Tom Calancy's Ghost Recon Breakpoint [Early Access]
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Fri, 20th Sep 2019 18:07    Post subject:
Sin317 wrote:
I found the video entertaining.

It didn't really show me anything about the game, tho. But If I can buy it for like 15-20€ like he other Ubi games, it's probably a buy from me anyway Smile


Reaction

blackeyedboy wrote:
Faster, faster, FASTER... everything!

More accessible...

More guided...


Laughing


This is Ubisoft's understanding of tactical. Laughing
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garus
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Posts: 34200

PostPosted: Fri, 20th Sep 2019 18:16    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Mon, 23rd Sep 2019 18:55    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Mon, 23rd Sep 2019 22:40    Post subject:
Having played the closed beta the guided or unguided didn't feel very much different from how you can toggle off UI icons, map pins or other helpers and which mode is the intended default that everything is geared and balanced for though we'll see how it goes but it felt more like a fancier name for adjusting a group of settings to off instead of keeping them enabled.

Beta region and it's invisible drone walls aside it's not that hard to navigate though and there's still plenty of helpers like the oddly visible somehow burning pyres with multi meter high thick smoke seen from way off the other side of the map indicating another fast travel camp and just about anything not tree, rock, grass is another "?" to be explored for one of several resources (RNG!) or collectibles or some side mission plus the game kinda tended to "Side mission nearby!" whenever you were in the general vicinity also kinda dulling the whole exploration/immersion mode but I think part of it could be toggled in the UI options as well.

It's nice for marketing hype same as the early video promo material but it doesn't really seem to represent the game overall and how it really plays and expects from the players (Broadest reach ever! - As usual.) so I wouldn't expect too much from it though anyone expecting a actual Tom Clancy's or Ghost Recon title compared to the older ones is probably going to be quite disappointed though after Wildlands I guess expectations weren't quite up there already. (Or Future Soldier before that I suppose.)


Has it's moments but we'll see when it's out and what the other difficulty modes and extras do and how this works in the full game after a few patches or months of continued development, as a shooter and probably once again with a team of close friends it might have it's moments but I found Wildlands a bit like a B action movie with some over the top acting and macho attitude and this is more like WTF.
(Then again Sueno and his Narco cohones-cabaleros plus Bowman kinda made much of that for Wildlands and this has...some kid and a community of cave dwelling hippies that fuck a lot and are patriotic or something heh.)


EDIT: That and while the cartel narcos were a bunch of testicle obsessed drugged out fucks they were stupid but entirely retarded and they dressed kinda loosely without being a bunch of leather loving gimps.

Meanwhile the Wolfs seems to be some furry worshipping tech loving perverts and the tarded fucks can't even do their guns right so the dip-shit-dumbass wolf shagging drone fucking leather glad gimp tards shoot themselves in the face with their own ejected shell casings!





EDIT: Though I suppose unlike the gimps of Phantom Pain their arses aren't hanging out on full display and they aren't undead! (-ish?)


EDIT: They're also level 150 something but that only really counts for the drones and heavies so a few headshots drop these dudes just fine regardless.
(Less humorous kinda but the RPG lite mechanics are such as weird addition to the game and the way it's implemented is all kinds of odd too where it means something and where it's just a number and constant replacing of gear for higher of said number.)
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Mon, 23rd Sep 2019 23:09    Post subject:
Why have foregrips if you don't use them? Laughing
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Mikey5449
Superdad



Posts: 3404

PostPosted: Tue, 24th Sep 2019 00:17    Post subject:
Nodrim wrote:
Why have foregrips if you don't use them? Laughing

That bothers me too. I really hope they fix that Smile


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 24th Sep 2019 01:02    Post subject:
Mikey5449 wrote:
Nodrim wrote:
Why have foregrips if you don't use them? Laughing

That bothers me too. I really hope they fix that Smile


they just probably going to remove them lol
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 24th Sep 2019 07:16    Post subject:
Year 1 content.

EDIT: Updated with the full thing.

https://ghost-recon.ubisoft.com/game/en-us/news-updates/3rfU9kZGcNimnSJphCHpnc/tom-clancys-ghost-recon-breakpoint-year-1-intel-and-purchasable-content

Quote:



As the launch of Tom Clancy’s Ghost Recon Breakpoint approaches, we take an in-depth look at the content coming in Year 1, as well as the purchasable in-game content that will be offered.

