Stealing is also a joke, no NPC seems to give a shit.
They care the second time you steal something after being caught. I wiped out the shipping people at Fallbrook because someone saw me steal something on the roof the second time and then my companions start shooting back. Needless to say we ended up killing too many people to be forgiven so we pretty much destroyed any chance of befriending them again and closing their missions. Oh and we were shot on site at their office at the Groundbreaker station so wiped them out there too. Oops.
I meant that you can go enter anywhere, close the door and loot. Simple as that. Even in dem olden rpgs you're told to fuck off when entering rooms.
I'm only having graphical issues when looking in the inventory, the character has a black shade all over so you can't really see what it looks like in the armor :/
Do you have AMD graphic card and newest drivers?
Yea am using AMD and have 19.10.2
H4wkeye wrote:
Cabola wrote:
I'm only having graphical issues when looking in the inventory, the character has a black shade all over so you can't really see what it looks like in the armor :/
You are probably on AMD GPU with latest drivers. Revert back to the last WHQL drivers and it works. I had the same issue.
Yea I'm using latest drivers because the WHQL gives a wrong version. But I'll try it..
Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
It's sad when one thinks about it, just imagine young modern couchpeople trying to play Gothic 1/2. They start the game and have no pointers, no outlines, no free real XP estate, no proper weapons to even face a bunch of molerats, they find a hostile economy that requires fighting for scraps with a game over screen hiding at every corner because the world doesn't scale to your level.
Meanwhile here, two hours in and the player already fearlessly walks around holding a giant plasma cannon, with a few thousand bits inside his pockets and a collection of assault rifles for all the occasions.
I admit I got too spoiled with pointers in today's games. When I played ELEX I raged when the quest arrows didn't point to the closest objective. I will probably lose it if I go back to Gothic 2. Tho modern open world games have too big (and mostly empty or of little worth) areas and it would be super frustrating to play without map pointers or highlighted loot.
I stopped caring about loot and I don't eeven remember buying anything yet. The amount of random loot is idiotic IMO. Stealing is also a joke, no NPC seems to give a shit. I'm just playing it for the story now, which is enjoyable.
The amount of ammo you have is probably due to starting on normal yes. Enemies require a lot more ammo in the beginning on hard.
For me, difficulty should NEVER mean "bullet sponges" but should make you frailer so you end up as weak as the average grunt at the highest difficulty. Having to shoot for ages is just tedious and dumb. It's also VERY unsatisfying if you can't even take out the weakest enemy with a powerful headshot.
And yeah stealing is piss easy. I don't mind that much but there's too much useless crap to loot and not enough stuff to buy that make it useful. I mean, in games like Fallout and Skyrim you can use the loot to craft. Potions, ammo, gear, houses, weapons, etc. It's fun to find the right components. Here, you have a very shallow upgrade system.
I'm fast losing interest in progressing in the game. Quests are boring, upgrading is boring, you basically never run out of ammo due to the ridiculous amount of loot etc. etc.
The further I progress the worse the game become. It's like all creativity was spend on first location. I'm at Monarch and just
Guy runs out of hostel screaming bloody murder. Go to the room, click on to things, well he probably had debts, check journal - go to bets. In bets - there are this guys that he lost some moneys to, go see them. Went see them - GTFO or die. They GTFO.
or in other words
Go there click, click, go to another place click on only valid dialogue option, go to third place either do the dialogue check or make a bloodbath. Quest complete.
Guys, it's fucking bad.
For a second I thought that maybe, maybe the guy who found him is the killer, that I would go and talk to the bet house and the gang and they would told me that, yeah he had debts but they gave him another day to pay up. Go find more clues, find out that it some other dead guy and the person who screamed bloody murder was really the guy who made debts but now run away. Quest complete.
But I got this uninspired shit...
I bought it I will struggle to finish it but this is on a level with late Bioware. But in reality I dunno if Andromeda wasn't better...
RIP sweet prince. I hope Microsoft will fuck you in the ass as sweet as you describe the corporations in this turd.
Tbh i've never liked Obsidian's stories. They can have some good and interesting characters with pretty interesting backgrounds and so forth, but i really found FO:NV an absolute drag story wise, it had some cool elements but eh, prefer FO3 by far.. Same with KOTOR, first one was just way better, felt more like SW, just like FO3 felt more like FO to me.
Enjoying the game so far. Level 19, almost 20.
Focusing points in long-ranged, hacking and dialog mostly.
Will be the first game in a long time that I will most likely finish
This game really shouldn't be AAA priced. It's nothing compared to ME1&2, FONV, DAO, or The Witcher. It's a good game but seriously overrated at the moment.
It's great that dialogue skills are used often, but it is also way too powerful. If you can talk, you can skip so much of the game, too much even.
Loot is way too boring in this game, there aren't any unique mods or weapons to make looting interesting. If you play a high charisma character, what the hell is the point of looting? I either end up skipping fights, make it easy as hell indirectly or let my buffed up companions do the killing.
Companion quests aren't nearly as good as Bioware's post NWN era. They're too short or too broken up in parts. There's also a serious lack of ship conversations. In KotOR 2 I feel like there's a lot to talk to with companions, same with DAO. Here, it is very brief. Also, there isn't any relationship progression (I don't just mean romance) with companions? It's either they stay or they leave? I could be wrong, but it feels that way. In Bioware or older Obsidian games, there's loyalty check moments that make your relationship with your crew have consequences. Doesn't seem to be a thing here. Companion banter are also really weak IMO. DAO still has the best banter to date.
