for Nvidia DSR or full custom resolutions.
I don't think you can force AA very well for DirectX 10 and above for either AMD or Nvidia so it's downsampling or post-AA but post-process AA has it's limits and downsampling has game specific quirks depending on anything from how the UI scales to if the game even supports above certain display resolutions.
There's no easy way around these either, Alien Isolation is a interesting case hooking into the existing older SMAA T2X implementation and utilizing that as a basis for a improved temporal AA method but that's not something you see often.
ReShade also lacks the means to make effective TAA possible via injection, a generic TAA shader might have other drawbacks too depending on the game.
Hey, sorry to bump this but I'm looking into replaying Human Revolution and I see that there is only The Director's Cut version on Steam. Unfortunately i see in the reviews that a lot of people are complaining about bugs, missing features and crashes.
Are any of those fixed and should I get it or just play the original version?
I own the game but I have never played the DLC's hence my question.
Hey, sorry to bump this but I'm looking into replaying Human Revolution and I see that there is only The Director's Cut version on Steam. Unfortunately i see in the reviews that a lot of people are complaining about bugs, missing features and crashes.
Are any of those fixed and should I get it or just play the original version?
I own the game but I have never played the DLC's hence my question.
Thanks!
The DC is "playable" (and it incorporates the DLC into the base game, rather than separately) but the morons at Square-Enix actually REGRESSED the game build with the DC.. it's running an older, buggier, version of DXHR and also strips back some of the lighting effects to make the game noticeably visually inferior >_< You're probably better off playing the original+DLC, unless you really want the Director's Cut enhancements such as better boss fights (and the ability to play totally non-lethal, unlike the original)
If you are worrying about crashes, I don't think that's an issue (or a big issue, in any case).
The rest, sabin has covered already.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Sticking with the original also allows you to use the ENB which takes care of the exaggerated gold tint and adds a nice cyberpunk-ish blue-ish style with reflections and other goodies. It's DX9-only and a bit bugged, but still better than the one for DC and its gimped effects
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Putting the yellow stuff back into the DC version, with bug fixes and technical explanations.
Not entirely sold on the yellow tint effect but it's interesting to read some of the changes and differences plus some of the other fixes applied.
Quote:
Deus Ex: Human Revolution is a third installment in the Deus Ex series, released in 2011. The game was initially released on PC, Xbox 360, and PlayStation 3. In 2013, a Director’s Cut version was released – initially a Wii U exclusive, it eventually was ported back to the original platforms, including PC.
Those who played either the original game or Director’s Cut may remember well one of its iconic visual features, which was also the most controversial – the “gold filter”. This trademark post-processing effect shaded everything in the game to the game’s key colors – gold and black.
...
And what this does for the game when added.
Quote:
A plugin for Deus Ex: Human Revolution Director’s Cut, restoring the gold filter, post processing and shading from the original Deus Ex: Human Revolution.
With this plugin, you can freely choose what elements of the game’s visuals should be changed. The following options are available:
Color grading - enabled, disabled
Bloom - DC style, HR style
Lighting - DC style, DC style with fixes, HR style
The configuration menu also allows to freely modify color grading attributes or select from 3 presets based on the data taken directly from DXHR.
They lost the updated codebase and based the Wii release of the Director's Cut on an older codebase. They had to re-fix some problems and re-implement some effects etc. Then they released it on PC. They didn't "remove" the gold tint post-processing effect, they just did not implement it.
Also, the way the DLC is integrated in the game messes with the balance, it is better to play it standalone. And I like the gold tint, it gives the game character. For a first time playthrough the original game is better. The DC is only good if you want some changes to justify a new playthrough.
I recently finished both modern Deus Ex games. Human Revolution is better because Mankind Divided has laughably small combat maps, claustrophobic hub maps and the story is centered around the tired ol' segregation/bigotry trope, having a ton of augmented people for some weird reason. Seems like in the near future everyone and their mother replaces their limbs for some reason, literally millions of people ... and here I thought it was an expensive operation for super-agents and military commandos. Aren't these games prequels to the original game? You see augmented lonely cat ladies, homeless people, crackheads, whores, gangsters, socially awkward hipster conspiracy theorists, SJW activists We even hear a story about a 12 year old augmented girl attacking the psychologist lady when the "event" happened. Ridiculousness all around.
Mankind Divided has also waged a war against gameplay, bogging you down with needless dialogue, long loading screens just to talk to someone else and then loading screen just to get back and talk to the first person again, fuck that metro travelling idea. And every now and then you get stopped by very rude and bigoted police officers so that you feel discriminated against. Yes, waste more time with zero gameplay, great!