YEAR 1
In Tom Clancy’s Ghost Recon® Breakpoint, our aim is to keep expanding the experience with exciting new challenges and content after launch.

With the addition of adventures, raids, new classes, special events, and more, there will be plenty of new opportunities to enjoy Auroa throughout our first year of support and beyond.

Year 1 will contain three episodes – Episode 1, Operation Greenstone, will begin right at launch.



AI TEAMMATES
We’re still working on the AI Teammate implementation, and we’ll have more to share with you later in Year 1. Keep an eye out for updates along the way!

EPISODE 1
Date

Operation Greenstone begins at launch – October 4, 2019 – and will run through January 2020. New content will release throughout the coming months leading up to Episode 2.

Raid

Project Titan is the first raid to come to Tom Clancy’s Ghost Recon Breakpoint, bringing you to a volcanic island to test your skills against lethal opponents. The raids are a four-player co-op experience that is entirely free to play for all players, with exclusive rewards to obtain. New rules will heat things up each week as these fresh elements keep things interesting between bosses.



Live Event

Live Events will feature special guests who will help Nomad tackle new terrible threats. A new Live Event will be available with each Year 1 Episode, and each will last one month.

Our first event features none other than the Terminator. A new narrative arc focuses on the T-800, who comes from the future to threaten Auroa and its inhabitants.

Completing these Live Event missions will provide you with new weapons, attachments, vehicles, and customization items.

If you miss a Live Event, you will still be able to play the main event story missions after it has passed; however, you will not be able to get the event-specific rewards – so make sure you check it out while it’s live!

Class

The Engineer is the first class arriving in Tom Clancy’s Ghost Recon Breakpoint post-launch. The Engineer will be free for all users, but Year 1 Pass owners will get an instant unlock of the class, no Skill Points needed, as well as one-week early access.



Faction Missions

Each faction in Tom Clancy’s Ghost Recon Breakpoint will evolve, starting at launch. Two narrative missions will begin every three weeks, allowing players to follow an evolving story.

Additionally, you will have access to 14 daily missions that pose new obstacles in the open world, bringing fresh tactical challenges every day.

PvP

Episode 1 will give consistent multiplayer updates to the intense action of Ghost War. These updates will include balancing and new maps.

EPISODE 2
Date

February 2020–May 2020



New Adventure – Deep State

A new adventure called Deep State provides more than five hours of additional gameplay that expands the original story. The first hour or so is free for all players, and Year 1 Pass owners receive the entire adventure.

If you do not own the Year 1 Pass, you can join a friend who does own it in co-op to complete the entire mission. However, only Year 1 Pass owners will receive the exclusive adventure rewards.

Project Titan

Updates to our first raid, Project Titan, will be coming. We’ll have more information on the specifics closer to the release date.

Special Event

A new special event will bring new weapons, vehicles, and customization options.

Class

A brand-new class will become playable for all users in PvP and PvE. Year 1 Pass owners will have instant unlock and one-week early access to this class.

Faction Missions

With Episode 2, the factions in Tom Clancy’s Ghost Recon Breakpoint will experience more evolution, expanding their narrative arcs.

PvP

Episode 2 will continue to add Ghost War maps and updates to keep things fresh! Starting in Episode 2, we’ll have special limited-time events where you can try out a new Ghost War mode or format.

EPISODE 3
Date

June 2020–September 2020



New Adventure – Transcendence

Episode 3 will bring another adventure with more than five hours of gameplay and will introduce a new faction. The first hour is free for all players, and Year 1 Pass owners receive the entire adventure. As with the Episode 2 adventure, you are welcome to join a friend who owns the adventure in co-op to complete the entire mission; however, only those with the Year 1 Pass will get exclusive adventure rewards.

Raid

Stay tuned for more details!

Special Event

You can expect another special event to drop in Episode 3.

Class

A new class comes to Episode 3, which will be usable in both PvP and PvE. Year 1 Pass owners will get instant unlock and one-week early access to this class.

Faction Missions

New faction missions will offer more variety in Episode 3.

PvP

Episode 3 will continue to add updates and content for Ghost War, with new maps and events. We will have more information to share regarding Episodes 2 and 3 closer to their launch dates. Stay tuned!

PURCHASABLE CONTENT
We would like to dive into some details about purchasable in-game content options and what you can expect from this system in Tom Clancy’s Ghost Recon Breakpoint.

