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Posted: Wed, 20th Nov 2019 16:41 Post subject: |
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zmed wrote: | My biggest problem is that jump and dodge are separate buttons. All other soulslikes use the same button for both, and it's very distracting that this one doesn't. |
^ That was my main problem also.
At some point I used SPACE (the default key for jumping in literally ANY videogame) to function as DODGE. Hard compromise for a damn 'derpsole' game (as someone said in a few posts before).
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Sin317
Banned
Posts: 24322
Location: Geneva
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 20th Nov 2019 19:09 Post subject: |
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I bound dodge to Left Alt.
shift - sprint
WASD - movement
Left Alt - dodge
space -jump
But I might switch dodge and jump (space,LAlt), I dunno.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 20th Nov 2019 19:42 Post subject: |
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Using CTRL for dodge. BUT, I could use a key dedicated to the roll, as double tapping is really not ideal...
I use LALT for toggle walk in all my games. Since there is no toggle walk here, as these dumbos didn't inlcude it for M&Kb, might play around with LALT also.
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M4trix
Posts: 9261
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Wed, 20th Nov 2019 20:22 Post subject: |
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My problem is ofyen reacting too quickly and getting screwed :s
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Posted: Wed, 20th Nov 2019 20:40 Post subject: |
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yihhaaaaaaaaaa, dual light-saber 
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Posted: Wed, 20th Nov 2019 20:40 Post subject: |
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Fuck this shit.
I told myself to git gud. Practiced on wildlife on Dathomir, killed that big ass monster from the beginning of the level 50 times just for developing muscle memory for controls.
Meanwhile got some extra XP and skills.
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Wed, 20th Nov 2019 21:07 Post subject: |
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Installed and started it a bit, l like it, scratches the need to play something new.
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Posted: Wed, 20th Nov 2019 23:38 Post subject: |
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Posted: Thu, 21st Nov 2019 00:08 Post subject: |
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Xalren wrote: | madmax17 wrote: | yihhaaaaaaaaaa, dual light-saber  |
Dualwield isn't really there properly was pretty disappointed as I dislike the single handed saber anims in this one
Especially after surge 2, spamming 3 anims gets old very fast | Not surprising since you find it by accident, at least I did.
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Thu, 21st Nov 2019 05:39 Post subject: |
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Take ~40% of megafrog's hp with the jump from the top, through one of the holes. The only problem I had was the red rush attack when you are too close to dodge it. It's where the slow comes in handy. Regular attacks are easily blocked.
Mind you this is on GM diff, below should be much much easier.
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AnarchoS
Posts: 2142
Location: An Archos
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Posted: Thu, 21st Nov 2019 06:41 Post subject: |
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Posted: Thu, 21st Nov 2019 10:06 Post subject: |
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Killed that frog boss after 4-5 tries.
Drop attack + fighting it at the entrance.
If the devs trolled me with fucked up console controls, low FOV and broken camera, well... I fucked the game back by cheesing it...

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jackbomb
Posts: 2531
Location: Tortilla de patatas
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Posted: Thu, 21st Nov 2019 13:03 Post subject: |
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I'm on the minority here as it seems: disliked it. Great set pieces, awesome gfx, detail, sound... you name it. But after 1h30min it felt like a drag. Uninstalled!
B650 Tomahawk / 7950x CU -20 5.5GHz / PS120SE / 2x16GB DDR5 6000 CL30 / 3080 OC
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Posted: Thu, 21st Nov 2019 13:36 Post subject: |
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jackbomb wrote: | I'm on the minority here as it seems: disliked it. Great set pieces, awesome gfx, detail, sound... you name it. But after 1h30min it felt like a drag. Uninstalled! |
You are not in the minority, im still gonna finish it, but later on the puzzles and platforming really got to me, and its kinda boring at points, its not a souls game, its not uncharted or tomb raider, its like a best of hits of all those games, it doesnt serve the game to well imo, and it doesnt rly have an identity of its own.
But man some of those puzzles are ludicrous, i dunno why they felt the need to go full tomb raider on some parts of this game, it kinda ruins the little action flow its got going, makes sense though, this was suposed to be some other game, but EA wanted it to be a SW themed game aparently, and i think it shows it doesnt fit, these games can either be some Mass effect rpg like, or some beatemup like DMC or Force unleashed, not a mishmash of every game on the face of the earth.
But i will finish it, the story is good, dialogs are well done, models and graphics are pretty awesome, the whole SW aspect and vibe is rly good, combat can be fun at times, but the platforming and puzzles kill it for me completely at times. And i must add im someone that played old Tomb raider games and new ones, i love uncharted too and all the games they tried to cram into this game, it just doesnt work for me too well unfortunatly.
If they make another one they should make it like ME 1 and 2 and have a bounty hunter /mandalorian on it, make it a shooter/Rpg like.
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Nodrim
Posts: 9589
Location: Romania
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Posted: Thu, 21st Nov 2019 13:40 Post subject: |
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One of the bigger problems with the gameplay is the fact that exploration is not rewarding, at all. There's no incentive to explore because you don't get anything out of it. Ironically, the gameplay is focused on exploration. I'm not sure what they were thinking when they thought that color variation for the same four items will keep players interested to explore past the first few hours.
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Thu, 21st Nov 2019 14:29 Post subject: |
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Nodrim wrote: | One of the bigger problems with the gameplay is the fact that exploration is not rewarding, at all. There's no incentive to explore because you don't get anything out of it. Ironically, the gameplay is focused on exploration. I'm not sure what they were thinking when they thought that color variation for the same four items will keep players interested to explore past the first few hours. |
I totaly forgot about that bit, ye its pointless, especialy when they openely force you to backtrack every single lvl every dam time, i dont want to backtrack like that to open some doors to get some lighsaber color you cant even see in game because the model for it is THAT small..
Force unleashed had so many outfits that werent color pallets of a thousand ponchos..
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tonizito
VIP Member
Posts: 51401
Location: Portugal, the shithole of Europe.
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Posted: Thu, 21st Nov 2019 14:54 Post subject: |
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Nodrim wrote: | One of the bigger problems with the gameplay is the fact that exploration is not rewarding, at all. There's no incentive to explore because you don't get anything out of it. Ironically, the gameplay is focused on exploration. I'm not sure what they were thinking when they thought that color variation for the same four items will keep players interested to explore past the first few hours. | Damn, even the surge 2 nailed that... Well then, between these two I know where I'll be spending my money 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Nodrim
Posts: 9589
Location: Romania
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Posted: Thu, 21st Nov 2019 15:40 Post subject: |
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Posted: Thu, 21st Nov 2019 15:50 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 21st Nov 2019 16:01 Post subject: |
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All the ponchos I found so far are all bland and boring. I just keep the default skin on, at least there are some details on that instead of just being a monochrome tarp.
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Posted: Thu, 21st Nov 2019 16:10 Post subject: |
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What exactly is there to explore in the game? It's pretty linear with some random platforms you need some kind of power for, which you can just skip (like I do mostly). I found most of the chests and echos, I never hunted for them. There were a couple of hard to reach places, all of those had essences for upgrade.
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Posted: Thu, 21st Nov 2019 19:45 Post subject: |
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Exploring is not rewarding, you get stupid skin for lightsaber, and why i can not choose red color for lightsaber? Orange color is for premium, i don't want orange color, someone EA has fetish for orange color, stupid fuck.
Why walk, when you can ride.
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