Have you seen the game on a PS4 non pro? The framerate and the drops, the resolution? Not to mention the load times..
And the console ports are pretty well optimized, just like it was with GTA 5 on the 360 and PS3. With equal hardware a console will always edge out a little due to a much smaller overhead. Unless the games are coded like doodoo.
Meanwhile you got people trying to run RDR2 at 1440p with high/ultra settings on a 1060 complaining about sub 30 fps.
I'd almost put it on Rockstar for including so many options, including the advanced options, which provide little meaningful visual impact but have a generous impact on performance and of course people don't get that just because you can doesn't mean you should.
The current high should be ultra, and the current medium should be high and you'd see a lot less complains. Generally people are too stupid to realize what the settings mean and what they should set them at, let alone see any difference.
And PC masterherperderpers, as they are, think they are somehow entitled to high to ultra settings in every game for multiple years in a row with the same hardware.
The game looks better than on consoles even on medium and you'll have a hard time not hitting 60fps if your resolution matches your specs.
Which generally I wouldn't say 1440p is what a 1060 should be aiming for.
Though to add to that, it's one of those games (surely also not helped by it's DRM) that is a little on the CPU intensive side, people with 8 year old i5's (2500k) complaining about stutters. I mean c'mon, that CPU is 2 years older even than the PS4.
At least the latest patches seem to make it run better on such CPUs. Maybe they toned down their DRM?
As much as a mess this release is from a technical standpoint. A lot of people with shit PCs are very entitled to get the best performance out of their ancient/shitty rigs just because Overwatch or Battlefield runs well. (ermergherd only 25fps, but battlefield 4 runs at solid 60fps!!11)
And all the launcher crashes? I'm not gonna put that entirely on Rockstar either, AMD's AGESA is a fucking mess.
Anyone with a Ryzen first and second gen shouldn't have updated their bios in over a year to avoid that mess and most likely wouldn't have had any issues with launching this game. You know, like me with my trusty Ryzen 1800x. It was the same thing with Destiny 2.
I feel like I'm defending Rockstar a bit much but PC Gamers and hardware vendors couldn't possibly make it harder for developers.
Makes me empathetic for developers and worried how this might make deter developers from porting future games.
Honestly, the general rule should be - If any of the main components in your PC is older than 5 years, just shut the fuck up when a new release doesn't run well for you.
And definitely don't feel entitled to any sort of graphical preset. Those are arbitrary anyway, set the game to something that looks good and runs well. Which I admit is tedious in game with a million settings, but that's the life you signed up for.
I agree with most of the rant but updating your bios is not something that should need to be done usually on a regular basis.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
the 4 core i5 is still ok for 1080p 60fps in many games, it only struggles in some big map games like battlefield or the new 64 player mode in modern warfare but not by much, normal maps have no problems, some sp open world games are ok too.
i would wait to upgrade after the new console generation launch couse then games will require more specs + shit ports, and then the more sweet spot will be something like 8/16 that the new i7 will have, the current sweet spot will be already absolete.
the c2d e8400 lasted me through whole last gen, and the i5 4570 this gen with mostly no problems. its shit that everytime all 3 components cpu/mb/ram must be changed. i see that even switching to a i7 4770 4/8 would be pointless as even that is bearly on edge.
Whatever the case is, there is literally no excuse that a 1080 TI (which is still a powerful card) performs the same as a slightly notched up 2060, hell, or even the basic 2060 is faster than a GTX 1080? And we're talking 1080p here... That is a huge "out of season april fools joke" even in itself.
Whatever the case is, there is literally no excuse that a 1080 TI (which is still a powerful card) performs the same as a slightly notched up 2060, hell, or even the basic 2060 is faster than a GTX 1080? And we're talking 1080p here... That is a huge "out of season april fools joke" even in itself.
DX12/Vulkan optimization is the key here.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I love teh gameplay and so on BUT the game keeps crashing every 30-90 minutes
Try switching to Vulkan if you aren't using it already.