All weapons and attachments can be obtained by simply playing the game. Exclusive weapon blueprints will be cosmetic only.

YEAR 1 PASS
All Gold and Ultimate Editions of Tom Clancy’s Ghost Recon Breakpoint will give you access to the Year 1 Pass, which can also be purchased individually. The Year 1 Pass will provide the following:

Access to the two Year 1 adventures and their rewards (non-owners can be invited to play the entire mission)
One-week early access to the three new classes and instant unlock
Siren’s Call Mission coming day one
Special Operation Forces pack, which includes:
Scorpio Scout | Quiet Blueprint
1400 Skell Credits to craft the blueprint once at Maria’s shop or a bivouac
Covered ACH
Crye G3 Combat Pants
Cross Draw Vest



CURRENCY
The currency system will be different from Tom Clancy’s Ghost Recon® Wildlands. Our primary goal is to reward player engagement in the long term, right from launch.

All standard weapons and attachments can be obtained by playing the game! You also have the ability to gain instant access through the store. Tom Clancy’s Ghost Recon Breakpoint will have two forms of currency:

Skell Credits – Earned by playing the game or purchased with Ghost Coins. You will earn plenty of Skell Credits through in-game activities like looting, completing missions, playing Ghost War matches, etc.
Ghost Coins – Purchasable with real money only. Used only to unlock a few exclusive cosmetic items and time savers, such as crafting materials, from the store.

Just by playing you will get:

Skell Credits
Weapon Blueprints
Attachments
Weapons and Gear
Customization Options
Vehicles
Resources

You can use Skell Credits for:

Crafting specific weapons
Unlocking specific attachments
Purchasing specific weapons and gear
Unlocking specific customization items
Unlocking specific vehicles

You can use Ghost Coins for:

Exchanging for more Skell Credits
Unlocking weapon blueprints automatically (you can find them in-game for free)
Unlocking weapon attachments automatically (you can find them in-game for free)
Exclusive customization options
Exclusive vehicles
Various time savers
Rewards Booster

ITEM PACKS
The majority of items in packs can be purchased individually if desired.

TIME SAVERS
Crafting materials, to craft medicinal items or explosives, will also be available for purchase.

Skell Credit packs can be bought for purchasing items in the shop.

Battle Rewards Boosters will double your past and future Battle Points in Battle Rewards. This means you will be able to unlock rewards faster. The Battle Rewards Booster will start being available two weeks after launch and is purchasable with Ghost Coins.

BATTLE REWARDS



New to Tom Clancy’s Ghost Recon Breakpoint is the introduction of the Battle Rewards system.

Players progress in Battle Rewards by earning Battle Points, which are obtained by completing faction missions or Ghost War matches.
The number of Battle Points a player can earn in a day is capped.
Each tier of Battle Rewards will provide access to exclusive rewards.
Each Episode will have two separate phases (called Acts) of Battle Rewards. Each Act will offer a fresh set of 50 items to unlock.

Each Act will have milestone items that all players will get on that tier. The items granted in-between will be randomly selected from the pool of 50, minus the ones you have already received and the milestone items. You will not get duplicates and are guaranteed to get all 50 items if you reach each tier before the Act is completed.

Two weeks after launch you will be able to purchase a Rewards Booster using Ghost Coins for that Act if you want to gain the rewards more quickly. However, engaged players will always be able to unlock all of the tiers for free by earning enough Battle Points.

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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 25th Sep 2019 07:12    Post subject:
Lol, pay now - maybe get the content later. Brave new world. I guess that's what Huxley meant Laughing
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Interinactive
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PostPosted: Wed, 25th Sep 2019 07:17    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 09:05; edited 3 times in total
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 25th Sep 2019 07:24    Post subject:
Also add the numerous special editions of the game that require making a detailed description what is and what could never be (I love Led Zeppelin Very Happy ) in every edition.
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nightfox




Posts: 601

PostPosted: Wed, 25th Sep 2019 09:57    Post subject:
ive never played wildlands, this game has fully realized single player campaign ? no just a cutscene at the beginning and a cutscene at the end" Very Happy
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Fri, 27th Sep 2019 09:23    Post subject:
Any impressions on the open beta?


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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garus
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Posts: 34200

PostPosted: Fri, 27th Sep 2019 09:29    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Fri, 27th Sep 2019 09:36    Post subject:
Think it's meant to be played on the most higher difficulty setting and with guided mode off to experience that 'survival' feeling.

