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mug2k
Posts: 698
Location: UK
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Posted: Sun, 10th Feb 2019 14:04 Post subject: |
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Interinactive wrote: | This game is like a QOL patch on Odyssey in so many ways, I don't understand how Odyssey is the newer game. The climbing is more fluid and you don't get stuck, better skills to unlock, more weapon types, better secondary weapon types, more mount types, nightmare difficulty isn't a grind, people climb on boats with you, people ride around on mounts a hell of a lot more, the shield is great for defense against arrows, the world feels more alive (even though it's in a fucking desert) - and so on.
Plus it looks better IIMMOOOOOOO
It's much more gamey, whereas you can tell Odyssey was designed for the P2W grind. I'm glad I didn't play this first  |
Wait, so you played Odyssey after Origins and still preferred Origins? I just finished Odyssey and really enjoyed but thought if I tried Origins it might not be very good in comparison. I assumed the sequel would be a better and more polished product, if that's wrong I'm gonna check it out for sure!
BTW, does Assassins.Creed.Origins.The.Curse.of.the.Pharaohs-CODEX contain the original game?
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Posted: Sun, 10th Feb 2019 14:14 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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Posted: Sun, 10th Feb 2019 14:15 Post subject: |
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@Interinactive Huh, so you think this is still the better game overall? I'm asking since I haven't tried Odyssey but played quite a bit of this on the YARR release. The setting in this is much more appealing to me, but I haven't played in quite some time since it got to that usual "Ubisoft game" point and everything was so samey, going to a new area>cleaning up whatever points of interests and quests were there>next area>repeat. I might buy it at some point and go back to finishing it, or I could do that with Odyssey, but now I'm not so sure.
@mug2k Yes, that is a complete release.
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Last edited by DarkRohirrim on Sun, 10th Feb 2019 14:16; edited 1 time in total
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mug2k
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harry_theone
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Posted: Sun, 10th Feb 2019 15:01 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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vurt
Posts: 13858
Location: Sweden
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Posted: Mon, 11th Feb 2019 00:25 Post subject: |
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I still play Origins. I have to take breaks from it after i have played around 25h, sometimes i wait a few months. But this goes for almost any game, it's just not as interesting as it used to be.
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Posted: Mon, 11th Feb 2019 00:59 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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prudislav
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Posted: Wed, 4th Dec 2019 23:52 Post subject: |
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Assassins.Creed.Origins.The.Curse.of.the.Pharaohs.Crack.Only.READNFO-CODEX
Quote: | Release Notes:
This is an experimental Proof of Concept release where the Denuvo DRM
and VMProtect have been removed completely from the main executable
The main idea of this project was to verify whether Denuvo affects
CPU usage and overall performance of this game. We noticed faster
loading times but will leave the rest of the performance comparison
battle to others
Here is a small tech summary of what has been done:
VMProtect is fully removed (30 VM entry points)
Denuvo is fully removed (104 VM entry points)
All required PE directories are fully restored
(exports, imports, exceptions, TLS)
Fixed around 500k absolute & relative code and data pointers
The team would like to send out special thanks to our hard working
mate who is responsible for this huge project. This would not have
been possible without you! You rock man! |
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Posted: Wed, 4th Dec 2019 23:59 Post subject: |
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prudislav
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Posted: Thu, 5th Dec 2019 00:01 Post subject: |
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indeed

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LeoNatan
☢ NFOHump Despot ☢
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Posted: Thu, 5th Dec 2019 00:01 Post subject: |
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Denuvo is cracked in codexrepackshit so we are all fucking then

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tonizito
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Posted: Thu, 5th Dec 2019 00:44 Post subject: |
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Maybe it's time to finish to return to this crapssassins 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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Posted: Thu, 5th Dec 2019 08:46 Post subject: |
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Posted: Thu, 5th Dec 2019 13:50 Post subject: |
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I'd actually be curious about some benchmarks with this new .exe, see if it makes any worthwhile difference in CPU load.
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prudislav
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Posted: Thu, 5th Dec 2019 14:05 Post subject: |
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iirc from what we know denuvo does most of its shit during loadings so it should improve loading times
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JBeckman
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spajdr
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Posted: Thu, 5th Dec 2019 16:06 Post subject: |
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Ok, tested CODEX release, loading time is faster, but performance is exactly same as with protection enabled.
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prudislav
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Posted: Fri, 6th Dec 2019 00:04 Post subject: |
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spajdr wrote: | performance is exactly same as with protection enabled. |
not exactly , looking at those spikes

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LeoNatan
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Posted: Fri, 6th Dec 2019 00:08 Post subject: |
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There are also GPU spikes. How would the protection cause those?
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shimec
Posts: 1215
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Posted: Fri, 6th Dec 2019 00:20 Post subject: |
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Probably causes CPU spikes and CPU spikes cause GPU ones.
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LeoNatan
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Posted: Fri, 6th Dec 2019 00:33 Post subject: |
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How exactly does a CPU spike cause a GPU spike? That's not how rendering works.
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DaLexy
Posts: 3042
Location: Germany
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Posted: Fri, 6th Dec 2019 02:14 Post subject: |
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For real ? Put your CPU under load with Prime95 and then try to do a 3DMark run aswell. Let us know the results.
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LeoNatan
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Posted: Fri, 6th Dec 2019 02:21 Post subject: |
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The result is lower GPU load, due to CPU not being able to send draw calls fast enough. The opposite of the spikes seen in that screenshot. 
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DaLexy
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Posted: Fri, 6th Dec 2019 02:58 Post subject: |
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And what happens when you turn off prime95 when doing the 3d run ? Does the GPU load spike up again ?
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Sin317
Banned
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Posted: Fri, 6th Dec 2019 03:49 Post subject: |
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Couldn't it just be a bug in the code of the game engine? Does it HAVE TO be denuvo related?
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Posted: Fri, 6th Dec 2019 03:54 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:01; edited 3 times in total
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shimec
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LeoNatan
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Posted: Fri, 6th Dec 2019 19:47 Post subject: |
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shimec wrote: | That's what I see on this graphs exactly. CPU can't send draw calls fast enough, causing GPU render time to increase, thus this spikes occur. It is render time graph, so this spike actually means higher frame render time caused by lower GPU utilization. |
But that's not how rendering works. Software on CPU queues draw commands and flushes them, at which time the GPU executes them. GPU usage doesn't increase—frame time increases. Different thing entirely. Take any scenario where a GPU is CPU-bount—the GPU utilization is lower, not higher. Likewise, in this case, if CPU was busy with vmprotect, it would only starve the GPU, not cause it to work harder.
I am not saying something isn't up, just saying that the supposed damage of vmprotect doesn't seem to me able to cause such GPU spikes.
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shimec
Posts: 1215
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Posted: Fri, 6th Dec 2019 19:59 Post subject: |
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I think you are reading this graphs wrong. They don't represent utilization, they represent frame time in ms.
So if CPU is busy with DRM, doesn't feed GPU enough data, so frame time increases and that spikes are exactly that. Starved GPU doesn't get enough data from CPU, making it go lower in utilization, making the frame time bigger and that is represented as a spike.
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