Had an annoying bug last night with the gunslinger missions, Granger didn't spawn with his revolver so I missed my one chance to get the unique revolver. Shit outta luck now unless someone comes up with a save editor.
game crashes if your anti-virus is enabled
or if you use 3-rd party sound apps (creative labs/razer/...)
also try changing the CPU affinity to 2-3 threads
And all the launcher crashes? I'm not gonna put that entirely on Rockstar either, AMD's AGESA is a fucking mess.
Wait, it only crashes on AMD systems?
All systems are affected, but people have been having greater success when upgrading/downgrading their recent AMD mobos, which might or might not be related to an AMD-specific fuck-up
What's with those comparison to PS4 (non pro)
Anyone with a Ryzen first and second gen shouldn't have updated their bios in over a year to avoid that mess and most likely wouldn't have had any issues with launching this game.
The average user shouldn't have to update their bios over a video game. Most mobo manufacturers warn against bios updates on stable systems, and if the system is stable 99% of the time, and has problems strictly with R*'s products, it's on R*, not the customer.
And the console ports are pretty well optimized, just like it was with GTA 5 on the 360 and PS3. With equal hardware a console will always edge out a little due to a much smaller overhead. Unless the games are coded like doodoo.
Xbox runs a version of Windows with a very similar API to DX12. What the fuck "small overhead" you on about again? A few less processes running than in Windows?
Xbox One X runs this game at 4k30 very smoothly. I have this version, and I have played it extensively. There are almost no drops. The Xbox One X GPU is laughable compared to 1060 or 1080. Tell me again, even at the lowest settings imaginable, which GPU can run this at 4K?
And all the launcher crashes? I'm not gonna put that entirely on Rockstar either, AMD's AGESA is a fucking mess.
Wait, it only crashes on AMD systems?
All systems are affected, but people have been having greater success when upgrading/downgrading their recent AMD mobos, which might or might not be related to an AMD-specific fuck-up
Yeah, blaming that on AMD seemed like the bullshit that it is after all...
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Don't they use some sort of checkerboard stuff? I just recently got a 4k TV, but I haven't played the game on it so I can only respond regarding the performance of the game on a PS4 Pro with 1080p TV and on that it ran great. But the PS4 Pro has an even worse GFX chip than the Xbox One X, so I suppose the target resolution will be something like 1440p again with some checekboard rendering and upscaling.
Don't they use some sort of checkerboard stuff? I just recently got a 4k TV, but I haven't played the game on it so I can only respond regarding the performance of the game on a PS4 Pro with 1080p TV and on that it ran great. But the PS4 Pro has an even worse GFX chip than the Xbox One X, so I suppose the target resolution will be something like 1440p again with some checekboard rendering and upscaling.
Have you seen the game on a PS4 non pro? The framerate and the drops, the resolution? Not to mention the load times..
And the console ports are pretty well optimized, just like it was with GTA 5 on the 360 and PS3. With equal hardware a console will always edge out a little due to a much smaller overhead. Unless the games are coded like doodoo.
Meanwhile you got people trying to run RDR2 at 1440p with high/ultra settings on a 1060 complaining about sub 30 fps.
I'd almost put it on Rockstar for including so many options, including the advanced options, which provide little meaningful visual impact but have a generous impact on performance and of course people don't get that just because you can doesn't mean you should.
The current high should be ultra, and the current medium should be high and you'd see a lot less complains. Generally people are too stupid to realize what the settings mean and what they should set them at, let alone see any difference.
And PC masterherperderpers, as they are, think they are somehow entitled to high to ultra settings in every game for multiple years in a row with the same hardware.
The game looks better than on consoles even on medium and you'll have a hard time not hitting 60fps if your resolution matches your specs.
Which generally I wouldn't say 1440p is what a 1060 should be aiming for.
Though to add to that, it's one of those games (surely also not helped by it's DRM) that is a little on the CPU intensive side, people with 8 year old i5's (2500k) complaining about stutters. I mean c'mon, that CPU is 2 years older even than the PS4.
At least the latest patches seem to make it run better on such CPUs. Maybe they toned down their DRM?
