Starts with the obnoxious presentation with Travis Pastrama-esque murrica and some aussie chick "narrating" this shit. Then there is an indian radio man while driving "al raight ser lets push to the ferst ples ser" or "al right ser stey out of hes wey ser".
"Cars" are sliding boats and not fun to drive. A stock crapola feels the same as a GT car.
Graphics are OK here and there, but terrible in other places (shadow line is visibly 1m in front of the car ).
Cockpits lack basic details (better than Autosport but ).
The game is very buggy: some cockpit machinery, such as panels and screens, some times does not work or doesn't move; at first I thought it was just a static prop in the dashboard, but the next race they moved ; tons of flashing graphics in victory animations; it's like they took the F1 2015 engine and used that here.
In a world where HDR is king and color has come back to our lives, this feels like "throwback" to 2011 and its crapola sepia filters. Yuck!
Garbage.
What's odd is how different this game is from Dirt Rally 2.0 and F1 2019. How they could produce this abomination is very peculiar.
I don't mean in genre, but in overall direction. This is so soulless and obnoxious. Who loves this style of presentation? Or more precisely, who would enjoy a driving/racing game if they add two stereotypical twats "narrating" the "career" in "stylish" "yo yo, yo totally rules out there yo" type narration? Seriously. And racing is just not fun. I get the need for "arcadeness", but this compared to even something like Forza 7 is day and night.
Haha! That sounds absolutely jarring in every possible way, though it doesn't surprise me since all the pre-release videos were looking rather off-putting as well. I imagine they thought it would be "cool" to aim at the lowest common denominator and reignite the ol' Codemasterian spirit from the X-Games and Showdown in order to adapt it to the current generation of e-drifters.
LeoNatan wrote:
"Cars" are sliding boats and not fun to drive. A stock crapola feels the same as a GT car.
Yep, this is an intentional feature:
Quote:
Codemasters has created what it calls a ‘consistent core experience’. “What we really didn't want was for the player to have to relearn handling for each car class,” says Smith. “We wanted a core Grid spirit handling that is at the base, that feels familiar when you pick up any new car.”
Who likes this sort of thing, seriously? If you are a fan of driving/racing, even if you don't look for sim, you want to feel different driving experience when driving different vehicle. Here a fucking nascar drives the same as a LMP prototype!
The intro section which you cannot skip has three races. A prototype (I think), a nascar and a GT. And they fucking feel exactly the same, but in the nascar you only turn left...
There are "e-drifters" that would like this? I felt that even 'realistic' arcade racing games took a turn for the better because people were asking for that. Hence Forza getting better, birth of Dirt Rally (and fail of Dirt 4), even Forza Horizon became more "sim-ish" than before. The way I saw this was that the people who are buying these racing games are already fans of motorsports and expect a little shred of realism. That's why NFS used to sell well but over the years became a lose for EA, despite not really changing, for example. Grid was also an example of that. It was an arcade that made it feel somewhat believable and fun.
This feels like a free to play "game" that pushes you to buy buy buy, with a "Store" on the front page.
Agreed, I really don't understand the point of such poor design choices either, this is a formula that goes against the essence of virtual driving. I assume that there is always an audience for extremely simplified, flashy and bling-bling-based racing gaming, but indeed one should expect at least a minimum amount of believability or some basic standards involved. It's like one of the many abysmal Hollyreboos around, using the familiar name as a byproduct of rotten memberberries mixed with "modern" ideas that end up displeasing both the old fans and newcomers.
I got annoyed today at Forza because it forced me to drive a shit car that didn't suit my driving style.
Yet... in no fucking way would I want every car to behave the same way. That is beyond retardation. So what if I miss out on classes or cars... I drive what I enjoy or adapt my driving style (not for a game like Forza though ). There's a few cars/classes I don't want to touch in Pcars1/2 or other games... so?
Agreed, I really don't understand the point of such poor design choices either, this is a formula that goes against the essence of virtual driving. I assume that there is always an audience for extremely simplified, flashy and bling-bling-based racing gaming, but indeed one should expect at least a minimum amount of believability or some basic standards involved. It's like one of the many abysmal Hollyreboos around, using the familiar name as a byproduct of rotten memberberries mixed with "modern" ideas that end up displeasing both the old fans and newcomers.
But the people that want these "simplified" over the top arcades (with stories, for example ) wouldn't like this, because this isn't it. The two twat announcers talking are not a story mode. Driving is dull, not over the top fun. Mario Kart on my Switch, which is tons more fun than this, has different vehicle types that drive very differently between them.
Booted it up. Started with unskippable intro. Ground myself through it. First race starts. WASD doesn't work. Check keyboard layout. A-Z is throttle, that worked fine. "," and "." are steering. Except it's not, as they don't respond. Alt-f4. Thanks.
I guess the fact that the game only showed the xbox controller prompts and never switched to kbm buttons should have clued me in.
Oh well, we still have the original GRID which is a fine arcade racer. Might give this another try when I'm not too lazy to dig out my 360 controler that's around somewhere. But the reviews here will most likely make me think twice.
It's an epic fail. Both F1 and Dirt Rally 2.0, presumably using the same engine or older, run and look far superior to this. How such nonsense happens in one company, using the same in-house engine, is just
With rehashed racing games like what Codemasters does nowadays, you'd think at least the graphics would continue to improve with each game. I went to that twitter thread and fucking hell, what were they even doing?!?!?! It's like we're back in the 2000s.
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So in a nutshell: they brutally gimped both the damage system and twitchy sense of speed (Grid's most remarkable aspects back in the day), the cars were designed to handle all the same, they gimped the career mode too, the visuals, and even tracks (there are only 12 here). It's quite impressive in its own way
This joins my list of games that aren't even worth pirating alongside the recent Wolfeyeet, Gear5, Pink Cry, Crackdown 3 etc.. Let's hope it miserably flops like Derp 4 did so that Codemasters will be forced to put some effort into the future nextgenerer entry, although they might just go for the seamless online casino approach instead.
Played it about for an hour or two and after numerous crashes, weird graphical glitches on the ground when starting the race and no engine sound for a few seconds either, I deleted this lazy, boring, buggy piece of crap without hesitation. Codemasters needs to get their shit together or they are going to be exposed and buried just like Bethesda by making the same old game year after year.
I think it started to go really bad for them with GRID 2 and cockpit view when they said "no one is using it, so we just left it out of the game." In Autosport they brought it back, but it was still a blurry embarrassing mess.
This game is another rushed, empty joke, but the most insulting thing about it is the damage model where you can really see the downgrade and how horrible it is compared to the first GRID from 2008. It felt so satisfying to crash and wreck you car, but here the car doesn't deform at all.
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