3 games in 1 is my feeling also. It's not 'bad', but after some 3-4 hours in I am still searching for a clear identity of this game...

NOTE - the dynamic FOV is pure shit. How is one suppose to feel immersion and tension when each time an enemy is nearby the FOV "shrinks"?! Rolling Eyes


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 27th Sep 2019 11:23    Post subject:
I started a game in highest difficulty and ..this is a joke, right?

You can mark enemies (arrow over the head), your health regenerates... completely.. you survive a TON of hits...

what the fuck is this?

Oh, and did they seriously remove the "opening sequence", where you have to like crawl around, evade an enemy patrol and find med packs and equipment?

I seriously expected to die a thousand times in my first 10 minutes... but I didn't and it was just pew, dead, pew, dead, hit 10 times, no worry, heal automatically in a couple of seconds...

I mean what the serious fuck...
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sunseeker




Posts: 429

PostPosted: Fri, 27th Sep 2019 11:45    Post subject:
blackeyedboy wrote:
Think it's meant to be played on the most higher difficulty setting and with guided mode off to experience that 'survival' feeling.


Yep. Started off at regular to get a feeling for the game. Breezed through until Berenthal's characted showed up and started over again cause it was too easy. Blind, deaf, braindead AI.

Then we tried playing in coop and it's even easier with loot being doubled. Yawn.

I'll try again on the highest difficulty.


7800x3D, 32GB DDR5 6000MHz, RTX 5070
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Fri, 27th Sep 2019 12:22    Post subject:
Sin317 wrote:
I started a game in highest difficulty and ..this is a joke, right?

You can mark enemies (arrow over the head), your health regenerates... completely.. you survive a TON of hits...

what the fuck is this?

Oh, and did they seriously remove the "opening sequence", where you have to like crawl around, evade an enemy patrol and find med packs and equipment?

I seriously expected to die a thousand times in my first 10 minutes... but I didn't and it was just pew, dead, pew, dead, hit 10 times, no worry, heal automatically in a couple of seconds...

I mean what the serious fuck...


Oh, come on. It's 2019 and it's high time to get out of that cave Rolling Eyes

Maybe you bound the fire weapon button to the same key as the awesome button? Laughing

But seriously though, times have changed Crying or Very sad
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ParkerPL




Posts: 77
Location: Poland
PostPosted: Fri, 27th Sep 2019 13:01    Post subject:
Do you play as solo or can you have AI team in beta?
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Fri, 27th Sep 2019 13:07    Post subject:
Solo.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 27th Sep 2019 13:25    Post subject:
The AI team is being patched in somewhere after launch so for now it's solo or drone unless you have some others to play with or chance it with random matchmaking.

Quote:

AI TEAMMATES
We’re still working on the AI Teammate implementation, and we’ll have more to share with you later in Year 1. Keep an eye out for updates along the way!

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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Fri, 27th Sep 2019 14:23    Post subject:
In Wildlands on highest difficulty you are fucked if you go guns blazing against the enemy. 2 to 4 shots (sniper rifle hurts) and you're dead.

Guess it's a game for the... masses. Very Happy


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 27th Sep 2019 16:05    Post subject:
I expected nothing and was still let down, it literally condenses every single pesky console feature from 201X's tripeyA action world into one single giant, soulless and ultimately pointless couch-oriented caffeinated Calancian entity.
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Yondaime
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PostPosted: Fri, 27th Sep 2019 16:58    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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bryndza




Posts: 412

PostPosted: Fri, 27th Sep 2019 18:22    Post subject:
I heard from my little birds that this game have been in development for a long time, yet they still haven't managed to improve the physics.

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Nodrim




Posts: 9586
Location: Romania
PostPosted: Sat, 28th Sep 2019 15:45    Post subject:
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Sat, 28th Sep 2019 17:24    Post subject:
It's still Early Access so there's time to proper develop the game. I am sure there are plenty of testers willing to pay 60 Euro to help iron out the issues...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 28th Sep 2019 19:57    Post subject:
It's just fun, how they removed the beginning already, probably because some people found it "too difficult" or whatever.

Unless they bring it back for the release...
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Yondaime
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PostPosted: Sat, 28th Sep 2019 21:24    Post subject:
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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deelix
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Posts: 32062
Location: Norway
PostPosted: Tue, 1st Oct 2019 11:59    Post subject:
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