Codemasters has announced GRID for PlayStation 4, Xbox One, and PC. It will launch on September 13 in standard and “Ultimate” editions.
The Ultimate Edition will include the base game plus all content from the first three post-launch seasons.
This fourth installment of the series will invite players to take the wheel in action-packed races on four continents, in the streets of the most famous cities or on legendary circuits.
Players will choose their vehicle from GT, Touring, Stock, Muscle Cars, Super-Modified and more, and take part in different types of races: Circuit, Street Racing, Oval, Hot Laps, Point-to-Point and World Time Attack.
GRID promises to offer a perfect balance between risk and reward that will satisfy all types of players. The handling is said to be incredibly responsive and the learning curve will allow arcade players as well as sim fans to take as much pleasure as possible. As players progress through the game, they’ll earn extra liveries for vehicles, player cards, teammates, successes and flying medals. AI drivers will also push the players to their limits.
The game will also feature a Realistically simulated damage system that will affect performance, and will feature a “nemesis” system via which AI drivers will try and take their revenge on players.
As one of the top drivers of F1, Endurance and Stock Racing, Fernando Alonso, who will also appear in the game, has joined the development team as a Race Consultant. Players will be able to participate in a series of competitive events against some of Fernando Alonso e-sports team members, FA Racing , in different racing formats. During the grand finale, they will face the former world champion in his famous Renault R26.
Chris Smith, GRID Game Director at Codemasters, said:
Quote:
“GRID is a series that our community loves, and we’re very excited to bring it to the next-generation consoles. The game offers a lot of variety and depth, with many modern or legendary cars to drive in different locations and in different racing formats. Renowned for its grip, the game will appeal to all types of players, whether they are just there to have fun or they are fans of more serious simulations.
We are also delighted to be working alongside Fernando Alonso, who is arguably one of the greatest pilots in history. His experience and knowledge have allowed us to improve the performance and behavior of cars. We are extremely proud to see him participate in the development as a Race Consultant, but also to have it integrated into the game. We are eager to see our players discover the final version of the game when it will be available on PlayStation 4, Xbox One and PC in September.”
Fernando Alonso added:
Quote:
“Since I have driven in F1, Endurance and Stock Racing, GRID is the ideal game for me, and I am very happy that the studio has added me and my team, in this opus . GRIDoffers a lot of variety, and I can not wait to see the players come to me.”
If they manage to recreate the same alchemy as the first Grid (not the second Kenblockey one, nor the third Autothing hybrid), then it could be interesting. It's the Codies though, there's always a 50% chance (at least) of them royally fucking it up in some goofy way
Wait what, no, this cant be. There was just old GRID game that was removd for some reason and had a high price on steamtrades due to that. I definitely remember that, which is why I was surprised by the release date of GRID - I thought they brought back old one
what prudislav said, the original name was always race driver: grid and yes it was banished from all online stores in the end of 2016. think it was as always because of license issues
The first game was awesome. It was the perfect mix between arcade and simulation. Then it went downhill. I hope they find their form again with this one.
GRID – Career Mode Deep Dive
By Chris Groves · On July 22, 2019
Happy Monday, team. Let’s start this week on a high, shall we?
For the past week, we’ve been asking for your questions on the brand new GRID’s Career mode. Now it’s time to jump right in and take you through the headline single-player mode of GRID, with details on length, progression, disciplines and what it’s all building towards. Ready?
Career mode is your chance to experience each discipline, car and circuit in GRID, in an immersive format that takes you from entry-level motorsport to the pinnacle of racing: the GRID World Series.
A grand total of 104 events are waiting for you in Career mode on launch, spread across six disciplines: Touring, Stock, Tuner, GT, FA Racing, and Invitational.
Those first five disciplines take you on a similar journey: 13 different events to complete, varying in event length and car class, all leading to a final Showdown event (more on those in a moment). Invitational features 26 events, with a huge variety of exotic and extraordinary cars, also leading to a Showdown event.
Each event includes an objective you must complete to unlock more events in that discipline, and the objective won’t always be to win the race. Whilst more rewards are on offer for consistent race wins, sometimes you’ll only need to finish in a target position to progress further.
Showdowns are the high-stakes concluding events to each discipline. Each Showdown is a two-on-two race, pitting you and your teammate against the top team from each discipline, so use your racing prowess and tactical skill to win these challenging events.
You’ll need to win four of the six Showdown events to progress to the final chapter of Career mode. That means you don’t have to complete every discipline if you don’t want to. You can focus on the disciplines you’re enjoying the most and lean on them throughout the Career.
Winning four Showdowns will allow you to progress to the GRID World Series – the final stage in Career mode that combines the very best of each discipline for a star-studded racing series like no other. This is where the infamous Ravenwest Motorsport will be waiting for you, so expect any victory to be hard-earned.
Before you hit the track, it’s time to create your own racing team. Choose the name and livery of your team; feel free to change these at any point, but this will be the team that you and your teammate represent throughout Career.
To progress in Career mode, you’ll need cars – and you’ll have in-game currency from the start to purchase some eligible cars for the opening events. As you progress, you’ll earn more currency, giving you the chance to purchase more cars and enter more events.
Alongside you will be your teammate, who you can hire and fire at any point in Career mode. Any teammate you choose to race alongside will have a different personality you’ll have to keep in mind. Some teammates will be fast but uncooperative; others will be less competitive but more willing to help you; and all kinds of characters in between. Pick the perfect teammate and manage their personality to give you the best chance of success.
Career mode is built around GRID’s focus on accessibility and choice, meaning you can adjust how you experience the Career to fit your style of play. Want to experience the whole mode quickly and smash through it? Keep the difficulty low, hit the objectives and advance to the GRID World Series at a rapid pace. Want the Career to be a serious test of your driving skills? Crank the difficulty up, lower the car assists, and try to win every race to get those extra rewards.
And the best bit? It’s only the beginning. Career mode is a big part of our post-launch content for GRID, with a long-term plan to keep adding events and experiences. Career mode is set to almost DOUBLE in size through new content after launch, so buckle up for a vast, varied and thrilling Career like no other.
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