This is basically a more polish, less ambitious, better-produced version of Spider's RPGs. I would go as far as to say it is the worst RPG Obsidian ever made? Maybe not worse than Dungeon Siege 3, but definitely not better than POE1 (which is my least favourite Obsidian RPG game).
I'm also at Monarch now, and share the above impressions. I'm really rushing through dialogs/quests at this point. Playing on hard, I'm a bit short on heavy ammo, as the long guns are all I use.
It's very odd, with Disco Elysium, I was compelled to read everything from the start. Here, I think I started skipping dialogs after 10 minutes.
I do enjoy the exploration, although the game is very much aware, and there are hidden barriers everywhere. So no jumping around on roofs unless the game wants you to. Compared to what you are allowd to do in say, Prey, this is real shit.
Last edited by Il_Padrino on Wed, 30th Oct 2019 09:24; edited 1 time in total
Out of context and no doubt completely unintentional, but the irony of this line out of the mouth of a chick with purple hair did cause me to actually laugh out loud.
Spoiler:
On a completely different note, anyone know how to cure this eye bleed-inducing flickering? Probably don't look at this if you have epilepsy.
Spoiler:
I assume it is caused, or at least exacerbated, by one of my ini changes.
Does the story take some kind of awesome turn during Monarch? I'm just going to stop playing, but I think some great things might happen. I find most of the game mundane and I can't get over the fact that this is basically a collection of copied concepts from better games.
Nah, Monarch is no more interesting than the earlier places beyond a new creature and some acid puddles making things slightly more difficult (which isn't saying much). Same "go for quest, pick up side quests, blabla dialogues" and so on.
On Monarch you will probably be put in similar situation as in Edgewater.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Yea, I went for the arguably best outcome, the questline gave alot of options.
I really don't get people's problem with the game, all the complaints are found in FO3 and FO4 as well, and to a worse extent.
Atleast the writing is good and NV-like, instead of being bethetic drivel.
I understand if 3d Fallout games in general aren't your thing, but this game does everything better than the Bethesda ones.
latest drivers
control panel set gpu to max performance
disable flow control for game's executable
adjust gfx settings to ensure you do not dip below desired fps cap
maybe it's all placebo but seems to me that reduced the stuttering a bit
Anyone got any tips for reducing stuttering? Seems to happen when new stuff is loaded in!
Running an SSD :/
Unreal Engine 4 just has that as a thing, game is using 0 to 4 for presets too comparing the ini file so you're pushing the game engine to it's limits on the ultra preset if that's what you are using just to mention it.
Low 0
Medium 1
High 2
Very High 3
Cinematic 4
That last one is a near max for numerous settings for mostly render or market so instead of a 0.0 to 1.0 for view distance between low and high you're now using a value that's higher which by default cinematic uses 10.0 which is going to do things to the games performance.
That's one setting out of a half dozen preset levels containing numerous settings each. (One thing I don't like about it short of ini editing is the lack of fine control here though UE3 was the same.)
Limits to D3D11 and the game engines ability to multi-thread also influence this, IO like a SSD can also negatively affect behavior by allowing much faster streaming so the rest of the hardware chain of RAM, CPU and GPU can't keep up so you avoid waiting on slow streaming assets but you get hitching.
Newer generation of games and the console shift should see SSD's as a main supported mode for I/O over the HDD and this will be resolved but that's not doing anything for existing games.
What more? Frame smoothing and possible hitching as a result of that, possibly not setting the material properties and LOD's and culling and then other optimization particularly when going for a larger open level design rather than smaller paths leading to some open combat area and that sort of loop.
Cutting the framerate down can give the game some more time but that's sub optimal if the hardware is capable of delivering a constant smooth framerate and solid frame times so it's far from ideal.
EDIT: It's up to Obsidian to optimize things a bit more and maybe GPU driver improvements can help a bit as well to shorten this little reply down to what it boils down to.
The engine has it's limits and does it's thing but that's something the devs have to work within not try to force or completely botch taking into account for some other titles where this completely failed.
Just finished it. ~26.5 hours. I think I did pretty much everything except babysit Parvati on her date. I liked that they had a non-combat option for the (semi-)last boss.
One thing I was scratching my head over though:
Spoiler:
Sophia Akande. She seemed to spring out of nowhere unannounced when the game was 3/4 (or more) done. Her being the final boss was weird, since you have to go past the actual Chairman a floor or two earlier. Clearly there was some sort of "power behind the throne" thing intended to be going on there, but I never got any hint of it from conversations or terminal entries.
Looking at the wiki, it seems you can meet her earlier via Udom Bedford if you side with The Board and get some extra missions. I gather that fleshes things out more, but I would have appreciated a bit more background as to who the hell she was on the "good" route.
Overall I would say it was OK. It had its moments, but it didn't blow me away. I'm not sure the attempt at the wacky elements really helped with the actual story they were trying to tell. Either that or the central plot didn't belong in a game about the wacky goings-on of crazy space capitalism. That aside, the general impression I got from the game wasn't off-brand Fallout, it was off-brand Bioshock. So much of it really just seemed like Bioshock in space to me. Especially stylistically, in various elements of the art and especially the UI. Maybe that was why they pushed the wacky element, as playing it straight might have made the comparison even more obvious.
Last edited by DCB on Wed, 30th Oct 2019 13:34; edited 1 time in total
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