As much as a mess this release is from a technical standpoint. A lot of people with shit PCs are very entitled to get the best performance out of their ancient/shitty rigs just because Overwatch or Battlefield runs well. (ermergherd only 25fps, but battlefield 4 runs at solid 60fps!!11)
And all the launcher crashes? I'm not gonna put that entirely on Rockstar either, AMD's AGESA is a fucking mess.
Anyone with a Ryzen first and second gen shouldn't have updated their bios in over a year to avoid that mess and most likely wouldn't have had any issues with launching this game. You know, like me with my trusty Ryzen 1800x. It was the same thing with Destiny 2.
I feel like I'm defending Rockstar a bit much but PC Gamers and hardware vendors couldn't possibly make it harder for developers.
Makes me empathetic for developers and worried how this might make deter developers from porting future games.
Honestly, the general rule should be - If any of the main components in your PC is older than 5 years, just shut the fuck up when a new release doesn't run well for you.
And definitely don't feel entitled to any sort of graphical preset. Those are arbitrary anyway, set the game to something that looks good and runs well. Which I admit is tedious in game with a million settings, but that's the life you signed up for.
I have both ps4 pro and non pro as well, played rdr2 on both:
Load times were identical. Framerate were a bit worse on ps4 basic, but not that bad.
Graphical differences are really just if you look hard.
Have you seen the game on a PS4 non pro? The framerate and the drops, the resolution? Not to mention the load times..
And the console ports are pretty well optimized, just like it was with GTA 5 on the 360 and PS3. With equal hardware a console will always edge out a little due to a much smaller overhead. Unless the games are coded like doodoo.
Meanwhile you got people trying to run RDR2 at 1440p with high/ultra settings on a 1060 complaining about sub 30 fps.
I'd almost put it on Rockstar for including so many options, including the advanced options, which provide little meaningful visual impact but have a generous impact on performance and of course people don't get that just because you can doesn't mean you should.
The current high should be ultra, and the current medium should be high and you'd see a lot less complains. Generally people are too stupid to realize what the settings mean and what they should set them at, let alone see any difference.
And PC masterherperderpers, as they are, think they are somehow entitled to high to ultra settings in every game for multiple years in a row with the same hardware.
The game looks better than on consoles even on medium and you'll have a hard time not hitting 60fps if your resolution matches your specs.
Which generally I wouldn't say 1440p is what a 1060 should be aiming for.
Though to add to that, it's one of those games (surely also not helped by it's DRM) that is a little on the CPU intensive side, people with 8 year old i5's (2500k) complaining about stutters. I mean c'mon, that CPU is 2 years older even than the PS4.
At least the latest patches seem to make it run better on such CPUs. Maybe they toned down their DRM?
As much as a mess this release is from a technical standpoint. A lot of people with shit PCs are very entitled to get the best performance out of their ancient/shitty rigs just because Overwatch or Battlefield runs well. (ermergherd only 25fps, but battlefield 4 runs at solid 60fps!!11)
And all the launcher crashes? I'm not gonna put that entirely on Rockstar either, AMD's AGESA is a fucking mess.
Anyone with a Ryzen first and second gen shouldn't have updated their bios in over a year to avoid that mess and most likely wouldn't have had any issues with launching this game. You know, like me with my trusty Ryzen 1800x. It was the same thing with Destiny 2.
I feel like I'm defending Rockstar a bit much but PC Gamers and hardware vendors couldn't possibly make it harder for developers.
Makes me empathetic for developers and worried how this might make deter developers from porting future games.
Honestly, the general rule should be - If any of the main components in your PC is older than 5 years, just shut the fuck up when a new release doesn't run well for you.
And definitely don't feel entitled to any sort of graphical preset. Those are arbitrary anyway, set the game to something that looks good and runs well. Which I admit is tedious in game with a million settings, but that's the life you signed up for.
I have both ps4 pro and non pro as well, played rdr2 on both:
Load times were identical. Framerate were a bit worse on ps4 basic, but not that bad.
Graphical differences are really just if you look hard.
They're both the same, game designers won't go threw teh trouble to optimize the game twice, once for regular ps4 once for pro, so the difference in any game is small.
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