The biggest example of Mankind Divided's aversion to gameplay is when you investigate that base in the Arctic. You are in and out in 15 minutes if you don't count the cutscenes and dialog. Ridiculous. No boss battle or anything, just crawl through some ducts and get out.
I don't mind the filter too but it should be optional. Still, between the two versions I'd rather play the original one.
BTW JBeckman, is there any fix in there for the high resolution issue with the UI for scoped sighting? IIRC at high res when you used a scope on a weapon you'd have just a tiny tiny scope on your screen.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
They lost the updated codebase and based the Wii release of the Director's Cut on an older codebase. They had to re-fix some problems and re-implement some effects etc. Then they released it on PC. They didn't "remove" the gold tint post-processing effect, they just did not implement it.
Also, the way the DLC is integrated in the game messes with the balance, it is better to play it standalone. And I like the gold tint, it gives the game character. For a first time playthrough the original game is better. The DC is only good if you want some changes to justify a new playthrough.
I recently finished both modern Deus Ex games. Human Revolution is better because Mankind Divided has laughably small combat maps, claustrophobic hub maps and the story is centered around the tired ol' segregation/bigotry trope, having a ton of augmented people for some weird reason. Seems like in the near future everyone and their mother replaces their limbs for some reason, literally millions of people ... and here I thought it was an expensive operation for super-agents and military commandos. Aren't these games prequels to the original game? You see augmented lonely cat ladies, homeless people, crackheads, whores, gangsters, socially awkward hipster conspiracy theorists, SJW activists We even hear a story about a 12 year old augmented girl attacking the psychologist lady when the "event" happened. Ridiculousness all around.
Mankind Divided has also waged a war against gameplay, bogging you down with needless dialogue, long loading screens just to talk to someone else and then loading screen just to get back and talk to the first person again, fuck that metro travelling idea. And every now and then you get stopped by very rude and bigoted police officers so that you feel discriminated against. Yes, waste more time with zero gameplay, great!
The biggest example of Mankind Divided's aversion to gameplay is when you investigate that base in the Arctic. You are in and out in 15 minutes if you don't count the cutscenes and dialog. Ridiculous. No boss battle or anything, just crawl through some ducts and get out.
Yeah I heard something like that, explains the various bug regressions and PC specific improvements although how the hell did the lose the QLOC source code anyway, you'd imagine a Year 2000 and on computer project would be very well maintained and backed up so even if they went with a different studio the existing code base and up to date base for the PC, XBox 360 and PS3 assets and other data should be very much maintained.
Should being the key word I suppose, not just older titles running into problems when doing remastering or re-releasing and now we have what might be a WiiU code base instead.
Suppose piracy also fulfills a role here for the PC version allowing players to pick up and run the original version plus the way things like the DLC were handled as it was originally intended and with various improvements and other stuff.
And then there's mods, Deus Ex 1 on Unreal Engine is still going strong but then that game also had different design and ideas even compared against Deus Ex Invisible War.
Still holds up well enough on it's own too with maybe just some engine improvements for more recent OS's and hardware performance and compatibility wise without going in with asset replacements and gameplay changes.
I don't mind the filter too but it should be optional. Still, between the two versions I'd rather play the original one.
BTW JBeckman, is there any fix in there for the high resolution issue with the UI for scoped sighting? IIRC at high res when you used a scope on a weapon you'd have just a tiny tiny scope on your screen.
That specific issue was actually mentioned in the discussion for the mod and it looks like it might be fixed in a later version but the UI is somewhat selective so some elements have scaling others don't scale at all and this just makes it more complicated to resolve from a third party without source code and having to only scale certain elements I'd imagine without affecting those that already work.
(There's also some audio sync issues particularly for the assault rifle but that might not be possible to fix.)
Bugs, issues with testing and possibly being a bit rushed or not given enough time in the first place. Unfortunate for some of the newer PC ports or even re-releases in general when these bugs also exist on the console versions especially when it's clearly more like a rush job with little care or attention to detail and touching up or fixing stuff like this.
EDIT: Interesting to hear it was also designed around 1280x720 and not 1920x1080 so even here it has some display scaling issues let alone going up to 2560x1440 as a current popular high-res yet not as demanding or the full 3840x2160
Or higher though these are still mostly for downsampling from 5120x2880 to 7680x4320 or higher.
Although AFAIK that often called as 8k resolution is the current hardware cap for native display support but I could be a bit out of recent display changes whether TV or monitor related.
I replayed it due to Cyberpunk being too annoyingly buggy for me.
I had only 3 achievements left to do. Got 2 of them, third one (Doctorate) didn't trigger.
Must have missed a pad after reloading.
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